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Cited by 247

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Scalable real-time volumetric surface reconstruction

Chen, Jiawen, Bautembach, Dennis, Izadi, Shahram·2013·ACM Transactions on Graphics

Abstract

We address the fundamental challenge of scalability for real-time volumetric surface reconstruction methods. We design a memory efficient, hierarchical data structure for commodity graphics hardware, which supports live reconstruction of large-scale scenes with fine geometric details. Our sparse data structure fuses overlapping depth maps from a moving depth camera into a single volumetric representation, from which detailed surface models are extracted. Our hierarchy losslessly streams data bidirectionally between GPU and host, allowing for unbounded reconstructions. Our pipeline, comprised of depth map post-processing, camera pose estimation, volumetric fusion, surface extraction, and streaming, runs entirely in real-time. We experimentally demonstrate that a shallow hierarchy with relatively large branching factors yields the best memory/speed tradeoff, consuming an order of magnitude less memory than a regular grid. We compare an implementation of our data structure to existing methods and demonstrate higher-quality reconstructions on a variety of large-scale scenes, all captured in real-time.

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Metadata

Authors
Chen, J., Bautembach, D., & Izadi, S.
Venue
ACM Transactions on Graphics
Published
2013-07-21
Volume
32
Issue
4
Pages
1-16
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W2071398263
Cited by
247
References
2
FWCI
27.78
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Scalable real-time volumetric surface reconstruction. https://app.cochat.ai/papers/10.1145/2461912.2461940
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Chen, J., Bautembach, D., & Izadi, S. (2013). Scalable real-time volumetric surface reconstruction. ACM Transactions on Graphics. https://doi.org/10.1145/2461912.2461940

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