The DOI matches its Crossref record; 29 of the 29 references it cites were found in a registry or an index.
Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
Abstract
Manipulating a virtual object with appropriate passive haptic cues provides a satisfying sense of presence in virtual reality. However, scaling such experiences to support multiple virtual objects is a challenge as each one needs to be accompanied with a precisely-located haptic proxy object. We propose a solution that overcomes this limitation by hacking human perception. We have created a framework for repurposing passive haptics, called haptic retargeting, that leverages the dominance of vision when our senses conflict. With haptic retargeting, a single physical prop can provide passive haptics for multiple virtual objects. We introduce three approaches for dynamically aligning physical and virtual objects: world manipulation, body manipulation and a hybrid technique which combines both world and body manipulation. Our study results indicate that all our haptic retargeting techniques improve the sense of presence when compared to typical wand-based 3D control of virtual objects. Furthermore, our hybrid haptic retargeting achieved the highest satisfaction and presence scores while limiting the visible side-effects during interaction.
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Cites
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Estimation of Detection Thresholds for Redirected Walking Techniques
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Adaptation, after-effect and contrast in the perception of curved lines.
Gibson, J. J. (1933) · Journal of Experimental Psychology · doi:10.1037/h0074626 · Cited by 599
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Passive real-world interface props for neurosurgical visualization
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Extending body space in immersive virtual reality: a very long arm illusion
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BackgroundSpatial Updating of Self-Position and Orientation During Real, Imagined, and Virtual Locomotion
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Cited by
"These are not my hands!": Effect of Gender on the Perception of Avatar Hands in Virtual Reality
Schwind, V., Knierim, P., Tasci, C., Franczak, P., Haas, N., & Henze, N. (2017) · Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3025453.3025602 · Cited by 221
CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback
Sinclair, M., Ofek, E., Gonzalez-Franco, M., & Holz, C. (2019) · Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology · doi:10.1145/3332165.3347891 · Cited by 95
Self-citationExtending the Body for Interaction with Reality
Feuchtner, T., & Müller, J. (2017) · Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3025453.3025689 · Cited by 85
The sense of agency in emerging technologies for human–computer integration: A review
Cornelio, P., Haggard, P., Hornbaek, K., Georgiou, O., Bergström, J., Subramanian, S., & Obrist, M. (2022) · Frontiers in Neuroscience · doi:10.3389/fnins.2022.949138 · Cited by 75
Memory Manipulations in Extended Reality
Bonnail, E., Tseng, W.-J., Mcgill, M., Lecolinet, E., Huron, S., & Gugenheimer, J. (2023) · Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3580988 · Cited by 51
Metadata
- Authors
- Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D.
- Venue
- Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2016-05-07
- Pages
- 1968-1979
- OpenAlex
- W2405777275
- Cited by
- 499
- References
- 29
- FWCI
- 28.27
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D. (2016). Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/2858036.2858226
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