Can computer personalities be human personalities?
Open accessAbstract
The present study demonstrates that (1) computer personalities can be easily created using a minimal set of cues, and (2) that people will respond to these personalities in the same way they would respond to similar human personalities.The present study focuses on the "simikirityattraction hypothesis," which predicts that people will prefer to interact with others who are similar in personality.In an experiment (N = 48), dominant and submissive subjects were randomly matched with either a dominant or submissive computer.When a computer was endowed with the properties associated with dominance or submissiveness, subjects recognized the computer's personality type along only that dimension.In addition, subjects not only preferred the similar computer, but they were more satisfied with the interaction.The findings demonstrate that personality does not require richly defined agents, sophisticated pictorial representations, natural language processing, or artificial intelligence.Rather, even the most superficial manipulations are sufficient to produce personality, with powerful effects.
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In human-computer interaction contexts, when presented with a technology possessing cues normally associated with human behavior, individuals respond by exhibiting social behavior and making anthropomorphic attributions.
“In HCI contexts, when presented with a technology possessing cues that are normally associated with human behavior (e.g., language, turn-taking, interactivity), individuals respond by exhibiting social behavior and making anthropomorphic attributions (Epley et al. 2007; Moon and Nass 1996; Nass et al. 1995).”
From AI-based chatbots in customer service and their effects on user compliance (2021) · cites this paper as Nass et al. 1995
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Nass, C., Steuer, J., & Tauber, E. R. (1994) · Conference companion on Human factors in computing systems - CHI '94 · doi:10.1145/259963.260288 · Cited by 579 · see citing works
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- Bern, S.L. (1974). The measurement of psychological androgeny. Journal of Consulting and Clinical Psychology, 42, 155-162.
- Byrne, D., Griffitt, W., & Stefaniak, D. (1967). Attraction and similarity of personality characteristics. Journal of Personality and Social Psychology, 5,82-90.
- Kiesler, D.J. (1983). The 1982 interpersonal circle A taxonomy for complementarily in human transactions. Psychological Review, 90, 185-214.
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“For instance, CASA studies have shown that politeness norms (Nass et al. 1999), gender and ethnicity stereotypes (Nass and Moon 2000; Nass et al. 1997), personality response (Nass et al. 1995), and flattery effects (Fogg and Nass 1997) are also present in HCI.”
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Purington, A., Taft, J. G., Sannon, S., Bazarova, N. N., & Taylor, S. H. (2017) · Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems · doi:10.1145/3027063.3053246 · Cited by 476 · see citing works
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Examining Agency, Expertise, and Roles of AI Systems in AI-Mediated Communication
Mieczkowski, H., & Hancock, J. (2022) · doi:10.31219/osf.io/asnv4 · Cited by 16 · see citing works
- Authors
- Nass, C., Moon, Y., Fogg, B. J., Reeves, B., & Dryer, C.
- Affiliations
- Stanford University (US)
- ORCID
- Reeves, Byron
- Venue
- Conference companion on Human factors in computing systems - CHI '95
- Publisher
- ACM Press
- Published
- 1995
- Pages
- 228-229
- OpenAlex
- W1994660327
- Cited by
- 251
- References
- 1
- Citations by year
- 2026: 13 · 2025: 69 · 2024: 20 · 2023: 7 · 2022: 10 · 2021: 18 · 2020: 20 · 2019: 11 · 2018: 11 · 2017: 7 · 2016: 1 · 2015: 2 · 2014: 6 · 2013: 9 · 2012: 5
- FWCI
- 9.39
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) (publishedVersion)
- Topics
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Social Sciences › Arts and Humanities › History and Philosophy of Science › Cybernetics and Technology in Society
- Physical Sciences › Computer Science › Artificial Intelligence › Psychiatry, Mental Health, Neuroscience
- Keywords
- personality, artificial intelligence, human-computer interaction
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