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Surface light fields for 3D photography
Abstract
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objects under complex lighting conditions. This paper presents a framework for construction, compression, interactive rendering, and rudimentary editing of surface light fields of real objects. Generalization of vector quantization and principal component analysis are used to construct a compressed representation of an object's surface light field from photographs and range scans. A new rendering algorithm achieves interactive rendering of images from the compressed representation, incorporating view-dependent geometric level-of-detail control. The surface light field representation can also be directly edited to yield plausible surface light fields for small changes in surface geometry and reflectance properties.
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Cited by
NeRF: representing scenes as neural radiance fields for view synthesis
Mildenhall, B., Srinivasan, P. P., Tancik, M., Barron, J. T., Ramamoorthi, R., & Ng, R. (2022) · Communications of the ACM · doi:10.1145/3503250 · Cited by 6,852
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
Mildenhall, B., Srinivasan, P. P., Tancik, M., Barron, J. T., Ramamoorthi, R., & Ng, R. (2020) · Lecture Notes in Computer Science · doi:10.1007/978-3-030-58452-8_24 · Cited by 5,351
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
Seitz, S. M., Curless, B., Diebel, J., Scharstein, D., & Szeliski, R. (2006) · 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1 (CVPR'06) · doi:10.1109/cvpr.2006.19 · Cited by 2,457
Self-citationMip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields
Barron, J. T., Mildenhall, B., Tancik, M., Hedman, P., Martin-Brualla, R., & Srinivasan, P. P. (2021) · 2021 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv48922.2021.00580 · Cited by 1,921
Deferred neural rendering: image synthesis using neural textures
Thies, J., Zollhöfer, M., & Nießner, M. (2019) · ACM Transactions on Graphics · doi:10.1145/3306346.3323035 · Cited by 1,356
Metadata
- Authors
- Wood, D. N., Azuma, D. I., Aldinger, K., Curless, B., Duchamp, T., Salesin, D. H., & Stuetzle, W.
- Venue
- Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00
- Publisher
- ACM Press
- Published
- 2000
- Pages
- 287-296
- OpenAlex
- W2145178170
- Cited by
- 430
- References
- 0
- FWCI
- 14.46
- Type
- conference paper
- Language
- en
- Open access
- closed
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- The paper
- Wood, D. N., Azuma, D. I., Aldinger, K., Curless, B., Duchamp, T., Salesin, D. H., & Stuetzle, W. (2000). Surface light fields for 3D photography. Proceedings of the 27th annual conference on Computer graphics and interactive techniques - SIGGRAPH '00. https://doi.org/10.1145/344779.344925
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.