The DOI matches its Crossref record; 7 of the 7 references it cites were found in a registry or an index.
Efficient Large-Scale Fleet Management via Multi-Agent Deep Reinforcement Learning
Open accessAbstract
Large-scale online ride-sharing platforms have substantially transformed our lives by reallocating transportation resources to alleviate traffic congestion and promote transportation efficiency. An efficient fleet management strategy not only can significantly improve the utilization of transportation resources but also increase the revenue and customer satisfaction. It is a challenging task to design an effective fleet management strategy that can adapt to an environment involving complex dynamics between demand and supply. Existing studies usually work on a simplified problem setting that can hardly capture the complicated stochastic demand-supply variations in high-dimensional space. In this paper we propose to tackle the large-scale fleet management problem using reinforcement learning, and propose a contextual multi-agent reinforcement learning framework including two concrete algorithms, namely contextual deep Q-learning and contextual multi-agent actor-critic, to achieve explicit coordination among a large number of agents adaptive to different contexts. We show significant improvements of the proposed framework over state-of-the-art approaches through extensive empirical studies.
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Cites
Mastering the game of Go with deep neural networks and tree search
Silver, D., Huang, A., Maddison, C. J., Guez, A., Sifre, L., van den Driessche, G., Schrittwieser, J., Antonoglou, I., Panneershelvam, V., Lanctot, M., et al. (2016) · Nature · doi:10.1038/nature16961 · Cited by 15,612
Identity mappings in deep residual networks
He, K., Zhang, X., Ren, S., & Sun, J. (2016) · Lecture Notes in Computer Science · doi:10.1007/978-3-319-46493-0_38 · Cited by 10,741
Identity Mappings in Deep Residual Networks
He, K., Zhang, X., Ren, S., & Sun, J. (2016) · arXiv · doi:10.48550/arxiv.1603.05027 · Cited by 10,665
Mastering the game of Go without human knowledge
Silver, D., Schrittwieser, J., Simonyan, K., Antonoglou, I., Huang, A., Guez, A., Hubert, T., Baker, L., Lai, M., Bolton, A., et al. (2017) · Nature · doi:10.1038/nature24270 · Cited by 9,084
Asynchronous Methods for Deep Reinforcement Learning
Mnih, V., Badia, A. P., Mirza, M., Graves, A., Lillicrap, T. P., Harley, T., Silver, D., & Kavukcuoglu, K. (2016) · arXiv · doi:10.48550/arxiv.1602.01783 · Cited by 7,132
Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)
Clevert, D.-A., Unterthiner, T., & Hochreiter, S. (2015) · arXiv · doi:10.48550/arxiv.1511.07289 · Cited by 4,513
The Arcade Learning Environment: An Evaluation Platform for General Agents
Bellemare, M. G., Naddaf, Y., Veness, J., & Bowling, M. (2013) · Journal of Artificial Intelligence Research · doi:10.1613/jair.3912 · Cited by 2,161
Cited by
Nguyen, T. T., Nguyen, N. D., & Nahavandi, S. (2020) · IEEE Transactions on Cybernetics · doi:10.1109/tcyb.2020.2977374 · Cited by 1,306
Multi-agent deep reinforcement learning: a survey
Gronauer, S., & Diepold, K. (2022) · Artificial Intelligence Review · doi:10.1007/s10462-021-09996-w · Cited by 957
Transfer Learning in Deep Reinforcement Learning: A Survey
Zhu, Z., Lin, K., Jain, A. K., & Zhou, J. (2023) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2023.3292075 · Cited by 861
Self-citationHierarchical Reinforcement Learning: A Survey and Open Research Challenges
Hutsebaut-Buysse, M., Mets, K., & Latré, S. (2022) · Machine Learning and Knowledge Extraction · doi:10.3390/make4010009 · Cited by 129
Metadata
- Authors
- Lin, K., Zhao, R., Xu, Z., & Zhou, J.
- Venue
- Proceedings of the 24th ACM SIGKDD International Conference on Knowledge Discovery & Data Mining
- Publisher
- ACM
- Published
- 2018-07-19
- Pages
- 1774-1783
- OpenAlex
- W2789200469
- Cited by
- 379
- References
- 7
- FWCI
- 40.92
- Type
- conference paper
- Language
- en
- Open access
- bronze
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