The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Open accessAbstract
This article introduces a new interaction model called Instrumental Interaction that extends and generalizes the principles of direct manipulation. It covers existing interaction styles, including traditional WIMP interfaces, as well as new interaction styles such as two-handed input and augmented reality. It defines a design space for new interaction techniques and a set of properties for comparing them. Instrumental Interaction describes graphical user interfaces in terms of domain objects and interaction instruments. Interaction between users and domain objects is mediated by interaction instruments, similar to the tools and instruments we use in the real world to interact with physical objects. The article presents the model, applies it to describe and compare a number of interaction techniques, and shows how it was used to create a new interface for searching and replacing text.
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Citations
Cites
Direct Manipulation: A Step Beyond Programming Languages
Shneiderman (1983) · Computer · doi:10.1109/mc.1983.1654471 · Cited by 1,939
The human factors of computer graphics interaction techniques
Foley, J. D., Wallace, V. L., & Chan, P. (1984) · IEEE Computer Graphics and Applications · doi:10.1109/mcg.1984.6429355 · Cited by 478
A morphological analysis of the design space of input devices
Card, S. K., Mackinlay, J. D., & Robertson, G. G. (1991) · ACM Transactions on Information Systems · doi:10.1145/123078.128726 · Cited by 337 · cited 1×
“Device-level models such as logical input devices [11] or Card et al.'s taxonomy [7] operate at a lower level of abstraction than interaction models.”
Cited by
Getting a grip on tangible interaction: a framework on physical space and social interaction
Hornecker, E., & Buur, J. (2006) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/1124772.1124838 · Cited by 1,100
Accessible Visualization via Natural Language Descriptions: A Four-Level Model of Semantic Content
Lundgard, A., & Satyanarayan, A. (2022) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2021.3114770 · Cited by 155
Reification, polymorphism and reuse: three principles for designing visual interfaces
Beaudouin-Lafon, M., & Mackay, W. E. (2000) · Proceedings of the working conference on Advanced visual interfaces · doi:10.1145/345513.345267 · Cited by 145
Self-citationBailly, G., Lecolinet, E., & Nigay, L. (2017) · ACM Computing Surveys · doi:10.1145/3002171 · Cited by 139
Extending the Body for Interaction with Reality
Feuchtner, T., & Müller, J. (2017) · Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3025453.3025689 · Cited by 85
Metadata
- Authors
- Beaudouin-Lafon, M.
- Venue
- Proceedings of the SIGCHI conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2000-04
- Pages
- 446-453
- OpenAlex
- W2133353349
- Cited by
- 614
- References
- 3
- FWCI
- 12.36
- Type
- conference paper
- Language
- en
- Open access
- bronze
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