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Snake Charmer: Physically Enabling Virtual Objects

Araujo, Bruno, Jota, Ricardo, Perumal, Varun, Yao, Jia Xian, Singh, Karan, Wigdor, Daniel·2016·Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction

Abstract

Augmented and virtual reality have the potential of being indistinguishable from the real world. Holographic displays, including head mounted units, support this vision by creating rich stereoscopic scenes, with objects that appear to float in thin air - often within arm's reach. However, one has but to reach out and grasp nothing but air to destroy the suspension of disbelief. Snake-charmer is an attempt to provide physical form to virtual objects by revisiting the concept of Robotic Graphics or Encountered-type Haptic interfaces with current commodity hardware. By means of a robotic arm, Snake-charmer brings physicality to a virtual scene and explores what it means to truly interact with an object. We go beyond texture and position simulation and explore what it means to have a physical presence inside a virtual scene. We demonstrate how to render surface characteristics beyond texture and position, including temperature; how to physically move objects; and how objects can physically interact with the user's hand. We analyze our implementation, present the performance characteristics, and provide guidance for the construction of future physical renderers.

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Metadata

Authors
Araujo, B., Jota, R., Perumal, V., Yao, J. X., Singh, K., & Wigdor, D.
Venue
Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
Publisher
ACM
Published
2016-02-14
Pages
218-226
OpenAlex
W2286501983
Cited by
170
References
2
FWCI
10.03
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Snake Charmer: Physically Enabling Virtual Objects. https://app.cochat.ai/papers/10.1145/2839462.2839484
The paper
Araujo, B., Jota, R., Perumal, V., Yao, J. X., Singh, K., & Wigdor, D. (2016). Snake Charmer: Physically Enabling Virtual Objects. Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. https://doi.org/10.1145/2839462.2839484

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