Cited by 64Educational Games and GamificationDigital Games and MediaDigital Transformation in Industry

Towards a gamification of industrial production: a comparative study in sheltered work environments

Korn, Oliver, Funk, Markus, Schmidt, Albrecht·2015·Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems

Abstract

Using video game elements to improve user experience and user engagement in non-game applications is called "gamification". This method of enriching human-computer interaction has been applied successfully in education, health and general business processes. However, it has not been established in industrial production so far.

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Crossref · 10.1145/2774225.2774834

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  • The findings on behavioral learning outcomes may transfer to the number of completed tasks or the time and effort invested in completing a task.

    “Even though behavioral learning outcomes were typically measured by participants completing specific tasks such as assembling Lego® cars (Korn et al. 2015), it may well be the case that these findings also transfer to the number of completed tasks or the time and effort invested in completing a task.”

    From The gamification of learning: a meta-analysis (2020) · cites this paper as Korn et al. 2015

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Authors
Korn, O., Funk, M., & Schmidt, A.
Affiliations
University of Stuttgart (DE)
Venue
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems
Publisher
ACM
Published
2015-06-23
Pages
84-93
OpenAlex
W1999682591
Cited by
64
References
30
Citations by year
2026: 3 · 2025: 5 · 2024: 5 · 2023: 5 · 2022: 5 · 2021: 5 · 2020: 7 · 2019: 6 · 2018: 5 · 2017: 10 · 2016: 7 · 2015: 1
FWCI
22.55
Type
conference paper
Language
en
Open access
closed
Locations
  • ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS) (publishedVersion)
  • Opus-HSO (Offenburg University of Applied Sciences) (submittedVersion)
Funders
German Federal Ministry of Economics (01MT12021E)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Engineering › Industrial and Manufacturing Engineering › Digital Transformation in Industry
Keywords
gamification, industrial production, user engagement, user experience, human-computer interaction

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