Cited by 506Virtual Reality Applications and ImpactsAdvanced Optical Imaging TechnologiesSimulation and Modeling Applications

A Systematic Review of Cybersickness

Davis, Simon, Nesbitt, Keith, Nalivaiko, Eugene·2014·Proceedings of the 2014 Conference on Interactive Entertainment

Abstract

The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in virtual reality especially for private entertainment use. However, long standing issues with unwanted side effects, such as nausea from cybersickness, continue to impact on the general use of devices such as head mounted displays. This in turn has slowed the uptake of more immersive interfaces for computer gaming and indeed more serious applications in training and health. In this paper we report a systematic review in the area of cybersickness with a focus on measuring the diverse symptoms experienced. Indeed the related conditions of simulator sickness and motion sickness have previously been well studied and yet many of the issues are unresolved. Here we report on these issues along with a number of measures, both subjective and objective in nature, using either questionnaires or psychophysiological measures that have been used to study cybersickness. We also report on the factors, individual, device related and task dependent that impact on the condition. We conclude that there remains a need to develop more cost-effective and objective physiological measures of both the impact of cybersickness and a person's susceptibility to the condition.

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Crossref · 10.1145/2677758.2677780

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Authors
Davis, S., Nesbitt, K., & Nalivaiko, E.
Affiliations
University of Newcastle Australia (AU)
Venue
Proceedings of the 2014 Conference on Interactive Entertainment
Publisher
ACM
Published
2014-12-02
Pages
1-9
OpenAlex
W2120345115
Cited by
506
References
1
Citations by year
2026: 23 · 2025: 53 · 2024: 61 · 2023: 64 · 2022: 59 · 2021: 72 · 2020: 57 · 2019: 42 · 2018: 32 · 2017: 20 · 2016: 13 · 2015: 10
FWCI
3.69
Type
journal article
Language
en
Open access
closed
Locations
  • Australasian Conference On Interactive Entertainment (publishedVersion)
  • NOVA (University of Newcastle Australia) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Engineering › Media Technology › Advanced Optical Imaging Technologies
  • Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
Keywords
cybersickness, virtual reality, simulator sickness, motion sickness, nausea, head-mounted displays, psychophysiological measures, immersive interfaces, computer gaming

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