The DOI matches its Crossref record; 21 of the 21 references it cites were found in a registry or an index.
Post-rendering 3D warping
Open accessAbstract
A pair of rendered images and tbek Z-buffers contain almost all of the information necessary tore-render from nearby viewpoints.For the small changes in viewpoint that occur in a fraction of a second, this information is sufficient for high quafity re-rendering with cost independent of scene complexity.Re-rendenng from previously computed views allows an order-of-magnitude increase in apparent frame rate over that provided by conventional rendering alone.It can also compensate for system latency in local or remote display.We use McMillan and Bishop's image warping algorithm to re-render, allowing us to compensate for viewpoint translation as well as rotation.We avoid occlusion-related artifacts by warping two different reference images and compositing the results, This paper explains the basic design of our system and provides details of our reconstruction and multi-image compositing afgoritbms.We present our method for selecting reference image locations and the heuristic we use for any portions of the scene which happen to be occluded in both reference images.We also discuss properties of our technique which make it suitable for real-time implementation, and briefly describe our simpler rerd-time remote dkplay system.
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Cites
Levoy, M., & Hanrahan, P. (1996) · Proceedings of the 23rd annual conference on Computer graphics and interactive techniques · doi:10.1145/237170.237199 · Cited by 3,755
Gortler, S. J., Grzeszczuk, R., Szeliski, R., & Cohen, M. F. (1996) · Proceedings of the 23rd annual conference on Computer graphics and interactive techniques · doi:10.1145/237170.237200 · Cited by 2,458
Plenoptic modeling: an image-based rendering system
McMillan, L., & Bishop, G. (1995) · Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '95 · doi:10.1145/218380.218398 · Cited by 1,262
Self-citationQuickTime VR: an image-based approach to virtual environment navigation
Chen, S. E. (1995) · Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '95 · doi:10.1145/218380.218395 · Cited by 1,160
View interpolation for image synthesis
Chen, S. E., & Williams, L. (1993) · Proceedings of the 20th annual conference on Computer graphics and interactive techniques · doi:10.1145/166117.166153 · Cited by 1,097
Footprint evaluation for volume rendering
Westover, L. (1990) · Proceedings of the 17th annual conference on Computer graphics and interactive techniques · doi:10.1145/97879.97919 · Cited by 787
Video mosaics for virtual environments
Szeliski, R. (1996) · IEEE Computer Graphics and Applications · doi:10.1109/38.486677 · Cited by 727
Footprint evaluation for volume rendering
Westover, L. (1990) · ACM SIGGRAPH Computer Graphics · doi:10.1145/97880.97919 · Cited by 404
Improving static and dynamic registration in an optical see-through HMD
Azuma, R., & Bishop, G. (1994) · Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94 · doi:10.1145/192161.192199 · Cited by 390
Self-citationImage mosaicing for tele-reality applications
Szeliski, R. (2002) · Proceedings of 1994 IEEE Workshop on Applications of Computer Vision · doi:10.1109/acv.1994.341287 · Cited by 369
Cited by
Shade, J., Gortler, S., He, L.-W., & Szeliski, R. (1998) · Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98 · doi:10.1145/280814.280882 · Cited by 1,115
Gibson Env: Real-World Perception for Embodied Agents
Xia, F., Zamir, A. R., He, Z., Sax, A., Malik, J., & Savarese, S. (2018) · 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition · doi:10.1109/cvpr.2018.00945 · Cited by 763
Zwicker, M., Pfister, H., van Baar, J., & Gross, M. (2001) · Proceedings of the 28th annual conference on Computer graphics and interactive techniques · doi:10.1145/383259.383300 · Cited by 666
Review of image-based rendering techniques
Shum, H., & Kang, S. B. (2000) · SPIE Proceedings · doi:10.1117/12.386541 · Cited by 385
FoggyCache: Cross-Device Approximate Computation Reuse
Guo, P., Hu, B., Li, R., & Hu, W. (2018) · Proceedings of the 24th Annual International Conference on Mobile Computing and Networking · doi:10.1145/3241539.3241557 · Cited by 91
Metadata
- Authors
- Mark, W. R., McMillan, L., & Bishop, G.
- Venue
- Proceedings of the 1997 symposium on Interactive 3D graphics - SI3D '97
- Publisher
- ACM Press
- Published
- 1997
- Pages
- 7-ff.
- OpenAlex
- W1979201121
- Cited by
- 483
- References
- 21
- FWCI
- 12.96
- Type
- conference paper
- Language
- en
- Open access
- bronze
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- Mark, W. R., McMillan, L., & Bishop, G. (1997). Post-rendering 3D warping. Proceedings of the 1997 symposium on Interactive 3D graphics - SI3D '97. https://doi.org/10.1145/253284.253292
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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