Cited by 27Virtual Reality Applications and ImpactsVestibular and auditory disordersVisual perception and processing mechanisms

Sensory Reweighting: A Common Mechanism for Subjective Visual Vertical and Cybersickness Susceptibility

Open access
Chung, William, Barnett-Cowan, Michael·2023·Virtual Reality

Published version of a preprint

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.1007/s10055-023-00786-z

Cites

79 of 79 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Lag or delay between virtual and real movements might decrease the sense of presence, impacting the user's immersion and reducing the therapeutic benefit of iVR.

    “In addition, lag or delay between virtual and real movements might decrease the sense of presence, impacting the user’s immersion and reducing the therapeutic benefit of iVR [109].”

    From SAFEvR MentalVeRse.app: Development of a Free Immersive Virtual Reality Exposure Therapy for Acrophobia and Claustrophobia (2024) · cites this paper as [109]

    The Introduction (page unavailable) discusses sensory mismatch, cybersickness, and VR applications in therapy, but does not connect movement lag to presence or immersion. Searches for lag, latency, presence, immersion, and therapeutic benefit found no passage addressing the claimed causal chain. (LLM, conf=0.76)

    Experimental — accuracy not yet measured
  • VR embodiment might not work for people with high proprioceptive acuity or aged individuals with more difficulties experiencing virtual embodiment in the first place.

    “VR, where a person can feel embodied as an avatar, might not work for people with high proprioceptive acuity or aged individuals with more difficulties experiencing virtual embodiment in the first place [109].”

    From SAFEvR MentalVeRse.app: Development of a Free Immersive Virtual Reality Exposure Therapy for Acrophobia and Claustrophobia (2024) · cites this paper as [109]

    The Discussion and Conclusion (page numbers not provided) address sensory reweighting and cybersickness after VR exposure, not whether users can feel embodied as avatars. Searches for virtual embodiment, proprioceptive acuity, and age-related difficulty experiencing embodiment found no passage addressing the claim. (LLM, conf=0.77)

    Experimental — accuracy not yet measured
  • Noise, light sources, or objects from the real world may disrupt the sense of presence, thus decreasing the immersive quality.

    “Noise, light sources, or objects from the real world may also disrupt the sense of presence, thus decreasing the immersive quality [109].”

    From SAFEvR MentalVeRse.app: Development of a Free Immersive Virtual Reality Exposure Therapy for Acrophobia and Claustrophobia (2024) · cites this paper as [109]

    The Introduction discusses cybersickness and sensory reweighting, while Apparatus and Stimuli describes the VR setup; neither addresses real-world noise, light, or objects disrupting presence. Searches for presence, immersion, and external distractions found no passage supporting the claimed effect on immersive quality. (LLM, conf=0.74)

    Experimental — accuracy not yet measured

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

Research works printed but not linked: 1

  1. Reason, J. T., & Brand, J. J. (1975). Motion sickness. Academic press.

Cited by

Sorted by citations

Authors
Chung, W., & Barnett-Cowan, M.
Affiliations
University of Waterloo (CA)
Corresponding author
Chung, William
Venue
Virtual Reality
Published
2023-04-01
Volume
27
Issue
3
Pages
2029-2041
ISSN
  • 1359-4338 (ISSN-L)
  • 1434-9957
OpenAlex
W4362585462
Cited by
26
References
79
Citations by year
2026: 8 · 2025: 6 · 2024: 11 · 2023: 1
FWCI
4.49
Type
journal article
Language
en
Open access
Locations
  • Virtual Reality (publishedVersion)
  • bioRxiv (Cold Spring Harbor Laboratory) (acceptedVersion, cc-by-nc-nd)
Funders
  • Ontario Research Fund grant and Canadian Foundation for Innovation John R. Evans Leaders Fund Grant (32618)
  • Natural Sciences and Engineering Research Council of Canada Grant (RGPIN-03977-2020)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Life Sciences › Neuroscience › Neurology › Vestibular and auditory disorders
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Visual perception and processing mechanisms
Keywords
sensory reweighting, cybersickness, subjective visual vertical, virtual reality exposure, vestibular signals, body signals, sensory conflict, perceptual aftereffects

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review