Autonomous is Not Enough: Designing Multisensory Mid-Air Gestures for Vehicle Interactions Among People with Visual Impairments
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Should fully autonomous vehicles (FAVs) be designed inclusively and accessibly, independence will be transformed for millions of people experiencing transportation-limiting disabilities worldwide. Although FAVs hold promise to improve efficient transportation without intervention, a truly accessible experience must enable user input, for all people, in many driving scenarios (e.g., to alter a route or pull over during an emergency). Therefore, this paper explores desires for control in FAVs among (n=23) people who are blind and visually impaired. Results indicate strong support for control across a battery of driving tasks, as well as the need for multimodal information. These findings inspired the design and evaluation of a novel multisensory interface leveraging mid-air gestures, audio, and haptics. All participants successfully navigated driving scenarios using our gestural-audio interface, reporting high ease-of-use. Contributions include the first inclusively designed gesture set for FAV control and insight regarding supplemental haptic and audio cues.
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Perceptual cues often outperform verbal instructions for layout and orientation tasks.
“This echoes evidence that perceptual cues often outperform verbal instructions for layout and orientation tasks [1, 10].”
From Get In Touch with Your Seat: Accessible Seat Localization for Blind and Low Vision Travelers in Autonomous Shuttles (2026) · cites this paper as [10]
Section 5.1 reports that spatialized audio improves environmental learning and spatial memory and reduces cognitive load compared with nonspatialized auditory descriptions. That supports a narrower comparison in nonvisual navigation, but not the broad claim that perceptual cues often outperform verbal instructions across layout and orientation tasks. The paper’s own Study 3 Results (section 5.3) found no statistically significant navigation-time benefit from adding haptics to gestural audio. (LLM, conf=0.84)
Experimental — accuracy not yet measuredThe majority of accessibility focused BLV projects have primarily concerned the in-vehicle stage of AV travel.
“Although the majority of accessibility focused BLV projects have primarily concerned the in-vehicle stage of AV travel [2, 3, 7, 10, 12, 16, 17]”
From Get In Touch with Your Seat: Accessible Seat Localization for Blind and Low Vision Travelers in Autonomous Shuttles (2026) · cites this paper as [10]
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“People are generally accustomed to auditory UIs and navigation systems but have little experience with haptic UIs, despite promising results for spatial learning and behavior [14, 28].”
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Accessible Maps for the Future of Inclusive Ridesharing
Fink, P. D. S., Milne, H., Caccese, A., Alsamsam, M., Loranger, J., Colley, M., & Giudice, N. A. (2024) · Proceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications · doi:10.1145/3640792.3675736 · Cited by 8 · see citing works
Self-citationD. S. Fink, P., R Brown, J., M Movalia, R., J James, K., E Kastelein, M., Bond, J., E Andrulis, M., & A Giudice, N. (2026) · Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772363.3798714
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- Authors
- Fink, P. D. S., Dimitrov, V., Yasuda, H., Chen, T. L., Corey, R. R., Giudice, N. A., & Sumner, E. S.
- Affiliations
- University of Maine (US)
- Toyota Research Institute (US)
- ORCID
- Venue
- Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2023-04-19
- Pages
- 1-13
- OpenAlex
- W4366548252
- Cited by
- 30
- References
- 3
- Citations by year
- 2026: 6 · 2025: 12 · 2024: 10 · 2023: 2
- FWCI
- 15.44
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- Funders
- National Science Foundation (CHS-1910603)
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Health Sciences › Health Professions › Occupational Therapy › Assistive Technology in Communication and Mobility
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- fully automated vehicles, visual impairment, blind users, mid-air gestures, multisensory interfaces, haptic feedback, audio cues, accessibility, inclusive design, user control, multimodal data, vehicle interaction
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