The DOI matches its Crossref record; 13 of the 13 references it cites were found in a registry or an index.
Surface splatting
Open accessAbstract
Modern laser range and optical scanners need rendering techniques that can handle millions of points with high resolution textures. This paper describes a point rendering and texture filtering technique called surface splatting which directly renders opaque and transparent surfaces from point clouds without connectivity. It is based on a novel screen space formulation of the Elliptical Weighted Average (EWA) filter. Our rigorous mathematical analysis extends the texture resampling framework of Heckbert to irregularly spaced point samples. To render the points, we develop a surface splat primitive that implements the screen space EWA filter. Moreover, we show how to optimally sample image and procedural textures to irregular point data during pre-processing. We also compare the optimal algorithm with a more efficient view-independent EWA pre-filter. Surface splatting makes the benefits of EWA texture filtering available to point-based rendering. It provides high quality anisotropic texture filtering, hidden surface removal, edge anti-aliasing, and order-independent transparency.
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Cites
A volumetric method for building complex models from range images
Curless, B., & Levoy, M. (1996) · Proceedings of the 23rd annual conference on Computer graphics and interactive techniques · doi:10.1145/237170.237269 · Cited by 3,124
Surface reconstruction from unorganized points
Hoppe, H., DeRose, T., Duchamp, T., McDonald, J., & Stuetzle, W. (1992) · Proceedings of the 19th annual conference on Computer graphics and interactive techniques · doi:10.1145/133994.134011 · Cited by 2,730
The digital Michelangelo project
Levoy, M. (2003) · Second International Conference on 3-D Digital Imaging and Modeling (Cat. No.PR00062) · doi:10.1109/im.1999.805329 · Cited by 1,608
Shade, J., Gortler, S., He, L.-W., & Szeliski, R. (1998) · Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98 · doi:10.1145/280814.280882 · Cited by 1,115
QSplat: a multiresolution point rendering system for large meshes
Rusinkiewicz, S., & Levoy, M. (2000) · Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00 · doi:10.1145/344779.344940 · Cited by 969
Matusik, W., Buehler, C., Raskar, R., Gortler, S. J., & McMillan, L. (2000) · Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00 · doi:10.1145/344779.344951 · Cited by 890
Surfels: surface elements as rendering primitives
Pfister, H., Zwicker, M., van Baar, J., & Gross, M. (2000) · Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00 · doi:10.1145/344779.344936 · Cited by 839
Self-citationFootprint evaluation for volume rendering
Westover, L. (1990) · Proceedings of the 17th annual conference on Computer graphics and interactive techniques · doi:10.1145/97879.97919 · Cited by 787
Heckbert, P. S. (1986) · IEEE Computer Graphics and Applications · doi:10.1109/mcg.1986.276672 · Cited by 598
Mark, W. R., McMillan, L., & Bishop, G. (1997) · Proceedings of the 1997 symposium on Interactive 3D graphics - SI3D '97 · doi:10.1145/253284.253292 · Cited by 483
Cited by
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Kerbl, B., Kopanas, G., Leimkuehler, T., & Drettakis, G. (2023) · ACM Transactions on Graphics · doi:10.1145/3592433 · Cited by 6,025
“, circular or elliptic discs, ellipsoids, or surfels [Botsch et al. 2005; Pfister et al. 2000; Ren et al. 2002; Zwicker et al. 2001b].”
Multi‐scale Feature Extraction on Point‐Sampled Surfaces
Pauly, M., Keiser, R., & Gross, M. (2003) · Computer Graphics Forum · doi:10.1111/1467-8659.00675 · Cited by 560
Self-citationDynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis
Luiten, J., Kopanas, G., Leibe, B., & Ramanan, D. (2024) · 2024 International Conference on 3D Vision (3DV) · doi:10.1109/3dv62453.2024.00044 · Cited by 469
Real-Time 3D Reconstruction in Dynamic Scenes Using Point-Based Fusion
Keller, M., Lefloch, D., Lambers, M., Izadi, S., Weyrich, T., & Kolb, A. (2013) · 2013 International Conference on 3D Vision · doi:10.1109/3dv.2013.9 · Cited by 384
Tewari, A., Thies, J., Mildenhall, B., Srinivasan, P., Tretschk, E., Yifan, W., Lassner, C., Sitzmann, V., Martin‐Brualla, R., Lombardi, S., et al. (2022) · Computer Graphics Forum · doi:10.1111/cgf.14507 · Cited by 339
Metadata
- Authors
- Zwicker, M., Pfister, H., van Baar, J., & Gross, M.
- Venue
- Proceedings of the 28th annual conference on Computer graphics and interactive techniques
- Publisher
- ACM
- Published
- 2001-08
- Pages
- 371-378
- OpenAlex
- W2293372129
- Cited by
- 666
- References
- 13
- FWCI
- 23.86
- Type
- conference paper
- Language
- en
- Open access
- green
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