Towards a gamification of industrial production: a comparative study in sheltered work environments
Abstract
Using video game elements to improve user experience and user engagement in non-game applications is called "gamification". This method of enriching human-computer interaction has been applied successfully in education, health and general business processes. However, it has not been established in industrial production so far.
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The findings on behavioral learning outcomes may transfer to the number of completed tasks or the time and effort invested in completing a task.
“Even though behavioral learning outcomes were typically measured by participants completing specific tasks such as assembling Lego® cars (Korn et al. 2015), it may well be the case that these findings also transfer to the number of completed tasks or the time and effort invested in completing a task.”
From The gamification of learning: a meta-analysis (2020) · cites this paper as Korn et al. 2015
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The gamification of learning: a meta-analysis
Sailer, M., & Homner, L. (2020) · Educational Psychology Review · doi:10.1007/s10648-019-09498-w · Cited by 1,458 · see citing works
- Authors
- Korn, O., Funk, M., & Schmidt, A.
- Affiliations
- University of Stuttgart (DE)
- Venue
- Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
- Publisher
- ACM
- Published
- 2015-06-23
- Pages
- 84-93
- OpenAlex
- W1999682591
- Cited by
- 64
- References
- 30
- Citations by year
- 2026: 3 · 2025: 5 · 2024: 5 · 2023: 5 · 2022: 5 · 2021: 5 · 2020: 7 · 2019: 6 · 2018: 5 · 2017: 10 · 2016: 7 · 2015: 1
- FWCI
- 22.55
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS) (publishedVersion)
- Opus-HSO (Offenburg University of Applied Sciences) (submittedVersion)
- Funders
- German Federal Ministry of Economics (01MT12021E)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Engineering › Industrial and Manufacturing Engineering › Digital Transformation in Industry
- Keywords
- gamification, industrial production, user engagement, user experience, human-computer interaction
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