Cited by 85Virtual Reality Applications and ImpactsInteractive and Immersive DisplaysTeleoperation and Haptic Systems

Extending the Body for Interaction with Reality

Open access
Feuchtner, Tiare, Müller, Jörg·2017·Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems

Abstract

In this paper, we explore how users can control remote devices with a virtual long arm, while preserving the perception that the artificial arm is actually part of their own body. Instead of using pointing, speech, or a remote control, the users' arm is extended in augmented reality, allowing access to devices that are out of reach. Thus, we allow users to directly manipulate real-world objects from a distance using their bare hands. A core difficulty we focus on is how to maintain ownership for the unnaturally long virtual arm, which is the strong feeling that one's limbs are actually part of the own body. Fortunately, what the human brain experiences as being part of the own body is very malleable and we find that during interaction the user's virtual arm can be stretched to more than twice its real length, without breaking the user's sense of ownership for the virtual limb.

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  • Among usability papers, the system usability scale (SUS) was the most widely used, with five papers applying it.

    “Among these papers, the system usability scale (SUS) was the most widely used [29] with five papers applying it.”

    From A systematic review of immersive virtual reality for industrial skills training (2021) · cites this paper as [29]

    The Questionnaire section (page unavailable) describes measures of virtual-hand ownership and agency, not the system usability scale. Searches for SUS and for a comparison of its use across five papers found no passage addressing the claimed frequency or ranking. (LLM, conf=0.76)

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Research works printed but not linked: 4

  1. Abednego, M., Lee, J.-H., Moon, W., and Park, J.-H. I-grabber: Expanding physical reach in a large-display tabletop environment through the use of a virtual grabber. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ITS '09, ACM (New York, NY, USA, 2009), 61-64.
  2. Buchmann, V., Violich, S., Billinghurst, M., and Cockburn, A. Fingartips: gesture based direct manipulation in augmented reality. In Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia, ACM (2004), 212-221.
  3. Hilliges, O., Kim, D., Izadi, S., Weiss, M., and Wilson, A. Holodesk: direct 3d interactions with a situated see-through display. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM (2012), 2421-2430.
  4. Lin, L., and Jörg, S. Need a hand?: How appearance affects the virtual hand illusion. In Proceedings of the ACM Symposium on Applied Perception, SAP '16, ACM (New York, NY, USA, 2016), 69-76.

Cited by

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Authors
Feuchtner, T., & Müller, J.
Affiliations
Aarhus University (DK)
Venue
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2017-05-02
Pages
5145-5157
OpenAlex
W2610942663
Cited by
85
References
59
Citations by year
2026: 3 · 2025: 12 · 2024: 8 · 2023: 8 · 2022: 11 · 2021: 15 · 2020: 16 · 2019: 5 · 2018: 6 · 2017: 1
FWCI
5.79
Type
conference paper
Language
en
Open access
Locations
  • CHI Conference on Human Factors in Computing Systems (publishedVersion)
  • KOPS (University of Konstanz) (submittedVersion)
  • ERef Bayreuth (University of Bayreuth) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
Keywords
body ownership, augmented reality, teleoperation, remote device control, bare-hand interaction, body schema

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