Extending the Body for Interaction with Reality
Open accessAbstract
In this paper, we explore how users can control remote devices with a virtual long arm, while preserving the perception that the artificial arm is actually part of their own body. Instead of using pointing, speech, or a remote control, the users' arm is extended in augmented reality, allowing access to devices that are out of reach. Thus, we allow users to directly manipulate real-world objects from a distance using their bare hands. A core difficulty we focus on is how to maintain ownership for the unnaturally long virtual arm, which is the strong feeling that one's limbs are actually part of the own body. Fortunately, what the human brain experiences as being part of the own body is very malleable and we find that during interaction the user's virtual arm can be stretched to more than twice its real length, without breaking the user's sense of ownership for the virtual limb.
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Among usability papers, the system usability scale (SUS) was the most widely used, with five papers applying it.
“Among these papers, the system usability scale (SUS) was the most widely used [29] with five papers applying it.”
From A systematic review of immersive virtual reality for industrial skills training (2021) · cites this paper as [29]
The Questionnaire section (page unavailable) describes measures of virtual-hand ownership and agency, not the system usability scale. Searches for SUS and for a comparison of its use across five papers found no passage addressing the claimed frequency or ranking. (LLM, conf=0.76)
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Flagged first, then by citations
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Cited by
Sorted by citations
A systematic review of immersive virtual reality for industrial skills training
Radhakrishnan, U., Koumaditis, K., & Chinello, F. (2021) · Behaviour & Information Technology · doi:10.1080/0144929x.2021.1954693 · Cited by 176 · see citing works
“Examples of newer techniques like those by Feuchtner and Müller (2017) using elongated hand interactions may be employed to extend the e ff ective area of interaction and thus accommodate for a disparity between physical and virtual space.”
Method
- Authors
- Feuchtner, T., & Müller, J.
- Affiliations
- Aarhus University (DK)
- Venue
- Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2017-05-02
- Pages
- 5145-5157
- OpenAlex
- W2610942663
- Cited by
- 85
- References
- 59
- Citations by year
- 2026: 3 · 2025: 12 · 2024: 8 · 2023: 8 · 2022: 11 · 2021: 15 · 2020: 16 · 2019: 5 · 2018: 6 · 2017: 1
- FWCI
- 5.79
- Type
- conference paper
- Language
- en
- Open access
- green
- nbn-resolving.de
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- KOPS (University of Konstanz) (submittedVersion)
- ERef Bayreuth (University of Bayreuth) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
- Keywords
- body ownership, augmented reality, teleoperation, remote device control, bare-hand interaction, body schema
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