Cited by 432Design Education and PracticeCreativity in Education and NeuroscienceUsability and User Interface Design

Creating creativity: user interfaces for supporting innovation

Open access
Shneiderman, Ben·2000·ACM Transactions on Computer-Human Interaction

Abstract

A challenge for human-computer interaction researchers and user interf ace designers is to construct information technologies that support creativity. This ambitious goal can be attained by building on an adequate understanding of creative processes. This article offers a four-phase framework for creativity that might assist designers in providing effective tools for users: (1)Collect: learn from provious works stored in libraries, the Web, etc.; (2)Relate: consult with peers and mentors at early, middle, and late stages, (3)Create: explore, compose, evaluate possible solutions; and (4)Donate: disseminate the results and contribute to the libraries. Within this integrated framework, this article proposes eight activities that require human-computer interaction research and advanced user interface design. A scenario about an architect illustrates the process of creative work within such an environment.

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  • Mixed-initiative interfaces conflict with traditional design patterns of creativity support systems, which include being maximally unobtrusive to promote and sustain user engagement.

    “While clearly intended to augment creativity, this puts mixed-initiative interfaces at odds with the traditional design patterns of creativity support systems, which include being maximally unobtrusive in order to promote and sustain user engagement [51].”
  • Mixed-initiative systems, by definition, conflict with the long-standing creativity-support design principle of maximal unobtrusiveness.

    “Almost by defnition, mixed-initiative systems violate the principle of maximal unobtrusiveness that has long been a hallmark design principle for creativity support systems [51].”

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Research works printed but not linked: 1

  1. DEY, A. K., ABOWD, G., PINKERTON, M., AND WOOD, A. 1997. CyberDesk: A framework for providing self-integrating ubiquitous software services. In Proceedings of the 10th Annual ACM Symposium on User Interface Software and Technology (UIST '97, Banff, Alberta, Canada, Oct. 14 -17), G. Robertson and C. Schmandt, Eds. ACM Press, New York, NY, 75-76.

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Authors
Shneiderman, B.
Affiliations
University of Maryland, College Park (US)
Corresponding author
Shneiderman, Ben
Venue
ACM Transactions on Computer-Human Interaction
Published
2000-03
Volume
7
Issue
1
Pages
114-138
ISSN
  • 1073-0516 (ISSN-L)
  • 1557-7325
OpenAlex
W2136525681
Cited by
432
References
73
Citations by year
2026: 14 · 2025: 14 · 2024: 18 · 2023: 17 · 2022: 5 · 2021: 11 · 2020: 13 · 2019: 10 · 2018: 25 · 2017: 18 · 2016: 12 · 2015: 19 · 2014: 17 · 2013: 21 · 2012: 15
FWCI
34.74
Type
journal article
Language
en
Open access
Locations
ACM Transactions on Computer-Human Interaction (publishedVersion)
Topics
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Creativity in Education and Neuroscience
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
Keywords
creativity support, creative process, user interface design, knowledge sharing, design framework

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