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Cited by 196

The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.

Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice

Open access
Law, Effie L.-C., Brühlmann, Florian, Mekler, Elisa D.·2018·Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play

Abstract

Despite lacking a formal peer-reviewed publication, the Game Experience Questionnaire (GEQ) is widely applied in games research, which might risk the proliferation of erroneous study implications. This concern motivated us to conduct a systematic literature review of 73 publications, analysing how and why the GEQ and its variants have been employed in current research. Besides inconsistent reporting of psychometric properties, we found that misleading citation practices with regards to the source, rationale and number of items reported were prevalent, which in part seem to stem from confusion over the "manuscript in preparation" status. Additionally, we present the results of a validation study (N = 633), which found no evidence for the originally postulated 7-factor structure of the GEQ. Based on these findings, we discuss the challenges inherent to the "manuscript in preparation" status and provide recommendations for authors, researchers, educators, and reviewers on how to improve reporting, citation and publication practices.

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Metadata

Authors
Law, E. L.-C., Brühlmann, F., & Mekler, E. D.
Venue
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
Publisher
ACM
Published
2018-10-23
Pages
257-270
OpenAlex
W2898544055
Cited by
196
References
5
FWCI
2.38
Type
journal article
Language
en
Open access
hybrid

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CoChat. (2026). Citation check: Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice. https://app.cochat.ai/papers/10.1145/3242671.3242683
The paper
Law, E. L.-C., Brühlmann, F., & Mekler, E. D. (2018). Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. https://doi.org/10.1145/3242671.3242683

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.