Cited by 30Tactile and Sensory InteractionsAssistive Technology in Communication and MobilityInteractive and Immersive Displays

Autonomous is Not Enough: Designing Multisensory Mid-Air Gestures for Vehicle Interactions Among People with Visual Impairments

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Fink, Paul D. S., Dimitrov, Velin, Yasuda, Hiroshi, Chen, Tiffany L., Corey, Richard R., Giudice, Nicholas A., Sumner, Emily S.·2023·Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems

Abstract

Should fully autonomous vehicles (FAVs) be designed inclusively and accessibly, independence will be transformed for millions of people experiencing transportation-limiting disabilities worldwide. Although FAVs hold promise to improve efficient transportation without intervention, a truly accessible experience must enable user input, for all people, in many driving scenarios (e.g., to alter a route or pull over during an emergency). Therefore, this paper explores desires for control in FAVs among (n=23) people who are blind and visually impaired. Results indicate strong support for control across a battery of driving tasks, as well as the need for multimodal information. These findings inspired the design and evaluation of a novel multisensory interface leveraging mid-air gestures, audio, and haptics. All participants successfully navigated driving scenarios using our gestural-audio interface, reporting high ease-of-use. Contributions include the first inclusively designed gesture set for FAV control and insight regarding supplemental haptic and audio cues.

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  • Perceptual cues often outperform verbal instructions for layout and orientation tasks.

    “This echoes evidence that perceptual cues often outperform verbal instructions for layout and orientation tasks [1, 10].”

    From Get In Touch with Your Seat: Accessible Seat Localization for Blind and Low Vision Travelers in Autonomous Shuttles (2026) · cites this paper as [10]

    Section 5.1 reports that spatialized audio improves environmental learning and spatial memory and reduces cognitive load compared with nonspatialized auditory descriptions. That supports a narrower comparison in nonvisual navigation, but not the broad claim that perceptual cues often outperform verbal instructions across layout and orientation tasks. The paper’s own Study 3 Results (section 5.3) found no statistically significant navigation-time benefit from adding haptics to gestural audio. (LLM, conf=0.84)

    Experimental — accuracy not yet measured
  • The majority of accessibility focused BLV projects have primarily concerned the in-vehicle stage of AV travel.

    “Although the majority of accessibility focused BLV projects have primarily concerned the in-vehicle stage of AV travel [2, 3, 7, 10, 12, 16, 17]”

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Cited by

Sorted by citations

Authors
Fink, P. D. S., Dimitrov, V., Yasuda, H., Chen, T. L., Corey, R. R., Giudice, N. A., & Sumner, E. S.
Affiliations
  • University of Maine (US)
  • Toyota Research Institute (US)
Venue
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2023-04-19
Pages
1-13
OpenAlex
W4366548252
Cited by
30
References
3
Citations by year
2026: 6 · 2025: 12 · 2024: 10 · 2023: 2
FWCI
15.44
Type
conference paper
Language
en
Open access
Locations
CHI Conference on Human Factors in Computing Systems (publishedVersion)
Funders
National Science Foundation (CHS-1910603)
Topics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
  • Health Sciences › Health Professions › Occupational Therapy › Assistive Technology in Communication and Mobility
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
Keywords
fully automated vehicles, visual impairment, blind users, mid-air gestures, multisensory interfaces, haptic feedback, audio cues, accessibility, inclusive design, user control, multimodal data, vehicle interaction

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