Implications for Adoption
Open accessAbstract
In this paper we explore the motivations for, and practicalities of, incorporating "implications for adoption" into HCI research practice. Implications for adoption are speculations which may be used in research projects to scrutinize and explore the implications and requirements associated with a technology's potential adoption in the future. There is a rich tradition within the HCI community of implementing, demonstrating, and testing new interactions or technologies by building prototypes. User-centered design methods help us to develop prototypes to and move toward designs that are validated, efficient, and rewarding to use. However, these studies rarely shift their temporal focus to consider, in any significant detail, what it would mean for a technology to exist beyond its prototypical implementation, in other words how these prototypes might ultimately be adopted. Given the CHI community's increasing interest in technology-related human and social effects, the lack of attention paid to adoption represents a significant and relevant gap in current practices. It is this gap that the paper addresses and in doing so offers three contributions: (1) exploring and unpacking different notions of adoption from varying disciplinary perspectives; (2) discussing why considering adoption is relevant and useful, specifically in HCI research; (3) discussing methods for addressing this need, specifically design fiction, and understanding how utilizing these methods may provide researchers with means to better understand the myriad of nuanced, situated, and technologically-mediated relationships that innovative designs facilitate.
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Gaver et al. calls making design a tool for raising topics or asking questions, while renouncing the possibility of dictating answers, i.e. design for ambiguity, for adoption, for appropriation, which can bring users like the artists into conversation with the technology.
“This is what Gaver et al. [46] calls making design a “tool for raising topics or asking questions, while renouncing the possibility of dictating answers” i.e. design for ambiguity[46], for adoption [69], for appropriation [36] which can bring users like our artists into conversation with the technology.”
From AI and Non-Western Art Worlds: Reimagining Critical AI Futures through Artistic Inquiry and Situated Dialogue (2025) · cites this paper as [69]
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A Design Inquiry into Introspective AI: Surfacing Opportunities, Issues, and Paradoxes
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Spimes Not Things. Creating A Design Manifesto For A Sustainable Internet of Things
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Self-citationLet's Talk Futures: A Literature Review of HCI's Future Orientation
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When BCIs have APIs: Design Fictions of Everyday Brain-Computer Interface Adoption
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Behavior Change Design Sprints
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Breaching the future: understanding human challenges of autonomous systems for the home
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Internet of Things: realising the potential of a trusted smart world
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Self-citationCheon, E. (2023) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3610103 · Cited by 24 · see citing works
Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game
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Learning in the Panopticon: Examining the Potential Impacts of AI Monitoring on Students
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Self-citationml-machine.org: Infrastructuring a Research Product to Disseminate AI Literacy in Education
Bilstrup, K.-E. K., Kaspersen, M. H., Bouvin, N. O., & Petersen, M. G. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642539 · Cited by 19 · see citing works
BLIP: Facilitating the Exploration of Undesirable Consequences of Digital Technologies
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Sturdee, M., Lindley, J., Linehan, C., Elsden, C., Kumar, N., Dillahunt, T. R., Mandryk, R. L., & Vines, J. (2021) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3411763.3441330 · Cited by 19 · see citing works
Self-citationZineography: A Community-Based Research-through-Design Method of Zine Making for Unequal Contexts
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Sustainable Technological Futures
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Self-citationUsing Virtual Reality to Shape Humanity’s Return to the Moon: Key Takeaways from a Design Study
Nilsson, T., Rometsch, F. A. A. S. D. T., Becker, L., Dufresne, F., Demedeiros, P., Guerra, E., Casini, A. E. M., Vock, A., Gaeremynck, F., & Cowley, A. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3580718 · Cited by 17 · see citing works
The Ultimate Measure of Success for Speculative Design is to Disappear Completely
Lindley, J., & Green, D. P. (2021) · Interaction design & architecture(s)/ID&A Interaction design & architecture(s) · doi:10.55612/s-5002-051-002 · Cited by 17 · see citing works
Self-citationLuu, T. V., van den Broeck, M., & Søndergaard, M. L. J. (2018) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3240167.3240270 · Cited by 15 · see citing works
Visual Methods for the Design of Shape-Changing Interfaces
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Self-citationKlassen, S., & Fiesler, C. L. (2022) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3567567 · Cited by 14 · see citing works
Opportunities and Barriers for Adoption of a Decision-Support Tool for Alzheimer’s Disease
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Dove, G., Fernando, A., Hertz, K., Kim, J. R., Rizzo, J., Seiple, W., & Nov, O. (2022) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3555622 · Cited by 13 · see citing works
Ethics Pathways: A Design Activity for Reflecting on Ethics Engagement in HCI Research
Cha, I., Pillai, A. G., & Wong, R. Y. (2024) · Designing Interactive Systems Conference · doi:10.1145/3643834.3660714 · Cited by 13 · see citing works
Seberger, J. S., Obi, I., Loukil, M., Liao, W., Wild, D. J., & Patil, S. (2022) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3555586 · Cited by 12 · see citing works
Qadri, R., Mirowski, P., & Denton, R. (2025) · Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3714049 · Cited by 12 · see citing works
“HCI has a rich tradition of locally situated studies of technology where scholars study what Lindley et al. [69] call the “implications for adoptions.”
Celik, A. T., & Kaya, Ç. (2025) · Futures · doi:10.1016/j.futures.2025.103615 · Cited by 10 · see citing works
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Asmar, K. E. (2019) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3290607.3312852 · Cited by 10 · see citing works
”Would the smart cane benefit me?”: Perceptions of the Visually Impaired towards Smart Canes
Milallos, R., Tibdewal, V., Wang, Y., Udegbe, A. O., & Oh, T. T. (2021) · International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS) · doi:10.1145/3441852.3476524 · Cited by 10 · see citing works
Understanding Socio-technical Factors Configuring AI Non-Use in UX Work Practices
Cha, I., & Wong, R. Y. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713140 · Cited by 9 · see citing works
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Experiencing mundane AI futures
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Self-citationShadowMagic: Designing Human-AI Collaborative Support for Comic Professionals’ Shadowing
Ganguly, A., Yan, C., Chung, J. J. Y., Sun, T., Kiheon, Y., Gingold, Y. I., & Hong, S.-S. (2024) · ACM Symposium on User Interface Software and Technology (UIST) · doi:10.1145/3654777.3676332 · Cited by 8 · see citing works
Experiencing the future mundane: configuring design fiction as breaching experiment
Crabtree, A., Lodge, T., Sailaja, N., Chamberlain, A., Coulton, P., Pilling, M., & Forrester, I. (2025) · Human-Computer Interaction · doi:10.1080/07370024.2025.2454555 · Cited by 10 · see citing works
Self-citationTriangulating on Possible Futures: Conducting User Studies on Several Futures Instead of Only One
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Rasmussen, M. K., & Hemmert, F. (2019) · Mensch und Computer (MuC) · doi:10.1145/3340764.3344444 · Cited by 8 · see citing works
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To Distort or Not to Distort: Distance Cartograms in the Wild
Hong, S., Yoo, M.-J., Chinh, B., Han, A., Battersby, S., & Kim, J. (2018) · International Conference on Human Factors in Computing Systems · doi:10.1145/3173574.3174202 · Cited by 9 · see citing works
Experiencing the Future Mundane
Coulton, P., Lindley, J., Gradinar, A., Colley, J., Sailaja, N., Crabtree, A., Forrester, I., & Kerlin, L. (2018) · Lancaster EPrints (Lancaster University) · Cited by 7 · see citing works
Self-citationRight to an Explanation Considered HarmfulPreprint
Crabtree, A., Urquhart, L., & Chen, J. (2019) · SSRN Electronic Journal · doi:10.2139/ssrn.3384790 · Cited by 7 · see citing works
Utilization of Speculative Design for Designing Human-AI Interactions
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Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction
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Signs of the Time: Making AI Legible
Lindley, J., Coulton, P., Akmal, H. A., & Pilling, F. L. (2020) · Proceedings of DRS · doi:10.21606/drs.2020.237 · Cited by 6 · see citing works
Self-citationAVATAR 1, MEDIA AND SOCIO-TECHNOLOGICAL IMAGINARIES: IMPLICATIONS FOR HCI RESEARCH
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An Exploratory Study on the Low Adoption Rate of Smart Canes
Milallos, R., Tibdewal, V., Wang, Y., Udegbe, A. O., & Oh, T. T. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-05039-8_36 · Cited by 5 · see citing works
What’s it like to be Alexa? An exploration of Artificial Intelligence as a Material for Design.
Pilling, F. L., & Coulton, P. (2020) · Proceedings of DRS · doi:10.21606/drs.2020.218 · Cited by 5 · see citing works
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From monitoring to engagement: Co-designing future technologies with older adults
Ambe, A. H. (2020) · Queensland University of Technology · doi:10.5204/thesis.eprints.204265 · Cited by 4 · see citing works
More Attention, Transformation, Acceleration, and Exploration: Freelance Developers' Take on Hypes
Dolata, M., Lange, N., & Schwabe, G. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713097 · Cited by 3 · see citing works
Design Fiction: A Way to Foresee the Future of Human–Computer Interaction Design Challenges
Misra, S., Dhar, D., & Nandi, S. (2023) · Smart innovation, systems and technologies · doi:10.1007/978-981-99-0293-4_65 · Cited by 3 · see citing works
Towards the Adoption of Anti-spoofing ProtocolsPreprint
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Reflections on using the story completion method in designing tangible user interfaces
Gooch, D., Bandara, A. K., Bennaceur, A., Giles, E., Harkin, L., Katz, D., Levine, M., Mehta, V., Nuseibeh, B., Stevenson, C., et al. (2024) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2024.103360 · Cited by 2 · see citing works
Making a Room for the IoT: a Domestic Demonstration
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Self-citationSurrealist Dreams of Artificial Intelligence: Revisiting Frederick Kiesler’s “Endless House”
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Untangling multi-stakeholder perspectives in digital mental healthcare
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Interactive Perceptual Companion: Prototyping a Digital Perception for HAI
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Increased Use of Asocial Technologies Is Associated with Reduced Well-being Among Older Adults
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Understanding and Tooling Translational Research in Human-Computer Interaction
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Stranger Screens: Exploring the Application Themes for Interactive Freeform Devices
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Interaction and Verisimilitude. How Narration Can Foster the Design Process
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User-centred design towards trust and engagement with agricultural climate services in Australia
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Do Users Even Care If Reused Smart Garments Reveal Earlier Users' Data?
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Situated Imaginaries: Designing AI Futures with Computer Science Teaching Assistants
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- Authors
- Lindley, J., Coulton, P., & Sturdee, M.
- Affiliations
- Lancaster University (GB)
- Venue
- Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2017-05-02
- Pages
- 265-277
- OpenAlex
- W2601976332
- Cited by
- 103
- References
- 98
- Citations by year
- 2026: 7 · 2025: 11 · 2024: 11 · 2023: 7 · 2022: 14 · 2021: 8 · 2020: 12 · 2019: 21 · 2018: 8 · 2017: 3
- FWCI
- 9.10
- Type
- conference paper
- Language
- en
- Open access
- green
- eprints.lancs.ac.uk
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- Lancaster EPrints (Lancaster University) (submittedVersion)
- Funders
- Engineering and Physical Sciences Research Council (EP/N02334X/1)
- Research Councils UK (EP/G037582/1)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Social Sciences › Sociology and Political Science › Information Systems Theories and Implementation
- Keywords
- technology adoption, design fiction, user-centered design, prototype, future of technology
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