Cited by 13Digital Mental Health InterventionsVirtual Reality Applications and ImpactsInnovative Human-Technology Interaction

Putting the Value in VR: How to Systematically and Iteratively Develop a Value-Based VR Application with a Complex Target Group

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Kip, Hanneke, Kelders, Saskia M., Van Gemert-Pijnen, Lisette J.E.W.C·2019·Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems

Abstract

In development, implementation and evaluation of eHealth it is essential to account for stakeholders' perspectives, opinions and values, which are statements that specify what stakeholders want to achieve or improve via a technology. The use of values enables developers to systematically include stakeholders' perspectives and the context of use in an eHealth development process. However, there are relatively few papers that explain how to use values in technology development. Consequently, in this paper we show how we formulated values during the multi-method, interdisciplinary and iterative development process of a VR application for a complex setting: forensic mental healthcare. We report the main foundations for these values: the outcomes of an online questionnaire with patients, therapists and other stakeholders (n=146) and interviews with patients and therapists (n=18). We show how a multidisciplinary project team used these qualitative results to formulate and adapt values and create lo-fi prototypes of a VR application. We discuss the importance of a systematic development process with multiple formative evaluations for eHealth and reflect on the role of values within this.

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Crossref · 10.1145/3290605.3300365

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  • Conflicting values might arise related to, for example, costs or the focus of an eHealth technology.

    “Third, conflicting values might arise related to, for example, costs or the focus of an eHealth technology.”
  • Authors stated that values should be formulated in such a way that they are neither too specific to prevent overlap with requirements nor too broad and vague.

    “First, authors stated that values should be formulated in such a way that they are neither too specific to prevent overlap with requirements nor too broad and vague.”

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Research works printed but not linked: 1

  1. Catherine Burns. Human-centred design, book section 10. Routledge, Abingdon, 2018.

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Authors
Kip, H., Kelders, S. M., & Van Gemert-Pijnen, L. J. E. W. C.
Affiliations
  • University of Twente (NL)
  • University of Twente, Enschede, Netherlands
Venue
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2019-05-02
Pages
1-12
OpenAlex
W2942068202
Cited by
11
References
41
Citations by year
2026: 2 · 2025: 3 · 2024: 2 · 2021: 2 · 2020: 1 · 2019: 1
FWCI
2.59
Type
conference paper
Language
en
Open access
Locations
  • CHI Conference on Human Factors in Computing Systems (publishedVersion)
  • University of Twente Research Information (submittedVersion, other-oa)
Topics
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
stakeholder perspectives, virtual reality applications, stakeholder engagement, formative assessment

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