Comparing Map Learning between Touchscreen-Based Visual and Haptic Displays: A Behavioral Evaluation with Blind and Sighted Users
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The ubiquity of multimodal smart devices affords new opportunities for eyes-free applications for conveying graphical information to both sighted and visually impaired users. Using previously established haptic design guidelines for generic rendering of graphical content on touchscreen interfaces, the current study evaluates the learning and mental representation of digital maps, representing a key real-world translational eyes-free application. Two experiments involving 12 blind participants and 16 sighted participants compared cognitive map development and test performance on a range of spatio-behavioral tasks across three information-matched learning-mode conditions: (1) our prototype vibro-audio map (VAM), (2) traditional hardcopy-tactile maps, and (3) visual maps. Results demonstrated that when perceptual parameters of the stimuli were matched between modalities during haptic and visual map learning, test performance was highly similar (functionally equivalent) between the learning modes and participant groups. These results suggest equivalent cognitive map formation between both blind and sighted users and between maps learned from different sensory inputs, providing compelling evidence supporting the development of amodal spatial representations in the brain. The practical implications of these results include empirical evidence supporting a growing interest in the efficacy of multisensory interfaces as a primary interaction style for people both with and without vision. Findings challenge the long-held assumption that blind people exhibit deficits on global spatial tasks compared to their sighted peers, with results also providing empirical support for the methodological use of sighted participants in studies pertaining to technologies primarily aimed at supporting blind users.
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VAMs use the phone's native vibration motor and audio output to render oriented haptic lines with audio information that together have been shown to aid in cognitive map development.
“Leveraging design guidelines for smartphone-based implementation [20], VAMs use the phone's native vibration motor and audio output capabilities to render oriented haptic lines with audio information that together have been shown to aid in cognitive map development [19].”
From Get In Touch with Your Seat: Accessible Seat Localization for Blind and Low Vision Travelers in Autonomous Shuttles (2026) · cites this paper as [19]
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- Authors
- Palani, H. P., Fink, P. D. S., & Giudice, N. A.
- Affiliations
- UNAR Labs, Portland, ME 04102, USA
- University of Maine (US)
- Corresponding author
- Palani, Hari Prasath
- Giudice, Nicholas A.
- Venue
- Multimodal Technologies and Interaction
- Publisher
- MDPI AG
- Published
- 2021-12-22
- Volume
- 6
- Issue
- 1
- Pages
- 1
- ISSN
- 2414-4088 (ISSN-L)
- OpenAlex
- W4200139090
- Cited by
- 24
- References
- 58
- Citations by year
- 2026: 6 · 2025: 2 · 2024: 7 · 2023: 7 · 2022: 2
- FWCI
- 2.10
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Multimodal Technologies and Interaction (publishedVersion, cc-by)
- DigitalCommons (California Polytechnic State University) (submittedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Funders
- National Science Foundation (CHS-#1425337)
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Physical Sciences › Engineering › Automotive Engineering › Spatial Cognition and Navigation
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Keywords
- map learning, haptic display, touch screen interface, blind users, visually impaired users, tactile maps, multisensory interfaces, spatial cognition
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