Cited by 864Reinforcement Learning in RoboticsDomain Adaptation and Few-Shot LearningAI-based Problem Solving and Planning

Transfer Learning in Deep Reinforcement Learning: A Survey

Open access
Zhu, Zhuangdi, Lin, Kaixiang, Jain, Anil K., Zhou, Jiayu·2023·IEEE Transactions on Pattern Analysis and Machine Intelligence

Abstract

Reinforcement learning is a learning paradigm for solving sequential decision-making problems. Recent years have witnessed remarkable progress in reinforcement learning upon the fast development of deep neural networks. Along with the promising prospects of reinforcement learning in numerous domains such as robotics and game-playing, transfer learning has arisen to tackle various challenges faced by reinforcement learning, by transferring knowledge from external expertise to facilitate the efficiency and effectiveness of the learning process. In this survey, we systematically investigate the recent progress of transfer learning approaches in the context of deep reinforcement learning. Specifically, we provide a framework for categorizing the state-of-the-art transfer learning approaches, under which we analyze their goals, methodologies, compatible reinforcement learning backbones, and practical applications. We also draw connections between transfer learning and other relevant topics from the reinforcement learning perspective and explore their potential challenges that await future research progress.

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.1109/tpami.2023.3292075

Cites

194 of 194 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

Research works printed but not linked: 5

  1. [42]Gal Y, McAllister R, and Rasmussen CE, “ Improving pilco with bayesian neural network dynamics models,” in Data-efficient machine learning workshop, ICML, vol. 4, no. 34, 2016, p. 25.
  2. [51]Parisotto E, Ba JL, and Salakhutdinov R, “ Actormimic: Deep multitask and transfer reinforcement learning,” ICLR, 2016.
  3. [65]Finn C and Levine S, “ Meta-learning: from few-shot learning to rapid reinforcement learning,” ICML, 2019.
  4. [91]Schaal S, “ Learning from demonstration,” NeurIPS, 1997.
  5. [159]OpenAI, “ Gpt-4 technical report,” arXiv, 2023.

Cited by

Sorted by citations

Authors
Zhu, Z., Lin, K., Jain, A. K., & Zhou, J.
Affiliations
Michigan State University (US)
Venue
IEEE Transactions on Pattern Analysis and Machine Intelligence
Published
2023-11-01
Volume
45
Issue
11
Pages
13344-13362
ISSN
  • 0162-8828 (ISSN-L)
  • 2160-9292
  • 1939-3539
OpenAlex
W4383112908
Cited by
861
References
185
Citations by year
2026: 138 · 2025: 320 · 2024: 230 · 2023: 93 · 2022: 38 · 2021: 39 · 2020: 2 · 2019: 1
FWCI
73.62
Type
journal article
Language
en
Open access
Locations
  • IEEE Transactions on Pattern Analysis and Machine Intelligence (publishedVersion)
  • PubMed (publishedVersion)
  • PubMed Central (acceptedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • arXiv (Cornell University)
Funders
  • National Science Foundation (2212174, 1749940)
  • National Institute on Aging (RF1AG072449)
  • Office of Naval Research (N00014-20-1-2382, N00014)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
  • Physical Sciences › Computer Science › Artificial Intelligence › Domain Adaptation and Few-Shot Learning
  • Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
Keywords
transfer learning, deep reinforcement learning, knowledge transfer, sequential decision making, deep neural network, robotics, game playing

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review