Cited by 20Teaching and Learning ProgrammingGender and Technology in EducationChild Development and Digital Technology

Opportunities and Limitations of Construction Kits in Culturally Responsive Computing Contexts: Lessons from ScratchJr and Family Creative Learning

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Roque, Ricarose, Tamashiro, Mariana Aki, Mcconnell, Kathryn, Granados, Julisa·2021·Interaction Design and Children

Abstract

In this paper, we investigate the opportunities and limitations that emerge when we engage youth and their families in creating and sharing stories with a computational construction kit, specifically the ScratchJr programming environment. We examine the participation of children and their families in the Family Creative Learning program, a culturally responsive computing context that engages families to create and share stories with computing. Our findings highlight the ways that families discovered new possibilities for their storytelling using the computational construction kit, but they also experienced challenges in representing their stories and themselves. We discuss the opportunities in storytelling with construction kits and possible limitations when designing to support expression, especially among groups historically marginalized from computing spaces.

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Research works printed but not linked: 4

  1. Karen Brennan and Mitchel Resnick. 2012. New frameworks for studying and as- sessing the development of computational thinking. In Proceedings of the 2012 an- nual meeting of the American educational research association, Vancouver, Canada, Vol. 1. 25.
  2. Betsy DiSalvo, Jason Yip, Elizabeth Bonsignore, and Carl DiSalvo. 2017. Par- ticipatory design for learning: Perspectives from practice and research. Taylor & Francis.
  3. Kris D Gutiérrez, P Zitlali Morales, and Danny C Martinez. 2009. Re-mediating literacy: Culture, difference, and learning for students from nondominant com- munities. Review of research in education 33, 1 (2009), 212-245.
  4. Ricarose Roque. 2016. Family Creative Learning. In Makeology: Makerspaces as learning environments, Kylie Peppler, Erica Halverson, and Yasmin B Kafai (Eds.). Vol. 1. Routledge New York, NY, 47-63.

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Authors
Roque, R., Tamashiro, M. A., Mcconnell, K., & Granados, J.
Affiliations
  • University of Colorado Boulder (US)
  • Aarhus University (DK)
Venue
Interaction Design and Children
Publisher
ACM
Published
2021-06-24
Pages
246-256
OpenAlex
W3175069690
Cited by
20
References
38
Citations by year
2026: 4 · 2025: 4 · 2024: 4 · 2023: 5 · 2022: 3
FWCI
3.50
Type
conference paper
Language
en
Open access
Locations
ACM International Conference on Interaction Design and Children (IDC) (publishedVersion, cc-by-nc-nd)
Funders
Institute of Museum and Library Services (LG-96-17-0176-17)
Topics
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Social Sciences › Gender Studies › Gender and Technology in Education
  • Social Sciences › Education › Child Development and Digital Technology
Keywords
construction kits, ScratchJr, storytelling, children and families, computational storytelling, representation, marginalized communities, youth participation

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