Transfer Learning in Deep Reinforcement Learning: A Survey
Open accessAbstract
Reinforcement learning is a learning paradigm for solving sequential decision-making problems. Recent years have witnessed remarkable progress in reinforcement learning upon the fast development of deep neural networks. Along with the promising prospects of reinforcement learning in numerous domains such as robotics and game-playing, transfer learning has arisen to tackle various challenges faced by reinforcement learning, by transferring knowledge from external expertise to facilitate the efficiency and effectiveness of the learning process. In this survey, we systematically investigate the recent progress of transfer learning approaches in the context of deep reinforcement learning. Specifically, we provide a framework for categorizing the state-of-the-art transfer learning approaches, under which we analyze their goals, methodologies, compatible reinforcement learning backbones, and practical applications. We also draw connections between transfer learning and other relevant topics from the reinforcement learning perspective and explore their potential challenges that await future research progress.
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Employing transfer learning can be more complicated for DRL since the knowledge needs to be transferred in the context of MDP.
“Even though TL has been widely used in other supervised and unsupervised learning, employing TL can be more complicated for DRL since the knowledge needs to be transferred in the context of MDP [165].”
From Leveraging 3GPP Features and Optimization Techniques for 5G NR-V2X Resource Allocation: A Survey (2025) · cites this paper as [165]
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MethodIncorporating Prior Knowledge into Q-Learning for Drug Delivery Individualization
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Self-citationRobust and Efficient Transfer Learning with Hidden Parameter Markov Decision Processes
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Reinforcement Learning for Primary care e Appointment Scheduling
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CAD2RL: Real Single-Image Flight without a Single Real Image
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Policy Transfer using Reward Shaping
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- Authors
- Zhu, Z., Lin, K., Jain, A. K., & Zhou, J.
- Affiliations
- Michigan State University (US)
- Venue
- IEEE Transactions on Pattern Analysis and Machine Intelligence
- Published
- 2023-11-01
- Volume
- 45
- Issue
- 11
- Pages
- 13344-13362
- ISSN
- 0162-8828 (ISSN-L)
- 2160-9292
- 1939-3539
- PMC
- PMC11018366
- OpenAlex
- W4383112908
- Cited by
- 861
- References
- 185
- Citations by year
- 2026: 138 · 2025: 320 · 2024: 230 · 2023: 93 · 2022: 38 · 2021: 39 · 2020: 2 · 2019: 1
- FWCI
- 73.62
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Licence
- Locations
- IEEE Transactions on Pattern Analysis and Machine Intelligence (publishedVersion)
- PubMed (publishedVersion)
- PubMed Central (acceptedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Funders
- National Science Foundation (2212174, 1749940)
- National Institute on Aging (RF1AG072449)
- Office of Naval Research (N00014-20-1-2382, N00014)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Computer Science › Artificial Intelligence › Domain Adaptation and Few-Shot Learning
- Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
- Keywords
- transfer learning, deep reinforcement learning, knowledge transfer, sequential decision making, deep neural network, robotics, game playing
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