Exploring the Design of Tailored Virtual Reality Experiences for People with Dementia
Open accessAbstract
Despite indications that recreational virtual reality (VR) experiences could be beneficial for people with dementia, this area remains unexplored in contrast to the body of work on neurological rehabilitation through VR in dementia. With recreational VR applications coming to the market for dementia, we must consider how VR experiences for people with dementia can be sensitively designed to provide comfortable and enriching experiences. Working with seven participants from a local dementia care charity, we outline some of the opportunities and challenges inherent to the design and use of VR experiences with people with dementia and their carers through an inductive thematic analysis. We also provide a series of future directions for work in VR and dementia: 1) careful physical design, 2) making room for sharing, 3) utilizing all senses, 4) personalization, and 5) ensuring the active inclusion of the person with dementia.
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Older adults with a diagnosed neurodegenerative disorder have experiences with virtual reality that differ considerably from neurotypical individuals' experiences.
“Older adults with a diagnosed neurodegenerative disorder were excluded as there is evidence that their experiences with virtual reality—as well as the application of virtual reality in this cohort—differ considerably from neurotypical individuals’ experiences [32].”
From Older Adults’ Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis (2022) · cites this paper as [32]
In “Media and virtual reality experiences in dementia,” the paper says cognitive and perceptual changes can alter immersive-technology experiences and argues that VR for people with dementia needs different, sensitive design. It frames the comparison with neurotypical individuals as something to expect, rather than demonstrating that experiences differ considerably. The cited evidence concerns dementia, not neurodegenerative disorders generally; page numbers were not supplied. (LLM, conf=0.86)
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The Struggle for Recognition in Advanced Dementia
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Beyond Immersion: Designing for Reflection in Virtual Reality
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Challenges of Deploying VR in Aged Care: A Two-Phase Exploration Study
Zhao, W., Baker, S., & Waycott, J. (2020) · Australian Conference on Human-Computer Interaction (OzCHI) · doi:10.1145/3441000.3441018 · Cited by 26 · see citing works
Enriching Everyday Lived Experiences in Dementia Care
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Hsieh, C.-H., Chen, C.-M., Yang, J.-Y., Lin, Y.-J., Liao, M.-L., & Chueh, K.-H. (2022) · Landscape and Ecological Engineering · doi:10.1007/s11355-021-00480-9 · Cited by 28 · see citing works
Matsangidou, M., Frangoudes, F., Hadjiaros, M., Schiza, E. C., Neokleous, K. C., Papayianni, E., Avraamides, M. N., & Pattichis, C. S. (2022) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2022.102840 · Cited by 26 · see citing works
Intersections in HCI, Design and Dementia
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Ping Pong: An Exergame for Cognitive Inhibition Training
Zhang, H., Shen, Z., Liu, S., Yuan, D., & Miao, C. (2021) · International Journal of Human–Computer Interaction · doi:10.1080/10447318.2020.1870826 · Cited by 19 · see citing works
LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives
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Ppali, S., Cheung, E. T. H., Covaci, A., She, W. J., & Ang, C. S. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3714101 · Cited by 20 · see citing works
Turnaround: Exploring Care Relations in Dementia Through Design
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Raß, E., Unbehaun, D., Wulf, V., Lüssem, J., Eilers, H., Lenz, G., Tandler, J., Afzali, S. N., & Eroglu, B. (2023) · International Conference on PErvasive Technologies Related to Assistive Environments (PETRA) · doi:10.1145/3594806.3594826 · Cited by 17 · see citing works
Family Caregiver Experiences of Using a Mobile App for Music-based Training to Support Dementia Care
Vidas, D., Thompson, Z., Kelly, R., Waycott, J., Tamplin, J., Sousa, T. V., Kulik, L., Lampit, A., Lautenschlager, N. T., & Baker, F. A. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642308 · Cited by 17 · see citing works
Barriers to Photosensitive Accessibility in Virtual Reality
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Student Engagement in Sensitive Design Contexts
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Shin, H. T., Kim, D. Y., Bae, C. R., Kim, H. S., Park, M. J., You, S. B., Kwon, Y. J., & Gwak, K. U. (2023) · Annals of Palliative Medicine · doi:10.21037/apm-22-847 · Cited by 18 · see citing works
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Using Exergames to Train Patients with Dementia to Accomplish Daily Routines
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Investigating the Possibility of Using an AR Mask to Support Online Psychological Counseling
Noh, H., Go, J., Song, S., Kim, S., & Kang, Y. (2024) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3637355 · Cited by 13 · see citing works
Matsangidou, M., Solomou, T., Frangoudes, F., Papayianni, E., Kkeli, N., & Pattichi, C. S. (2024) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2024.103413 · Cited by 13 · see citing works
Flynn, A., Koh, W. Q., Reilly, G., Brennan, A., Redfern, S., Barry, M., & Casey, D. (2024) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2024.2348838 · Cited by 14 · see citing works
McAnirlin, O., Browning, M. H. E. M., Fasolino, T. K., Okamoto, K., Sharaievska, I., Thrift, J. R., & Pope, J. K. (2024) · Wellbeing Space and Society · doi:10.1016/j.wss.2024.100212 · Cited by 11 · see citing works
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Veterans Affairs Health Care Provider Perceptions of Virtual Reality: Brief Exploratory Survey
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An Emotion-Adaptive VR Experience for Recreational Use in Eldercare
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Understanding Older Adults' (Dis)Engagement with Design Materials
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The Disappearing Computer Science in Healthcare VR applications
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Affective Interactions in Therapeutic Virtual Reality: A Critical Perspective
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Co-creating Design Opportunities for Social Technology in the Context of Dementia
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Co-watching 360-Films in Nursing Homes
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- Authors
- Hodge, J., Balaam, M., Hastings, S., & Morrissey, K.
- Affiliations
- Newcastle University (GB)
- KTH Royal Institute of Technology (SE)
- Silverline Memories, Newcastle upon Tyne, United Kingdom
- Venue
- Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2018-04-21
- Pages
- 1-13
- OpenAlex
- W2796222635
- Cited by
- 150
- References
- 59
- Citations by year
- 2026: 9 · 2025: 15 · 2024: 20 · 2023: 13 · 2022: 29 · 2021: 22 · 2020: 25 · 2019: 16 · 2018: 1
- FWCI
- 12.91
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion, cc-by)
- Newcastle University ePrints (Newcastle Univesity) (cc-by)
- Funders
- EPSRC (EP/M023001/1)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Demography › Technology Use by Older Adults
- Health Sciences › Medicine › Psychiatry and Mental health › Dementia and Cognitive Impairment Research
- Keywords
- virtual reality, dementia, user-centered design, caregivers, personalization, multisensory design, experience sharing, inclusion, dementia care, physical design
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