Cited by 72Innovative Human-Technology InteractionDigital Media and Visual ArtArt, Technology, and Culture

When is a Tool a Tool? User Perceptions of System Agency in Human–AI Co-Creative Drawing

Open access
Lawton, Tomas, Grace, Kazjon, Ibarrola, Francisco J·2023·Proceedings of the 2023 ACM Designing Interactive Systems Conference

Abstract

This paper presents an analysis of the user experience of Reframer, a novel human-AI drawing interface designed with the iterative and reflective nature of creativity in mind. Collaboration with Reframer occurs in real time, with the user and the system drawing together concurrently. This approach is inspired by theories of creativity as being more problem-framing than problem-solving, and contrasts with the automated one-shot end-to-end workflows of most generative AI models. A 12-participant qualitative exploratory study of the capabilities of our prototype is detailed, as well as a thematic analysis of user attitudes towards drawing with it. The paper then describes two modified prototypes and a second 32-participant comparative study revealing how interface variations evoke differences in user attitudes and experiences. It concludes by proposing a model that characterises the conditions under which users experience co-creative AI as a collaborator, rather than a non-agentive tool.

Integrity signals

Registry

Crossref · 10.1145/3563657.3595977

Cites

31 of 31 references verified0 citation errors · 0 not checkable

Statistics

Nothing to recompute.

Claims the paper makes

0 of 36 cited sources checked · 0 supported · 0 flagged

  • Findingown data

    User testing indicated that branching and separate histories did not offset the loss in familiarity of a simple shared history.

    “In the end user testing indicated the additional capability of branching and separate histories did not ofset the loss in familiarity of a simple shared history.”
    Quote in the paperSubstantial claim
  • Findingown data

    Eleven participants were observed applying traditional visual principles to canvas elements as part of meaning-making.

    “Almost all participants (11) were observed applying traditional visual principles (such as Gestalt principles like closure, continuation, and symmetry) to elements in the drawing canvas as part of a meaning-making process.”
    Quote in the paperNot a substantial claim
  • Findingown data

    Many participants felt Reframer's drawings were childish.

    “Many of these opinions fell into the category of feeling Reframer's drawings were childish.”
    Quote in the paperNot a substantial claim
  • Findingnone given

    Most participants were able to learn and adapt to the system quickly.

    “Regardless, most participants were able to quickly learn and adapt to the system.”
    Quote in the paperNot a substantial claim
  • Findingown data

    Many of these frustrations related to mismatches in prompt interpretation between participant and system.

    “Many of these were related to mismatches between interpretations of the prompt: the participant meant it one way, but the system interpreted it another.”
    Quote in the paperNot a substantial claim
  • May combine two claims. 41
  • Classified as probably not a substantial claim. 39
  • The quote only partly states this claim. 2
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    Findingown data

    In the pruning approach, drawing quality was better, but users could not understand why some strokes were disappearing.

    “Drawing quality was better, but users were unable to understand why some strokes were disappearing, and the feature was removed.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingcitation

    Starting the human-AI collaboration from its most dense and abstract place was not a deterrent to users, who enthusiastically created order from chaos through exploratory sketching.

    “We found that starting the human-AI collaboration from its most dense and abstract place was actually not a deterrent to our users, who enthusiastically took on the task of creating order from the chaos through exploratory sketching [20,56].”
    Quote in the paperSubstantial claim0 of 2 sources checked
    • cites [20]

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    Findingreasoning

    The small size of vector-based sketches sent between client and server makes the interface responsive and fluid even with a few hundred strokes on screen on high-end 2022 hardware.

    “The small size of the vector-based sketches being sent back and forth between client and server makes the interface responsive and fuid even with a few hundred strokes on screen (on high-end 2022 hardware).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Whether the reveal was fast or slow, it distracted users from drawing, especially when they were focused on a different section of the drawing.

    “Whether the reveal was fast or slow, it seemed to distract users from drawing, particularly when they were focused on a diferent section of the drawing.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingnone given

    These perceived perspectives were often valuable contributions.

    “These perspectives were often valuable contributions.”
    Quote in the paperNot a substantial claim
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    Findingown data

    Many participants initially found Reframer confusing because it was unfamiliar, but its manageable learning curve increased their confidence with practice, though some uncertainty persisted due to ongoing issues.

    “Many participants experienced initial confusion with Reframer due to unfamiliarity, but its manageable learning curve bolstered their confdence with practice, although there was some prolonged uncertainty from persistent issues.”
    Quote in the paperNot a substantial claim
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    Findingown data

    Users could often resolve local minima by making larger structural changes, but sometimes the system seemed uncertain how to proceed.

    “In many cases this was resolvable by the user taking the initiative and making larger structural changes, but in some instances the system seemed uncertain about how to proceed.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    All participants expressed opinions about Reframer's drawing style and how they worked with it to achieve their goals.

    “All participants expressed opinions about Reframer's drawing style and how they worked with it to achieve their goals.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    One strategy was dividing the task into smaller activities to reduce Reframer's abstraction.

    “One was to divide and conquer the task by reducing the scope of individual activities (and thus also Reframer's propensity for abstraction).”
    Quote in the paperNot a substantial claim
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    Findingown data

    The existing themes captured second-study quotes as well as first-study quotes, allowing them to be used as an analytical lens.

    “We found that the existing themes captured participant quotes from the second study as well as they had in the frst, allowing us to use them as a lens to analyse the experiences of our participants across the two tasks and interface variants.”
    Quote in the paperSubstantial claim
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    Findingown data

    Many cooperative strategies involved imposing additional control when AI contributions became unhelpful, marking a transition from agentive interaction to tool-like use.

    “Many of these strategies involved imposing additional control when the AI's contributions became unhelpful, and involved a transition from agentive interaction to tool-like use.”
    Quote in the paperSubstantial claim
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    Findingown data

    Almost all users experienced an agentive view of the interaction, yet every user had to suppress the system's agency and treat it as a tool at least sometimes.

    “Our studies showed that this”
    Quote in the paperSubstantial claim
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    Findingown data

    Focus regions worked well when used to create separate objects within a scene, which was more common in Task A.

    “Focus regions worked great when users were using them to create separate objects within a scene -which was much more common in Task A.”
    Quote in the paperSubstantial claim
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    Findingown data

    The analysis produced a bottom-up hierarchy of 8 high-level themes, 19 sub-themes, and 54 codes.

    “These were analysed to construct a bottom-up hierarchy constituting 8 high-level themes, constructed from 19 sub-themes, across 54 codes.”
    Quote in the paperNot a substantial claim
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    Findingcitation

    These agentive periods were not disruptive despite the system's interjections; overall they were perceived as flowy and highly engaging.

    “These periods were not disruptive despite the system's interjections, instead they were (as a whole) perceived as fowy [10] and highly engaging.”
    Quote in the paperSubstantial claim0 of 1 sources checked
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    Findingown data

    All 12 participants gave mostly positive reviews, but few were unambiguously positive.

    “All our participants (12) gave some kind of mostly positive review, but few unambiguously so.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    The first study's thematic analysis of 12 participants yielded 656 quotes from 746 minutes of transcribed audio.

    “Our thematic analysis of the 12 participants from our frst study extracted 656 quotes from 746 minutes of transcribed audio recordings.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Reframer's reliance on gradual development and emergence sometimes worsened the issue, because chaos sometimes resolved into valuable contributions and sometimes did not.

    “The reliance of the Reframer system on gradual development and emergence sometimes exacerbated this issue, as sometimes the chaos would resolve into valuable contributions, and other times it would not.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingreasoning

    When it did not cause disruption, Reframer was seen as more tool-like when Focus Regions were used and more agentive when they were not.

    “supports the idea that -at least when it did not lead to disruption -Reframer was perceived as more tool-like with Focus Regions, and more agentive without them.”
    Quote in the paperSubstantial claim
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    Findingown data

    Behaviour sliders were used as a strategy but were opaque to a number of users.

    “Other strategies involved the use of the behaviour sliders (visible on the bottom left of Fig. 3), but these were opaque to a number of users.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Eleven participants said they managed the system's learning curve and became confident after practice.

    “However, almost all participants (11) conveyed that they were able to manage the system's learning curve, allowing them to become confdent after some practice.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    In Task B, users often used focus regions for connected components of a larger object, and the resulting images tended not to cohere.

    “In Task B, however, users often used the regions to defne connected components of a larger object such as a car, and in this case the resulting images tended not to cohere.”
    Quote in the paperSubstantial claim
  • May combine two claims. The quote only partly states this claim.

    Findingown data

    Ten participants showed explicit sketch planning, vocalising what and how to draw.

    “Explicit sketch planning was observed in most participants (10).”
    Quote in the paperNot a substantial claim
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    Findingown data

    All statements in the creative differences category required some adaptation by participants, though not all were criticisms.

    “Not all of the statements coded into this category were criticisms, but they all required some kind of adaptation on the participant's behalf.”
    Quote in the paperNot a substantial claim
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    Findingown data

    Negative feedback focused on confusion, lack of professional applications, and speed.

    “Negative feedback tended to focus on confusion, lack of professional applications, and speed.”
    Quote in the paperNot a substantial claim
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    Findingown data

    Some participants compared the mutual inspiration they felt to a human-human partnership, while others considered it at least more than mere tool use.

    “This experience of mutual inspiration was likened to human-human partnership by some, or at least going beyond tool-use by others.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    Ten participants reported that Reframer had its own design perspective that aligned with their goals, enhanced feedback, and offered options to explore.

    “Since the system was able to meaningfully change and infuence the sketch, participants (10) reported that Reframer had its own design perspective, one that that aligned with their design goals, enhanced feedback, and ofered options to explore.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    Some of Reframer's changes pushed participants away from their intended concepts, forcing reflection and adaptation.

    “Some of Reframer's changes clearly pushed participants away of their intended concepts, forcing refection and adaptation.”
    Quote in the paperSubstantial claim
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    Findingown data

    There was a tradeoff between increased control with Focus Regions and increased serendipitous discovery without them.

    “We observed a kind of tradeof between an increase in control with Focus Regions and an increase in serendipitous discovery without them.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    In Reframer, disruptors of agency included low-level issues such as strokes getting stuck in local minima and left as scribbles with no clear purpose, and conceptual ones such as overwhelming the user with too much noise, or refusing to acknowledge a user's pivot in creative concept and constantly trying to revert the drawing.

    “In Reframer, this included both low-level issues (such as some strokes getting stuck in local minima and being left on the canvas as”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    These disruptors tended to cause the user to stop the AI drawing, ending real-time fluid collaboration.

    “These tended to cause the user to stop the AI drawing, ending real-time fuid collaboration.”
    Quote in the paperSubstantial claim
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    Findingown data

    While most participants realised those assumptions were wrong and corrected them, a small fraction never got past the abstract, childish nature of Reframer's chaotic drawing process and were much more likely to prevent it from acting on their drawing.

    “While most participants realised those assumptions were wrong and corrected, a small fraction never got past the abstract,”
    Quote in the paperSubstantial claim
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    Findingown data

    Users who were able to suspend their disbelief and accept Reframer as a collaborator and peer were more likely to end up in agentive flow, as were those more open to changing their ideas.

    “In our case, those able to”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    Reframer facilitates fluid, real-time shared drawing experiences with a generative AI, and the studies indicated this novel interaction paradigm enables a bi-directional exchange of ideas between its users and the AI system.

    “Reframer facilitates fuid, real-time shared drawing experiences with a generative AI, and our studies indicated this novel interaction paradigm enables a bi-directional exchange of ideas between its users and the AI system.”
    Quote in the paperSubstantial claim
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    Findingown data

    Reframer users, particularly those who had experienced agentive flow, were most positive about the spontaneous emergence of serendipitous forms or ideas that it triggered, and that capability drove them to adopt an agentive perspective.

    “Reframer users, particularly those who had experienced agentive fow, were most positive about the”
    Quote in the paperSubstantial claim
  • The quote only partly states this claim.

    Findingown data

    The four stages are: expectations, co-creative agentive flow, tool-supported creative flow, and reflections.

    “The four stages are as follows:”
    Quote in the paperSubstantial claim
    • The authors state this as an assumption: Users' expectations about human-agent interaction derive from their assumptions and prior experiences with creative software and AI tools.
    • The authors state this as an assumption: Agentive flow is critical to co-creative interactions.
  • May combine two claims.

    Findingown data

    Through thematic analysis, the authors established that users move between agentive and non-agentive creative flow states as they adapt to and are disrupted by a tool's functions, with different features helping at some points and hindering at others.

    “Through our thematic analysis, we established users move between agentive and non-agentive creative fow states as they adapt to and are disrupted by a tool's functions, with diferent features helping at some points in the process and hindering at others.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    Most users adopted strategies of letting the AI have more agency early in the process as forms and concepts were emerging, but then tapering its agency through adjusting parameters or just turning it off as the task progressed.

    “Most users adopted strategies of letting the AI have more agency early in the process as forms and concepts were emerging, but then tapering its agency through adjusting parameters (or just turning it of) as the task progressed.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    This mutual influence can create moments of serendipitous discovery and design reformulation, which both delighted users and contributed to their overall positive experiences.

    “This mutual infuence can create moments of serendipitous discovery and design reformulation, which both delighted our users and contributed to their overall positive experiences.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable).

    Interpretationreasoning

    New interaction paradigms grounded in how human creativity operates are necessary for generative AI to augment human creativity.

    “New interaction paradigms will be required before generative AI can realise its potential to augment human creativity, ones that are grounded in the way human creativity operates in practice.”
    Quote in the paperNot a substantial claim
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    Study design and conductcitation

    The six phases of thematic analysis were iteratively moved between until thematic saturation was reached.

    “In practice, the six phases were iteratively moved between until thematic saturation was reached [48].”
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    Premisecitation

    When a co-creative AI system is perceived as an agentive collaborator rather than a tool, it is seen as having a level of creative responsibility.

    “Given this efcacy of humanhuman collaboration, it is thus perhaps unsurprising that when a co-creative AI system is perceived as being an agentive collaborator (rather than a tool), it is seen as possessing a level of creative responsibility [7].”
    Quote in the paperNot a substantial claim0 of 1 sources checked
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    Premisecitation

    A precise and broadly agreed-upon operationalisation of what makes a creative AI system co-creative has eluded the field to date.

    “A precise and broadly agreed-upon operationalisation of what makes a creative AI system co-creative has eluded the feld to date, playing into a broader dialogue about the complexity of evaluating of co-creative systems [30,34].”
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    Study design and conductcitation

    Two additional independent researchers were brought in for workshops during the theming, review and definition phases to provide investigator triangulation.

    “Two additional independent researchers were brought in for workshops during the theming, review and defnition phases to provide investigator triangulation [2] and increase comprehensibility and cohesion.”
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    Premisecitation

    Free and open collaboration increases creativity in software development, musical improvisation, and engineering design.

    “Free and open collaboration has been shown to increase creativity in felds as diverse as software development [59], musical improvisation [49], and engineering design [59].”
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    Study design and conductown data

    Participants were given non-sequential IDs to blind analysts, some of whom were also experimenters.

    “Participants were given non-sequential IDs in order to blind analysts (some of whom were also experimenters) and quotes are denoted as either being in the exploratory frst study (ES) or the comparative second study (CS) followed by their IDs.”
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    Premisecitation

    The conflict between direct manipulation and agent-based interaction models is at least three decades old in the HCI community.

    “The confict between direct manipulation and agent-based interaction models is at least three decades old in the HCI community [23,37], but it posed questions that remain unresolved for co-creative systems: how can a system be both unobtrusive and interjective?”
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    Premisecitation

    Collaboration is essential for solving real-world creative problems at almost any scale.

    “Collaboration has been called essential for solving real-world creative problems at almost any scale [44].”
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    Premisecitation

    During conceptual design, unexpected discoveries can prompt new requirements and further discoveries and creativity.

    “During conceptual design, unexpected discoveries often prompt the invention new requirements, which may in turn lead further unexpected discoveries and (potentially) creativity [53].”
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    Study design and conductnone given

    Participants from the first study were not allowed to participate in the second study.

    “Participants from the frst study were not allowed to participate in the second study.”
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    Study design and conductnone given

    The same experimental setup was used, with the Wacom attached to a high-end workstation.

    “The same experimental setup was used, with the Wacom attached to a high-end workstation.”
    Quote in the paperNot a substantial claim
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    Premisecitation

    First-glance exploration helps users form a base understanding of a new system's layout and functions.

    “First-glance exploration helps users form a base understanding of a new system's layout and functions [42].”
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    Interpretationcitation

    Interacting with Reframer feels embodied and enactive, with the drawing as part of a dialogue between creator and medium.

    “This makes interacting with Reframer, like the Drawing Apprentice before it, feel embodied and enactive [11], with the drawing as part of a dialogue between creator and medium.”
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    Premisecitation

    In team design, unexpected discoveries can come from productive ambiguities between team members.

    “In team design these unexpected discoveries can come from productive ambiguities between team members [39].”
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    Premisecitation

    Designers think while sketching through embodied perceptual and cognitive means.

    “In drawing literature, researchers have articulated the embodied perceptual and cognitive means through which designers think while they sketch [20].”
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    Study design and conductnone given

    Audio was transcribed algorithmically, with errors corrected during coding.

    “Audio was transcribed algorithmically, with errors corrected during coding.”
    Quote in the paperNot a substantial claim
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    Study design and conductnone given

    All participants consented to the collection and use of their data.

    “All participants consented to the collection and use of their data.”
    Quote in the paperNot a substantial claim
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    Premisecitation

    Design is characterised by a formulate-act-reformulate reflective cycle.

    “This was often interspersed with the other visual sub-themes of meaning making and experimentation as participants engaged in the formulate-act-reformulate refective cycle that is known to characterise design [50].”
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    Study design and conductown data

    The second study compared two interface variations on two drawing tasks, counterbalancing tool, task, and order.

    “In our second study, after additional refnements to the Reframer interface (see Section 3), we compared two diferent variations of the interface on two diferent drawing tasks, counterbalancing for tool (i.e.interface), task, and order (see Section 4).”
    Quote in the paperNot a substantial claim
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    Premisecitation

    Shared creative flow states have been previously discussed in human-human co-creation, including collaborative flow in rap music and joint performance or togetherness in improvisational dance.

    “As mentioned this is not an entirely new idea, as shared creative fow states have been discussed before in human-human co-creation, such as collaborative fow in rap music [32] and joint performance or”
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    Study design and conductnone given

    Effort was made to select participants from diverse cultural and ethnic backgrounds, as well as diversity in the programs they were enrolled in.

    “Efort was made to select participants from diverse cultural and ethnic backgrounds, as well as diversity in the programs they were enrolled in (architecture, interaction design, etc).”
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    Premisecitation

    Humans and machines in mixed-initiative systems often become entangled in tight feedback loops with shared initiative.

    “Working with the curated outputs of mixed-initiative systems, humans and machines often become entangled in tight feedback loops in which initiative is shared [13].”
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    Study design and conductcitation

    The thematic analysis followed a six-phase structure of familiarisation, coding, theming, review, definition, and documentation.

    “The thematic analysis process following a six-phase structure of familiarisation, coding, theming, review, defnition, and documentation [5,52].”
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    Study design and conductnone given

    No participants had prior knowledge of the research project.

    “No participants had prior knowledge of the research project.”
    Quote in the paperNot a substantial claim
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    Interpretationown data

    The authors propose a new interaction modality, at least new for co-creative AI, that is both mixed-initiative and supportive of creativity, which they call agentive flow.

    “From this we posit a new -or at least new to co-creative AI -modality for interaction that is simultaneously mixed-initiative and creativity-supportive: agentive fow.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationown data

    The system not only extended participants' existing concepts but also challenged them to reframe their ideas, which was often valuable.

    “This shows that the system did not only extend participants existing concepts, but also challenged them to reframe their ideas -and this was often valuable.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationreasoning

    Task B had less openness to sketchy spatial ambiguity, making users less tolerant of the system taking action.

    “Task B had less openness to the kind of sketchy spatial ambiguity that Reframer lends itself to, making users less tolerant of it taking action.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationreasoning

    The sliders' opacity may have been worsened because they did nothing when the AI was not drawing, as they mediated agent behaviour rather than directly affecting the drawing.

    “This may have been exacerbated by the fact that the sliders did nothing when the AI wasn't already drawing, because they mediated agent behaviour rather than afect the drawing directly.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductown data

    The qualitative comparison used the first study's codebook to triangulate the quantitative results.

    “As a supplementary qualitative comparison to triangulate those results, we used the codebook from our frst study's thematic analysis to compare the diferent conditions in our second study.”
    Quote in the paperNot a substantial claim
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    Premisecitation

    Activity theory emphasises the dynamic, constructive and socio-culturally grounded nature of both our tasks and the tools with which we enact them.

    “Activity theory emphasises the dynamic, constructive and socio-culturally grounded nature of both our tasks and the tools with which we enact them -an infuence seen in M-CAF's central cycle between agentive and nonagentive interactions.”
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    Interpretationreasoning

    As the locus of creativity moves from the individual human to the human-AI nexus, being ready-to-hand requires being attentive, responsive and even interjective in order to support the refinement of ideas.

    “Within that broader scope, as the locus of creativity moves from the individual human to the human-AI nexus, being”
    Quote in the paperNot a substantial claim
    • Rests on an assumption: Heidegger's account of tools as embodied functions that become ready-to-hand is an accurate description of tool use.
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    The theory of distributed cognition holds that perception, reasoning and action are properties of networks of actors, both organic and otherwise.

    “The theory of distributed cognition holds that perception, reasoning and action are properties of networks of actors, both organic and otherwise.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [22] source

      Not checked in the free run.

  • May combine two claims.

    Interpretationown data

    M-CAF is a state model of interaction with creative AI: users start in the first state, then cycle between states 2 and 3, before ending up at state 4.

    “M-CAF is a state model of interaction with creative AI: users start in the frst state, then cycle between states 2 and 3, before ending up at state 4.”
    Quote in the paperSubstantial claim
    • The authors state this as an assumption: Users' expectations about human-agent interaction derive from their assumptions and prior experiences with creative software and AI tools.
    • The authors state this as an assumption: Agentive flow is critical to co-creative interactions.
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    M-CAF builds on theories previously applied in HCI, such as activity theory and distributed cognition.

    “In this way M-CAF builds on theories that have previously been applied in HCI, such as activity theory [28] and distributed cognition [22].”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites [28] source

      Not checked in the free run.

    • cites [22] source

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationreasoning

    Mixed-initiative tools can be placed within the Heideggerian viewpoint if one accepts that their function is different: they are ideation engines, not production ones.

    “We contend that mixed-initiative tools can be placed within this Heideggerian viewpoint if one accepts that their function is diferent: they are ideation engines, not production ones.”
    Quote in the paperNot a substantial claim
    • Rests on an assumption: Heidegger's account of tools as embodied functions that become ready-to-hand is an accurate description of tool use.
  • Probably not a substantial claim: may not pass S2 (checkable).

    Interpretationreasoning

    M-CAF is an idealistic model that can describe systems fluctuating between being tools and being collaborators while remaining engaging and supportive of creativity.

    “M-CAF is therefore an idealistic model, with which we can describe systems that fuctuate between being tools and being collaborators, all the while remaining engaging and supportive of creativity.”
    Quote in the paperNot a substantial claim
    • The authors state this as an assumption: Agentive flow is critical to co-creative interactions.
76 of 76
  • The paper relies on this without support.

    Participants would experience the same creative task differently the second time they were asked to complete it.

    “Two diferent tasks were used (as participants would experience the same creative task diferently the second time they were asked to complete it), and were as follows:”
  • The authors state this as an assumption.

    Reframer's drawings are inspired by stolen labour because of its use of CLIP.

    “(although we acknowledge that our use of CLIP means Reframer's drawings are inspired by stolen labour)”
  • The paper relies on this without support.

    Many creative workers already have precarious work arrangements.

    “Our focus on real-time collaboration is also motivated by augmenting human creativity, rather than directly replacing creative workers, many of whom already have precarious work arrangements.”
  • The paper relies on this without support.

    The two drawing tasks are open-ended and cannot be directly transcribed as prompts.

    “These tasks were chosen to be open-ended and not directly transcribable as prompts.”
  • The paper relies on this without support.

    Mixed-initiative drawing is novel.

    “That's unsurprising, since mixed-initiative drawing is novel.”
  • The authors state this as an assumption.

    Users' expectations about human-agent interaction derive from their assumptions and prior experiences with creative software and AI tools.

    “(1) Expectations about the coming human-agent interaction, which derive from assumptions and prior experiences with both creative software and AI tools.”
  • The authors state this as an assumption.

    Agentive flow is critical to co-creative interactions.

    “M-CAF is diferent, focusing on one phenomenological notion -agentive fow -that we believe to be critical to co-creative interactions and how it is created, sustained, disrupted, and repaired.”
  • The paper relies on this without support.

    Heidegger's account of tools as embodied functions that become ready-to-hand is an accurate description of tool use.

    “Heidegger views tools as embodied functions that we encounter and can take advantage of.”
8 of 8

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • A more comprehensive understanding of views surrounding authenticity in human-AI co-creation remains elusive.

    “Recent work on AI use for writing has begun to explore relevant constructs, such as ownership, authorship, and agency [11,13,39,49], but a more comprehensive understanding of views surrounding authenticity in human-AI co-creation remains elusive.”

    From 'It was 80% me, 20% AI': Seeking Authenticity in Co-Writing with Large Language Models (2025) · cites this paper as [39]

    The citation appears before the sentence’s claim about authenticity. The paper’s Related Work (§2.2; page unavailable) says that a broadly agreed definition of co-creative AI has eluded the field, and its Discussion (§6; page unavailable) addresses user perceptions of agency in drawing. Neither passage establishes that a comprehensive understanding of views on authenticity remains elusive; searches for authenticity, ownership, and authorship found no such discussion. (LLM, conf=0.74)

    Experimental — accuracy not yet measured

Cites

Flagged first, then by citations

Research works printed but not linked: 27

  1. Jennifer Attride-Stirling. 2001. Thematic networks: an analytic tool for qualitative research. Qualitative research 1, 3 (2001), 385–405.
  2. Simon Colton Geraint A Wiggins 2012. Computational creativity: The final frontier?. In Ecai Vol. 12. Montpelier 21–26.
  3. Katherine Crowson, Stella Biderman, Daniel Kornis, Dashiell Stander, Eric Hallahan, Louis Castricato, and Edward Raff. 2022. Vqgan-clip: Open domain image generation and editing with natural language guidance. In Computer Vision–ECCV 2022: 17th European Conference, Tel Aviv, Israel, October 23–27, 2022, Proceedings, Part XXXVII. Springer, 88–105.
  4. Mihaly Csikszentmihalyi. 1988. Society, culture and person: A system view of creativity. The Nature of Creativity (New York: Cambridge University Press, 1988) (1988), 325–339.
  5. Mihaly Csikszentmihalyi. 1997. Flow and creativity.Namta Journal 22, 2 (1997), 60–97.
  6. Nicholas Mark Davis. 2013. Human-computer co-creativity: Blending human and computational creativity. In Ninth Artificial Intelligence and Interactive Digital Entertainment Conference.
  7. Kees Dorst. 2006. Design problems and design paradoxes. Design issues 22, 3 (2006), 4–17.
  8. Jonathan Ericson. 2022. Reimagining the Role of Friction in Experience Design. Journal of User Experience Vol 17, 4 (2022).
  9. Catherine Flick and Kyle Worrall. 2022. The Ethics of Creative AI. In The Language of Creative AI: Practices, Aesthetics and Structures. Springer, 73–91.
  10. Kevin Frans, LB Soros, and Olaf Witkowski. 2021. Clipdraw: Exploring text-to-drawing synthesis through language-image encoders. arXiv preprint arXiv:2106.14843 (2021). · arXiv
  11. Gabriela Goldschmidt. 1991. The dialectics of sketching. Creativity research journal 4, 2 (1991), 123–143.
  12. Graham Harman. 2011. Tool-being: Heidegger and the metaphysics of objects. Open Court.
  13. Edwin L Hutchins, James D Hollan, and Donald A Norman. 1985. Direct manipulation interfaces. Human–computer interaction 1, 4 (1985), 311–338.
  14. Francisco Ibarrola, Tomas Lawton, and Kazjon Grace. 2022. A collaborative, interactive and context-aware drawing agent for co-creative design. arXiv preprint arXiv:2209.12588 (2022). · arXiv
  15. Pegah Karimi, Kazjon Grace, Nicholas Davis, and Mary Lou Maher. 2018. Creative sketching apprentice: Supporting conceptual shifts in sketch ideation. In International Conference on-Design Computing and Cognition. Springer, 721–738.
  16. Pegah Karimi, Kazjon Grace, Mary Lou Maher, and Nicholas Davis. 2018. Evaluating creativity in computational co-creative systems. arXiv preprint arXiv:1807.09886 (2018). · arXiv
  17. Robert Komaniecki. 2017. Analyzing collaborative flow in rap music. Music Theory Online 23, 4 (2017).
  18. Max Kreminski, Isaac Karth, Michael Mateas, and Noah Wardrip-Fruin. 2022. Evaluating mixed-initiative creative interfaces via expressive range coverage analysis.. In IUI Workshops. 34–45.
  19. Pattie Maes and Robyn Kozierok. 1993. Learning interface agents. In AAAI Vol. 93. 459–465.
  20. Lior Noy, Nava Levit-Binun, and Yulia Golland. 2015. Being in the zone: physiological markers of togetherness in joint improvisation. Frontiers in human neuroscience 9 (2015), 187.
  21. Aditya Ramesh, Prafulla Dhariwal, Alex Nichol, Casey Chu, and Mark Chen. 2022. Hierarchical text-conditional image generation with CLIP latents. arXiv preprint arXiv:2204.06125 (2022). · arXiv
  22. Benjamin Saunders, Julius Sim, Tom Kingstone, Shula Baker, Jackie Waterfield, Bernadette Bartlam, Heather Burroughs, and Clare Jinks. 2018. Saturation in qualitative research: exploring its conceptualization and operationalization. Quality & quantity 52 (2018), 1893–1907.
  23. R Keith Sawyer. 2006. Group creativity: Musical performance and collaboration. Psychology of music 34, 2 (2006), 148–165.
  24. Donald A Schon and Glenn Wiggins. 1992. Kinds of seeing and their functions in designing. Design studies 13, 2 (1992), 135–156.
  25. Jonathan A Smith. 2015. Qualitative psychology: A practical guide to research methods. Qualitative psychology (2015), 1–312.
  26. Barbara Tversky. 2002. What do sketches say about thinking. In 2002 AAAI Spring Symposium, Sketch Understanding Workshop, Stanford University, AAAI Technical Report SS-02-08, Vol. 148. 151.
  27. Yael Vinker, Ehsan Pajouheshgar, Jessica Y Bo, Roman Christian Bachmann, Amit Haim Bermano, Daniel Cohen-Or, Amir Zamir, and Ariel Shamir. 2022. CLIPasso: Semantically-aware object sketching. arXiv preprint arXiv:2202.05822 (2022). · arXiv

Cited by

Sorted by citations

Authors
Lawton, T., Grace, K., & Ibarrola, F. J.
Affiliations
The University of Sydney (AU)
Venue
Proceedings of the 2023 ACM Designing Interactive Systems Conference
Publisher
ACM
Published
2023-07-10
Pages
1978-1996
OpenAlex
W4383682782
Cited by
72
References
31
Citations by year
2026: 22 · 2025: 30 · 2024: 20
FWCI
16.67
Type
conference paper
Language
en
Open access
Locations
Designing Interactive Systems Conference (publishedVersion)
Funders
Australian Research Council (DP200101059)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
Keywords
human-AI co-creation, user perception, generative AI, user experience, interface design, human-AI collaboration

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Claims read by deepseek-v4.1-flash under definition version 3 (extract-v3) on 2026-10-05.

Classified by jev-1.13-20260917 (gold-guideline-v0.2) on 2026-10-05.

Statistics and arithmetic are recomputed, not judged.

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