The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.
Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice
Open accessAbstract
Despite lacking a formal peer-reviewed publication, the Game Experience Questionnaire (GEQ) is widely applied in games research, which might risk the proliferation of erroneous study implications. This concern motivated us to conduct a systematic literature review of 73 publications, analysing how and why the GEQ and its variants have been employed in current research. Besides inconsistent reporting of psychometric properties, we found that misleading citation practices with regards to the source, rationale and number of items reported were prevalent, which in part seem to stem from confusion over the "manuscript in preparation" status. Additionally, we present the results of a validation study (N = 633), which found no evidence for the originally postulated 7-factor structure of the GEQ. Based on these findings, we discuss the challenges inherent to the "manuscript in preparation" status and provide recommendations for authors, researchers, educators, and reviewers on how to improve reporting, citation and publication practices.
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lavaan : An R Package for Structural Equation Modeling
Rosseel, Y. (2012) · Journal of Statistical Software · doi:10.18637/jss.v048.i02 · Cited by 27,955
Structural Equation Modelling: Guidelines for Determining Model Fit
Hooper, D., Coughlan, J., & Mullen, M. R. (2008) · Dublin Institute of Technology · doi:10.21427/d7cf7r · Cited by 8,746
Understanding the limitations of global fit assessment in structural equation modeling
Steiger, J. H. (2007) · Personality and Individual Differences · doi:10.1016/j.paid.2006.09.017 · Cited by 2,360
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Cited by
Abeele, V. V., Spiel, K., Nacke, L., Johnson, D., & Gerling, K. (2020) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2019.102370 · Cited by 411
Högberg, J., Hamari, J., & Wästlund, E. (2019) · User Modeling and User-Adapted Interaction · doi:10.1007/s11257-019-09223-w · Cited by 299
Self-Determination Theory in HCI Games Research: Current Uses and Open Questions
Tyack, A., & Mekler, E. D. (2020) · Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3313831.3376723 · Cited by 280
Self-citationLiterature Reviews in HCI: A Review of Reviews
Stefanidi, E., Bentvelzen, M., Woźniak, P. W., Kosch, T., Woźniak, M. P., Mildner, T., Schneegass, S., Müller, H., & Niess, J. (2023) · Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581332 · Cited by 66
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms
Tyack, A., & Mekler, E. D. (2024) · ACM Transactions on Computer-Human Interaction · doi:10.1145/3673230 · Cited by 57
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Metadata
- Authors
- Law, E. L.-C., Brühlmann, F., & Mekler, E. D.
- Venue
- Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
- Publisher
- ACM
- Published
- 2018-10-23
- Pages
- 257-270
- OpenAlex
- W2898544055
- Cited by
- 196
- References
- 5
- FWCI
- 2.38
- Type
- journal article
- Language
- en
- Open access
- hybrid
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- Law, E. L.-C., Brühlmann, F., & Mekler, E. D. (2018). Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. https://doi.org/10.1145/3242671.3242683
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