The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Snake Charmer: Physically Enabling Virtual Objects
Abstract
Augmented and virtual reality have the potential of being indistinguishable from the real world. Holographic displays, including head mounted units, support this vision by creating rich stereoscopic scenes, with objects that appear to float in thin air - often within arm's reach. However, one has but to reach out and grasp nothing but air to destroy the suspension of disbelief. Snake-charmer is an attempt to provide physical form to virtual objects by revisiting the concept of Robotic Graphics or Encountered-type Haptic interfaces with current commodity hardware. By means of a robotic arm, Snake-charmer brings physicality to a virtual scene and explores what it means to truly interact with an object. We go beyond texture and position simulation and explore what it means to have a physical presence inside a virtual scene. We demonstrate how to render surface characteristics beyond texture and position, including temperature; how to physically move objects; and how objects can physically interact with the user's hand. We analyze our implementation, present the performance characteristics, and provide guidance for the construction of future physical renderers.
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Citations
Cites
Gibson, J. J. (1962) · Psychological Review · doi:10.1037/h0046962 · Cited by 1,435
Haptic feedback: a brief history from telepresence to virtual reality
Stone, R. J. (2001) · Lecture Notes in Computer Science · doi:10.1007/3-540-44589-7_1 · Cited by 213
Cited by
Whitmire, E., Benko, H., Holz, C., Ofek, E., & Sinclair, M. (2018) · Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3173574.3173660 · Cited by 264
Siu, A. F., Gonzalez, E. J., Yuan, S., Ginsberg, J. B., & Follmer, S. (2018) · Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3173574.3173865 · Cited by 142
Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics
Fang, C., Zhang, Y., Dworman, M., & Harrison, C. (2020) · Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3313831.3376470 · Cited by 149
Metadata
- Authors
- Araujo, B., Jota, R., Perumal, V., Yao, J. X., Singh, K., & Wigdor, D.
- Venue
- Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
- Publisher
- ACM
- Published
- 2016-02-14
- Pages
- 218-226
- OpenAlex
- W2286501983
- Cited by
- 170
- References
- 2
- FWCI
- 10.03
- Type
- conference paper
- Language
- en
- Open access
- closed
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- The paper
- Araujo, B., Jota, R., Perumal, V., Yao, J. X., Singh, K., & Wigdor, D. (2016). Snake Charmer: Physically Enabling Virtual Objects. Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2839462.2839484
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