How Many Roles Can Children Play?
Open accessAbstract
This workshop explores the many roles children can play in the design of technology for their own use. Much literature has reported on how children have been mainly playing co-designer roles. By looking closer it emerges that children have mostly been involved in the ideation phase of design. More rarely were they actively engaged in other design phases e.g. conducting Contextual Inquiry, elaborating User Data Analysis, producing Personas, preparing Sketches and Story Boards and crafting Low and High resolution Prototypes. When it comes to evaluation, children are still mostly considered as final users while only rarely are they invited to run heuristic evaluations or even to have a more active role during the process. We would like to invite all relevant stakeholders: researchers, teachers, parents, and of course children, to share their experiences. The purpose of the workshop is also to bring their open questions and requests for guidelines and suggestions as to when and how to involve children in the various process stages. We hope to produce good definitions of the many roles children can play as co-researchers as well as to explore the benefits each participant will get from engaging with the overall design experience.
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Iversen, O. S., Smith, R. C., & Dindler, C. (2017) · Proceedings of the 2017 Conference on Interaction Design and Children · doi:10.1145/3078072.3079725 · Cited by 306 · see citing works
“[25] ask “How many roles can children play?” emphasizing that children are often invited into the early ideation phases of design, but rarely admitted to other aspects of the design process.”
Background
- Authors
- Landoni, M., Rubegni, E., Nicol, E., & Read, J.
- Affiliations
- Università della Svizzera italiana (CH)
- University of Applied Sciences and Arts of Southern Switzerland (CH)
- University of Strathclyde (GB)
- University of Lancashire (GB)
- Venue
- Proceedings of the The 15th International Conference on Interaction Design and Children
- Publisher
- ACM
- Published
- 2016-06-21
- Pages
- 720-725
- OpenAlex
- W2483314319
- Cited by
- 27
- References
- 17
- Citations by year
- 2026: 1 · 2025: 3 · 2024: 3 · 2023: 1 · 2022: 3 · 2021: 4 · 2020: 1 · 2019: 4 · 2018: 2 · 2017: 5
- FWCI
- 2.50
- Type
- conference paper
- Language
- en
- Open access
- Locations
- ACM International Conference on Interaction Design and Children (IDC) (publishedVersion)
- Lincoln Repository (University of Lincoln) (acceptedVersion)
- Strathprints: The University of Strathclyde institutional repository (University of Strathclyde) (submittedVersion)
- Lancaster EPrints (Lancaster University) (submittedVersion)
- Figshare (submittedVersion, cc-by)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Social Sciences › Sociology and Political Science › Children's Rights and Participation
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Keywords
- children as co-designers, children's participation in design, idea generation, user evaluation, heuristic evaluation, personas, prototype, contextual inquiry, children as co-researchers
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