“A Painless Way to Learn:” Designing an Interactive Storytelling Voice User Interface to Engage Older Adults in Informal Health Information Learning
Open accessAbstract
We present “Mystery Agent,” an interactive storytelling voice user interface (VUI) equipped with self-regulated learning strategies to deliver informal health-related learning to older adults through a murder mystery story. We conducted a mixed methods user study with 10 older adults to evaluate Mystery Agent, using usability and perception-based questionnaires, followed by a semi-structured interview and co-design activity to generate design insights and identify design priorities. We found older adults had a positive experience interacting with Mystery Agent and considered storytelling to be an appropriate and engaging way to learn health information. However, older adults identified credibility, compassion, and control as crucial factors influencing long-term use. To address this, we present design guidelines using Mystery Agent as an example to help practitioners and researchers devise novel solutions to address the informal health information learning needs of older adults.
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- Findingown data
Older adults had a positive experience when interacting with Mystery Agent.
“We found older adults had a positive experience interacting with Mystery Agent and considered storytelling to be an appropriate and engaging way to learn health information.”
Quote in the paperSubstantial claim- Rests on an assumption: The 10 older adult participants are representative of the broader older adult population for the study's design conclusions.
- Rests on an assumption: A sample of 10 older adults is sufficient to reach thematic saturation for the qualitative findings.
- Findingown data
Older adults considered storytelling an engaging way to learn health information.
“We found older adults had a positive experience interacting with Mystery Agent and considered storytelling to be an appropriate and engaging way to learn health information.”
Quote in the paperSubstantial claim- Rests on an assumption: The 10 older adult participants are representative of the broader older adult population for the study's design conclusions.
- Rests on an assumption: A sample of 10 older adults is sufficient to reach thematic saturation for the qualitative findings.
- Findingown data
Older adults identified compassion as a crucial factor influencing long-term use.
“However, older adults identifed credibility, compassion, and control as crucial factors infuencing long-term use.”
Quote in the paperSubstantial claim- Rests on an assumption: Participants' perceptions of credibility, compassion, and control predict long-term use of the VUI.
- Findingown data
Older adults identified credibility as a crucial factor influencing long-term use.
“However, older adults identifed credibility, compassion, and control as crucial factors infuencing long-term use.”
Quote in the paperSubstantial claim- Rests on an assumption: Participants' perceptions of credibility, compassion, and control predict long-term use of the VUI.
- Findingown data
Older adults identified control as a crucial factor influencing long-term use.
“However, older adults identifed credibility, compassion, and control as crucial factors infuencing long-term use.”
Quote in the paperSubstantial claim- Rests on an assumption: Participants' perceptions of credibility, compassion, and control predict long-term use of the VUI.
- Findingown data
Older adults considered storytelling an appropriate way to learn health information.
“We found older adults had a positive experience interacting with Mystery Agent and considered storytelling to be an appropriate and engaging way to learn health information.”
Quote in the paperSubstantial claim- Rests on an assumption: The 10 older adult participants are representative of the broader older adult population for the study's design conclusions.
- Rests on an assumption: A sample of 10 older adults is sufficient to reach thematic saturation for the qualitative findings.
- Findingown data
Participants rated Mystery Agent as intelligent, with a mean of 4.22 and standard deviation of 0.21.
“Overall, participants rated Mystery Agent to be intelligent (M=4.22,SD=0.21), likeable (M=4.32,SD=0.1), and trustworthy (M=4.06,SD=0.55).”
Quote in the paperNot a substantial claim - Findingown data
Personalization was a design priority among these older adults.
“Personalization was a design priority among these older adults and is an avenue to address older adults' sometimes conficting preferences about features.”
Quote in the paperSubstantial claim - Findingown data
Participants expressed strong interest in interactions with Mystery Agent, with a mean of 4.44 and standard deviation of 0.53.
“Overall, the participants expressed a strong interest (M=4.44,SD=0.53) and activation (M=4.15,SD=0.42) in interactions with Mystery Agent, along with moderate joy (M=3.7,SD=0.55).”
Quote in the paperSubstantial claim - Findingown data
Participants expressed strong activation in interactions with Mystery Agent, with a mean of 4.15 and standard deviation of 0.42.
“Overall, the participants expressed a strong interest (M=4.44,SD=0.53) and activation (M=4.15,SD=0.42) in interactions with Mystery Agent, along with moderate joy (M=3.7,SD=0.55).”
Quote in the paperSubstantial claim - Findingown data
Participants expressed moderate joy in interactions with Mystery Agent, with a mean of 3.7 and standard deviation of 0.55.
“Overall, the participants expressed a strong interest (M=4.44,SD=0.53) and activation (M=4.15,SD=0.42) in interactions with Mystery Agent, along with moderate joy (M=3.7,SD=0.55).”
Quote in the paperNot a substantial claim - Findingown data
The common sentiment shared by all participants was a desire to have more control over many aspects of the experience.
“Although it would be difcult to make all requested changes to support the variety of preferences shared by participants, the common sentiment shared by all participants was a desire to have more control over many aspects of the experience.”
Quote in the paperSubstantial claim - Findingown data
Nearly all participants positively described the opportunities to practice with the demo function.
“Checkpoints were perceived as benefcial by all, as ways to break a longer story into sections, like chapters [P3] or chunks [P7], for shorter memory recall, and nearly all positively described the opportunities to practice with the demo function.”
Quote in the paperNot a substantial claim - Findingown data
There was great variability in participants' intentions to continue using Mystery Agent frequently, with a mean of 3.5 and standard deviation of 1.43.
“However, we saw great variability in participants' intentions to continue using Mystery Agent frequently (M=3.5, SD=1.43).”
Quote in the paperNot a substantial claim - Findingown data
The SUS score for Mystery Agent was 76.75.
“The SUS score was calculated to be 76.75.”
Quote in the paperSubstantial claim - Findingown data
Participants strongly experienced positive affect, with a mean of 4.02 and standard deviation of 0.47.
“The participants strongly experienced positive afect (M=4.02,SD=0.47) and mildly experienced negative afect (M=1.36,SD=0.44).”
Quote in the paperSubstantial claim - Findingown data
Older adults desired to exert the most control over the VUI's voice.
“More specifcally, older adults desired to exert the most control over the VUI's voice.”
Quote in the paperSubstantial claim - Findingown data
The interactive design was found to be accessible to those with age-related memory loss and even early Alzheimer's.
“The interactive design was also found to be accessible to those with age-related memory loss [P2, P8, P10] and even early Alzheimer's [P8], which makes short-term memory more difcult.”
Quote in the paperSubstantial claim - Findingown data
In our study, a few participants voluntarily took notes while interacting with the demo feature about what they could say or not say in specific story-based scenarios.
“In our study, we observed that a few participants voluntarily took notes while interacting with the demo feature about what they could say or not say in specifc story-based scenarios.”
Quote in the paperNot a substantial claim - Findingown data
During co-design, half of the participants explicitly identified the quality and credibility of health information as their biggest design priority.
“During co-design, half of the participants explicitly identifed the quality and credibility of health information as their biggest design priority.”
Quote in the paperNot a substantial claim - Findingown data
For a few participants, the anticipation of the agent responding with positive feedback, encouragement, or motivation statements made the experience warmer and more human.
“For a few participants, the anticipation of the agent responding with positive feedback, encouragement, or motivation statements in the interactions made the experience warmer and more human”
Quote in the paperNot a substantial claim - Findingown data
According to these older adult participants' design priorities, an agent should be as human-sounding as possible to make the experience more enjoyable and stress-reducing.
“According to these older adult participants' design priorities, an agent should be as human-sounding as possible [P2, P8] to make the experience more enjoyable and stress-reducing.”
Quote in the paperNot a substantial claim - Findingown data
Participants emphasized the importance of VUI's perceived compassion towards the user, especially when discussing health.
“Participants emphasized the importance of VUI's perceived compassion towards the user, especially when discussing health.”
Quote in the paperSubstantial claim - Findingown data
In co-design, most participants determined they would feel more in control and comfortable if designers created pre-set options for the agent's voice, speed, interactivity, and frequency of instructions that users could choose at the onset of the interaction.
“In co-design, it was determined among most participants that they would feel more in control of the interaction, and therefore more comfortable, if designers created pre-set options for the agent's voice, speed, interactivity, and frequency of instructions, that users could choose at the onset of the interaction.”
Quote in the paperSubstantial claim - Findingown data
Hints for the few participants that needed them were discussed positively as a way to decrease user anxiety.
“Hints for the few participants that needed them were also discussed positively as a way to decrease user anxiety.”
Quote in the paperNot a substantial claim - Findingown data
Learning with an interactive storytelling VUI was perceived by participants as highly accessible across diverse physical and mental abilities and levels of access to information.
“Learning with an interactive storytelling VUI was also perceived by participants as highly accessible across diverse physical and mental abilities and levels of access to information.”
Quote in the paperSubstantial claim - Findingown data
A few participants enjoyed the puzzle-like or game-like aspect of listening for clues.
“Most of the participants specifcally mentioned that the story session was fun and that the story itself helped hold their attention, with a few participants enjoying the puzzle-like [P3] or game-like [P7] aspect of listening for clues.”
Quote in the paperNot a substantial claim - Findingown data
The VUI's learning model was described as accessible for some age-related changes.
“The VUI's learning model was also described as accessible for some age-related changes.”
Quote in the paperSubstantial claim - Findingown data
Participants rated Mystery Agent as trustworthy, with a mean of 4.06 and standard deviation of 0.55.
“Overall, participants rated Mystery Agent to be intelligent (M=4.22,SD=0.21), likeable (M=4.32,SD=0.1), and trustworthy (M=4.06,SD=0.55).”
Quote in the paperNot a substantial claim - Findingown data
Participants desired the opportunity to make choices and have control to personalize the VUI's voice, speed, interactivity, instructions, and feedback.
“They desired the opportunity to make choices, and therefore have the control to personalize the VUI's voice, speed, interactivity, instructions, and feedback.”
Quote in the paperSubstantial claim - Findingown data
Older adults perceived Mystery Agent on a spectrum from fully robotic to fully natural and human.
“These older adults also perceived Mystery Agent on a spectrum from fully robotic, with comparisons to science fction or an ATM machine [P2], to fully natural and human [P1].”
Quote in the paperNot a substantial claim - Findingown data
Checkpoints were perceived as beneficial by all participants, as ways to break a longer story into sections for shorter memory recall.
“Checkpoints were perceived as benefcial by all, as ways to break a longer story into sections, like chapters [P3] or chunks [P7], for shorter memory recall, and nearly all positively described the opportunities to practice with the demo function.”
Quote in the paperNot a substantial claim - Findingown data
The storytelling approach, for nearly all participants, was enhanced by the inclusion of questions and interactivity.
“The storytelling approach, for nearly all participants, was enhanced by the inclusion of questions and interactivity.”
Quote in the paperNot a substantial claim - Findingown data
Most participants described the VUI's role as that of a storyteller.
“Most participants described the VUI's role as that of a storyteller, with one participant emphasizing its bodiless ghostliness.”
Quote in the paperNot a substantial claim - Findingown data
All participants found Mystery Agent's story to be engaging.
“All participants found Mystery Agent's story to be engaging, and nearly all found it to be entertaining.”
Quote in the paperSubstantial claim - Findingown data
The auditory medium was described by most participants as accessible to users with visual impairments and those who described themselves as auditory learners.
“As expected, the auditory medium was described by most participants as accessible to users with visual impairments and those who described themselves as auditory learners.”
Quote in the paperSubstantial claim - Findingown data
Nearly all participants found Mystery Agent's story to be entertaining.
“All participants found Mystery Agent's story to be engaging, and nearly all found it to be entertaining.”
Quote in the paperSubstantial claim - Findingown data
Participants appreciated functions that provided more control and agency over the conversation, such as the repeat function.
“The older adult participants appreciated functions that provided more control and agency over the conversation with the VUI, such as the repeat function.”
Quote in the paperNot a substantial claim - Findingown data
Participants mildly experienced negative affect, with a mean of 1.36 and standard deviation of 0.44.
“The participants strongly experienced positive afect (M=4.02,SD=0.47) and mildly experienced negative afect (M=1.36,SD=0.44).”
Quote in the paperNot a substantial claim - Findingown data
Participants rated Mystery Agent as likeable, with a mean of 4.32 and standard deviation of 0.1.
“Overall, participants rated Mystery Agent to be intelligent (M=4.22,SD=0.21), likeable (M=4.32,SD=0.1), and trustworthy (M=4.06,SD=0.55).”
Quote in the paperNot a substantial claim - Findingown data
Participants felt confident interacting with Mystery Agent, with a mean of 4.0 and standard deviation of 1.24.
“Participants particularly found Mystery Agent easy to use (M=4.5, SD=0.71) and felt confdent (M=4.0,SD=1.24) in interacting with it.”
Quote in the paperSubstantial claim - Findingown data
Only one participant considered the agent to be like a teacher due to the quizzing and feedback features.
“Only one participant [P3] considered the agent to be like a teacher due to the quizzing and feedback features, which indicates the participants' general perception of the agent as an informal learning tool.”
Quote in the paperNot a substantial claim - Findingown data
All participants found that Mystery Agent's specific questions during the session increased their engagement, whether health-related or story-related (attention checks).
“All participants found that Mystery Agent's specifc questions during the session increased their engagement, whether healthrelated or story-related (attention checks).”
Quote in the paperNot a substantial claim - Findingown data
Participants found Mystery Agent easy to use, with a mean of 4.5 and standard deviation of 0.71.
“Participants particularly found Mystery Agent easy to use (M=4.5, SD=0.71) and felt confdent (M=4.0,SD=1.24) in interacting with it.”
Quote in the paperSubstantial claim - Findingown data
Participants imagined incorporating interacting with Mystery Agent in their home activities by learning while folding laundry, on an exercise machine, or while lying in bed.
“Participants also imagined incorporating interacting with Mystery Agent in their home activities by learning while folding laundry [P9], on an exercise machine [P6], or while lying in bed [P6].”
Quote in the paperNot a substantial claim - Findingown data
Participants expressed varied preferences for accents, voice speeds, and friendliness.
“Participants shared varied desires for diferent accents, voice speeds, and friendliness, pointing to the design priority of increased control explored in section 6.1.1.”
Quote in the paperSubstantial claim - Findingown data
All participants indicated they would want to continue the story to discover what happened.
“Importantly, all the participants said they would want to continue the story to fnd out what happened.”
Quote in the paperSubstantial claim - Findingown data
Some participants perceived the interaction as more conversational than their prior experiences with VUIs and VAs like Siri and Alexa, attributing this to longer interactions and back-and-forth hints and positive feedback.
“Compared to their previous experience with VUIs and VAs like Siri and Alexa, some participants found the experience more conversational because the interaction lasted longer than a single question and answer [P5, P6, P7, P10] and included back-and-forth hints and positive feedback [P3]”
Quote in the paperNot a substantial claim - Findingown data
Older adults perceive the storytelling VUI approach as engaging and accessible.
“They fnd this approach to be engaging and accessible.”
Quote in the paperSubstantial claim - Findingown data
Control, credibility, and compassion emerged as three key factors affecting perceived long-term use.
“However, control, credibility, and compassion were identifed as three crucial factors impacting perceived long-term use.”
Quote in the paperSubstantial claim - Findingreasoning
Given the importance and high-stakes nature of health information, the quality and credibility of the information were a key design priority for the older adults sampled here.
“Given the importance and high-stakes nature of health information, the quality and credibility of the information were a key design priority for the older adults sampled here.”
Quote in the paperSubstantial claim- Rests on an assumption: Health information is important and high-stakes.
- Findingown data
Besides voice, users wanted more autonomy over the amount of feedback and instructions offered.
“Besides voice, users also wanted more autonomy over the amount of feedback and instructions ofered.”
Quote in the paperSubstantial claim - Findingcitation
Older adults in this study prioritized how the VUI interaction should act as a social experience by developing a sense of companionship.
“Older adults in this study, and other studies such as Pradhan et al., Kim & Choudhury, and Chin & Desai, prioritized how the VUI interaction should act as a social experience by developing a sense of companionship [12].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [12] source
Not checked in the free run.
- Findingown data
Older adults desired to be informed of the source of the health-related information in the story at the onset of the interaction with Mystery Agent to assure users of the VUI's credibility and establish trust.
“To assure users of the VUI's credibility and establish trust, older adults desired to be informed of the source of the healthrelated information in the story at the onset of the interaction with Mystery Agent, but we encourage designers to develop diverse ways of establishing credibility.”
Quote in the paperSubstantial claim - Findingown data
Older adults imagined different ways to incorporate Mystery Agent into their homes and daily routines.
“Older adults also envisioned various ways of integrating Mystery Agent into their homes and daily schedules.”
Quote in the paperNot a substantial claim - Findingown data
All older adults desired more control over the VUI's cadence, accent, and tone.
“We found that all the older adults desired more control over the VUI's cadence, accent, and tone, and personalizing these choices would make Mystery Agent more appealing to them.”
Quote in the paperSubstantial claim - Findingown data
The study's findings suggest that older adults have an interest in learning health information through a storytelling voice user interface.
“Findings from this study indicate that older adults are interested in learning health information with a storytelling VUI.”
Quote in the paperSubstantial claim - Premisecitation
Older adults' health information seeking via voice user interfaces is well documented in prior VUI research.
“Older adults seeking health-related information from VUIs is well-documented in VUI literature [9,31,38,52], but no research investigates how older adults would like to learn the health information.”
Quote in the paperSubstantial claim0 of 4 sources checked - Premisecitation
Current applications of interactive storytelling with voice user interfaces focus only on very young populations.
“Despite storytelling's popularity across age groups as a foundational form of information exchange [43], current applications of interactive storytelling with VUIs focus only on very young populations [65,67].”
Quote in the paperSubstantial claim0 of 2 sources checked - Premisecitation
Prior voice-based learning tools are not developed with older adults' specific interests and needs in mind.
“However, these solutions are not developed with older adults' specifc interests and needs in mind, despite older and younger adults achieving equivalent learning outcomes when learning with VUIs [20].”
Quote in the paperSubstantial claim0 of 5 sources checked - Premisecitation
Fiction reading is a popular form of informal learning across age groups, including older adults.
“Fiction reading is a popular form of informal learning across age groups, including older adults [62], and fction reading within older adult populations has been positively associated with adequate health literacy [64].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [62] source
Not checked in the free run.
- Premisecitation
Interactive storytelling VUI agents have been developed with successful engagement and enjoyment for young children.
“Interactive storytelling VUI agents have been developed with successful engagement and enjoyment for one-on-one, scafolded interactions with young children [65] and using GUI with auditory options for joint reading between the agent, young children, and their parents [67].”
Quote in the paperSubstantial claim0 of 2 sources checked - Premisenone given
No prior research investigates how older adults would like to learn health information.
“Older adults seeking health-related information from VUIs is well-documented in VUI literature [9,31,38,52], but no research investigates how older adults would like to learn the health information.”
Quote in the paperNot a substantial claim - Premisecitation
Fiction in auditory forms is accessible across varied educational, ability, and privilege lines.
“Fiction in auditory forms (such as audiobooks) is also accessible across varied educational, ability, and privilege lines [17], and has been found to be in high demand in older adult populations [34].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [17] source
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- Premisecitation
In a 3-week longitudinal field study, health and medical information seeking was the most common usage scenario among seven older adults.
“In a 3-week longitudinal feld study in seven older adults' homes, Pradhan et al. [52] found that out of all usage scenarios, health and medical information seeking was the most common.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [52] source
Not checked in the free run.
- Premisecitation
Fiction in auditory forms is in high demand in older adult populations.
“Fiction in auditory forms (such as audiobooks) is also accessible across varied educational, ability, and privilege lines [17], and has been found to be in high demand in older adult populations [34].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [34] source
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- Premisenone given
No prior work investigates how older adults learn or would like to learn health information using voice user interfaces.
“There is no prior work investigating how older adults learn (or would like to learn) health information using VUIs.”
Quote in the paperNot a substantial claim - Premisecitation
Conversational failures often occur during quizzes.
“Moreover, as Desai & Chin [20] point out, conversational failures often occur during quizzes, so we placed a checkpoint right after the end of each quiz.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [20] source
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- Premisenone given
Current popular voice assistants are not equipped to handle health-related queries from older adults.
“Although health information seeking is a routine behavior among older adults using voice assistants (VAs), the current versions of popular VAs are not equipped to handle such queries.”
Quote in the paperSubstantial claim - Premisecitation
Auditory stories are popular sources of informal learning in older adult populations.
“Meanwhile, auditory stories are popular sources of informal learning in older adult populations [34] and are deeply cognitively and emotionally engaging [54].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [34] source
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- Premisecitation
Older and younger adults achieve equivalent learning outcomes when learning with voice user interfaces.
“However, these solutions are not developed with older adults' specifc interests and needs in mind, despite older and younger adults achieving equivalent learning outcomes when learning with VUIs [20].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [20] source
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- Premisecitation
Repeat helps older adults to gain a deeper understanding of text.
“Repeat helps older adults to gain a deeper understanding of text [60].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [60] source
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- Premisecitation
Fiction reading within older adult populations is positively associated with adequate health literacy.
“Fiction reading is a popular form of informal learning across age groups, including older adults [62], and fction reading within older adult populations has been positively associated with adequate health literacy [64].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [64] source
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- Premisecitation
Checkpoint pauses are effective strategies to improve comprehension for older adults by wrapping up content.
“The checkpoint pauses are efective strategies to improve comprehension for older adults by wrapping up content [13].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [13] source
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- Premisecitation
It is highly feasible to incorporate scaffolding building and motivation into commercially available smart speakers.
“The study concluded that it is highly feasible to incorporate scafolding building and motivation into commercially available smart speakers.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [18] source
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- Premisecitation
Auditory stories are deeply cognitively and emotionally engaging.
“Meanwhile, auditory stories are popular sources of informal learning in older adult populations [34] and are deeply cognitively and emotionally engaging [54].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [54] source
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- Premisecitation
In a 5-day diary study with 30 Black older adults from low-income environments, most participants made regular inquiries about chronic illness management to their Google Home smart speakers.
“Similarly, in a 5-day diary study with 30 Black older adults from low-income environments, Harrington et al. [31] found that most participants in their study made regular inquiries regarding chronic illness management (e.g., Diabetes) to their Google Home smart speakers.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [31] source
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- Premisecitation
Auditory storytelling is more cognitively and emotionally engaging than text and visual stories.
“Auditory storytelling is a foundational medium of human culture [43] and has been found to be more cognitively and emotionally engaging than text and even visual stories [54].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [54] source
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- Premisecitation
Health information seeking is common among older adults on the internet.
“Health information seeking is common among older adults on the internet.”
Quote in the paperSubstantial claim0 of 2 sources checked- cites [35] source
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- cites [25]
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- Premisecitation
Older adults tend to anthropomorphize voice user interfaces more than younger adults.
“Since older adults tend to anthropomorphize VUIs more than younger adults [12], their strategies are based on human-human conversations, which can be quite diferent from human-VUI conversations [21].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [12] source
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- Premisecitation
VUIs are often anthropomorphized, with users projecting traits such as intelligence, likeability, and trust onto them.
“Due to voice acting as an input modality, VUIs are often anthropomorphized [21,51]-with users projecting traits like intelligence, likeability, and trust onto them.”
Quote in the paperSubstantial claim0 of 2 sources checked - Interpretationown data
Participants generally perceived the agent as an informal learning tool.
“Only one participant [P3] considered the agent to be like a teacher due to the quizzing and feedback features, which indicates the participants' general perception of the agent as an informal learning tool.”
Quote in the paperNot a substantial claim - Premisecitation
Previous studies have explored that users of VUIs frequently use some basic functionalities repeatedly while ignoring others.
“Previous studies have explored that users of VUIs frequently use some basic functionalities (e.g., asking weather information, small talk, etc.) repeatedly while ignoring others [5,56].”
Quote in the paperSubstantial claim0 of 2 sources checked - Premisecitation
Users often heighten the social presence of the VUI when learning such information.
“Users often heighten the social presence of the VUI when learning such information [15].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [15] source
Not checked in the free run.
- Interpretationown data
Personalizing voice choices would make Mystery Agent more appealing to older adults.
“We found that all the older adults desired more control over the VUI's cadence, accent, and tone, and personalizing these choices would make Mystery Agent more appealing to them.”
Quote in the paperSubstantial claim - Premisecitation
Previous studies have noted that the health information provided by these virtual assistants might result in severe consequences for end-users.
“In fact, previous studies have noted that the health information provided by these virtual assistants might result in severe consequences for the end-users.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [7] source
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- May combine two claims. 48
- Classified as probably not a substantial claim. 39
- The quote only partly states this claim. 2
May combine two claims.
Findingown dataNearly all participants successfully used the various functions of Mystery Agent and found them useful.
“Nearly all the participants successfully used the various functions of Mystery Agent and found them useful.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataSome participants oscillated between pronouns.
“Some participants oscillated between pronouns.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataSome participants found the speed of information and instructions too fast, while a few found them too slow.
“For example, some participants found the speed of information and instructions too fast, while a few participants found the information and instructions too slow.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataSome participants mentioned the VUI's accessibility when they cannot read for long periods without irritating their eyes, or as a listening option when they'd like to take their eyes away from a computer screen.
“Some participants mentioned the VUI's accessibility when they cannot read for long periods of time without irritating their eyes [P9], or accessible as a listening option when they'd like to take their eyes away from an often-used computer screen [P1].”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataA few participants expressed that prioritizing empathy and focusing on user input would make an agent feel more trustworthy and compassionate.
“A few participants expressed that prioritizing empathy and focusing on user input would make an agent feel more trustworthy and compassionate [P1, P2].”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataSome participants considered their interactions with the VUI as a strong starting point or gateway to further health information-seeking techniques like searching online, and some imagined the agent sharing further resources to encourage further health information seeking beyond the VUI interaction.
“Some participants also considered their interactions with the VUI as a strong starting point or gateway to further health informationseeking techniques like searching online, and some participants imagined the agent sharing further resources to encourage further health information seeking beyond the VUI interaction.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataA few participants imagined a social approach, where they would work together with their relatives and romantic partners.
“A few participants also imagined a social approach, where they would work together with their relatives [P8] and romantic partners [P10].”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataTo establish trust, some participants discussed a potential strategy in co-design to share a disclaimer at the beginning of the agent interaction that shares when, where, by whom, and with what expertise the health information is being drawn.
“To establish trust, some participants discussed a potential strategy in co-design to share a disclaimer at the beginning of the agent interaction that shares when, where, by whom, and with what expertise the health information is being drawn.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingown dataIn imagined at-home interactions, interaction time ranged from an hour and a half to 15-minute sessions, unless the story is too compelling and they want to spend longer.
“In their imagined at-home interactions with Mystery Agent, interaction time ranged from hour and a half [P1] to 15-minute sessions, unless the story is too compelling, and they want to spend longer [P7]”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataMost participants were neutral towards the amount of feedback and encouragement from Mystery Agent, while a few found it very positive, and a few would have preferred not to have it at all.
“Most participants were neutral towards the amount of feedback and encouragement from Mystery Agent, while a few found it very positive, and a few would have preferred not to have it at all.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataAn important personalization feature mentioned by a few participants was to have options based on the user's familiarity with medical terminology.
“An important personalization feature mentioned by a few participants was to have options based on the user's familiarity with medical terminology [P8, P9].”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataFor one participant, establishing credibility was also part of creating a trustworthy persona for the agent.
“For one participant, establishing credibility was also part of creating a trustworthy persona for the agent.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataMany participant comments were intimately related to anxieties about loss of memory with aging and feeling judged.
“Many of these participant comments were intimately related to anxieties about loss of memory with aging and feeling judged.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataParticipants hypothesized diverse approaches to interacting with Mystery Agent at home, from a casual approach while multi-tasking to a focused approach while sitting down and concentrating.
“Participants hypothesized diverse approaches to interacting with Mystery Agent at home, from a casual approach to interacting while multi-tasking around the house [P7] to a focused approach while sitting down and concentrating on the session.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataParticipants mentioned the auditory medium's accessibility when they are tired or fatigued or when their dexterity becomes limited, making using GUIs and keyboards more difficult.
“Participants mentioned the auditory medium's accessibility when they are tired or fatigued [P6] or when their dexterity becomes limited, making using GUIs and keyboards more difcult [P2].”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataOther strategies for developing compassion in an imagined VUI design included having a caring agent persona with extended back-and-forth interactions and personable statements beyond disseminating only health facts.
“Other strategies for developing compassion in an imagined VUI design included having a caring agent persona with extended backand-forth interactions and personable statements beyond disseminating only health facts.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataOne participant perceived the VUI to be like a tour guide, emphasizing the story's movement through settings and even pace.
“Another participant perceived the VUI to be like a tour guide [P5], emphasizing the story's movement through settings and story progression at an even pace.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataAll participants emphasized the importance of health information and found health information to be an appropriate topic for learning via interaction with an interactive storytelling VUI, but some shared caveats such as requiring trustworthiness, timeliness, and accuracy.
“All participants emphasized the importance of health information and found health information to be an appropriate topic for learning via interaction with an interactive storytelling VUI-but some participants shared caveats such as requiring trustworthiness, timeliness [P5], and accuracy.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S1 (asserted), S3 (load-bearing). May combine two claims.
Findingown dataPriorities for this disclaimer included using a well-known and respected source like the Mayo Clinic, mentioning the specific studies information is drawn from, including a date to establish how current the information is, and offering references for further information gathering.
“Priorities for this disclaimer included using a well-known and respected source like the Mayo Clinic [P2, P3], mentioning the specifc studies information is drawn from [P3], including a date to establish how current the information is [P5], and ofering references for further information gathering [P5].”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataWhile one participant would have preferred not to have the story interrupted, most found the back-and-forth interactions more fun and engaging, and a few considered the interaction a game or puzzle.
“While one participant would have preferred not to have the story interrupted [P4], most found the back-and-forth interactions more fun and engaging [P8], and a few considered the interaction a game [P3] or puzzle [P7, P10].”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataParticipants had diverse ideas of what voice they would prefer for Mystery Agent (gender, nationality, friendliness), what the agent's speech cadence and speed should be, and even desired options for different story genres.
“Participants also had diverse ideas of what voice they would prefer for Mystery Agent (gender, nationality, friendliness), what the agent's speech cadence and speed should be, and even desiring options for diferent story genres.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataOne participant described how an interactive storytelling VUI could make learning more accessible to users who are home-bound, have diverse levels of formal education, or are currently under or unemployed in their home environments.
“Last, one participant described how an interactive storytelling VUI could make learning more accessible to users who are home-bound, have diverse levels of formal education, or are currently under or unemployed in their home environments.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataWhile all participants thought the questions kept them more attentive, a few wanted more questions, and a few would have preferred fewer questions or moving the questions to the end.
“While all participants thought the questions kept them more attentive, a few wanted more questions, and a few would have preferred fewer questions or moving the questions to the end.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataAnticipation of the questions caused all participants to pay more attention to the storytelling, with one participant becoming curious and looking forward to the questions.
“Anticipation of the questions caused all of the participants to pay more attention to the storytelling, with one participant becoming curious and looking forward to the questions [P10].”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingown dataParticipants that imagined a focused approach included actions like taking notes during interactions and treating Mystery Agent like a puzzle, sitting at their kitchen table with pen and paper.
“Participants that imagined a focused approach included actions like taking notes during interactions [P2, P3, P6, P10] and treating Mystery Agent like a puzzle [P10], sitting at their kitchen table with pen and paper [P10].”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataMost participants considered learning health information to be anxiety-inducing and therefore prioritized a calming, patient voice for the VUI.
“Most participants considered learning health information to be anxiety-inducing and therefore prioritized a calming, patient voice for the VUI.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataMost participants specifically mentioned that the story session was fun and that the story itself helped hold their attention.
“Most of the participants specifcally mentioned that the story session was fun and that the story itself helped hold their attention, with a few participants enjoying the puzzle-like [P3] or game-like [P7] aspect of listening for clues.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe interactive design was perceived as accessible for neurodiverse users unrelated to aging, with one participant sharing it was accessible and helpful for users with ADHD.
“The interactive design was also perceived as accessible for neurodiverse users unrelated to aging.One participant shared how the experience with checkpoints and section-related questions was accessible and helpful for users with attention defcit/hyperactivity disorder (ADHD).”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataNearly all participants were able to easily imagine using Mystery Agent in their own homes, though one participant had privacy reservations.
“Nearly all participants were able to easily imagine using Mystery Agent in their own homes, though one participant had privacy reservations.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S1 (asserted), S3 (load-bearing).
Findingown dataAnother participant described how having increased control options could also broaden accessibility for hearing loss.
“Another participant described how having these increased control options could also broaden accessibility for hearing loss [P4].”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataA few participants desired a better balance between story and health information or more integration of health details throughout the story.
“In contrast, a few others wanted to see a greater balance of story and health information [P10] or greater integrations of the health details throughout the story session [P2].”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
Findingnone givenAmong these older adults, credibility was defined as recent information, information drawn from peer-reviewed research studies, and well-known and established sources, like the Mayo Clinic or NIH.
“Among these older adults, credibility was defned as recent information, information drawn from peer-reviewed research studies, and well-known and established sources, like the Mayo Clinic or NIH.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataA few participants mentioned they would enjoy different interactive storytelling genres such as historical fiction and travelogues.
“A few participants also discussed how they would enjoy diferent interactive storytelling genres like historical fction [P4] and travelogues [P5]”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Findingown dataThe sense of compassion, some participants shared, is especially important when asking users to discuss sometimes anxiety-inducing health topics.
“The sense of compassion, some participants shared, is especially important when asking users to discuss sometimes anxiety-inducing health topics.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingown dataA few participants indicated that they would like to be introduced to health information with Mystery Agent but would also like references on how and where they could learn about the topic more.
“Further, a few participants indicated that they would like to be introduced to health information with Mystery Agent but would also like references on how and where they could learn about the topic more.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataParticipants characterized Mystery Agent as soothing, professional, non-judgmental, and affirming.
“Participants also described Mystery Agent as soothing [P1], professional and non-judgmental [P10], and afrming [P7].”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe repetitive nature of the instructions was helpful and necessary to feel confident using the VUI for some, and unnecessary and even condescending for a few.
“The repetitive nature of the instructions was helpful and necessary to feel confdent using the VUI for some, and unnecessary and even condescending for a few.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataOther participants described the storytelling learning experience as likeable, refreshing, engaging, enjoyable, novel, neat, cool, or unexpected.
“Similarly, other participants described their experience learning via storytelling as likeable and refreshing [P10], the listening experience engaging and enjoyable [P1], and the approach novel [P10], neat [P8], cool [P2], or unexpected [P7].”
Quote in the paperSubstantial claimMay combine two claims.
PremisecitationPrior VUI learning studies are limited to second-language learning or STEM learning, and the resulting voice-based learning agents are built for younger adults or children.
“However, these studies are limited to second-language learning [16,23] or STEM learning [22,36], and the resulting voice-based learning agents are built for younger adults or children.”
Quote in the paperSubstantial claim0 of 4 sources checkedMay combine two claims.
Study design and conductcitationThe System Usability Scale has face validity for VUIs and face and construct validity for a specific use scenario.
“For VUIs, SUS has been successfully tested for face validity [28], and face and construct validity for a specifc use scenario [10].”
Quote in the paperNot a substantial claim0 of 2 sources checkedProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationInteractive fiction is a highly engaging informal learning medium that incorporates story and user interaction.
“These choices are drawn from interactive fction [45], another highly engaging informal learning medium that incorporates story and user interaction [30].”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites [45]
Not checked in the free run.
- cites [30] source
Not checked in the free run.
May combine two claims.
PremisecitationOlder adults tend to be more verbose than younger adults in speaking style and often take longer to respond.
“Older adults tend to be more verbose than younger adults in their speaking style and often take longer to respond [18], leading to interruptions [9] and high error rates [38].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [18] source
Not checked in the free run.
May combine two claims.
PremisecitationOlder adults are at risk for low health literacy and have more difficulties finding, understanding, and using health information.
“Despite the high interest and need for health information seeking, older adults are at risk for low health literacy [27,39] and have more difculties fnding, understanding, and using health information [46].”
Quote in the paperSubstantial claim0 of 3 sources checkedMay combine two claims.
PremisecitationIn scenario-based interviews with 35 older adults, participants had difficulties formulating complex queries and often did not find the information they sought.
“Brewer et al. [9]-in scenario-based interviews with 35 older adults-found that participants had difculties formulating complex queries and often did not fnd the information they sought.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [9] source
Not checked in the free run.
May combine two claims.
PremisecitationOlder adults are often unfamiliar with how to initiate a conversation with voice user interfaces and what to do during a conversational breakdown.
“Additionally, older adults are often unfamiliar with how to initiate a conversation with VUIs [38,51] and what to do during a conversational breakdown.”
Quote in the paperSubstantial claim0 of 2 sources checkedMay combine two claims.
PremisecitationOlder adults often do not know how to start a conversation with a VUI and what to do during conversational failure.
“The rationale for developing the demo function was based on previous studies [9,20,52] investigating the use of VUIs by older adults, which found that older adults often do not know how to start a conversation with a VUI and what to do during conversational failure.”
Quote in the paperSubstantial claim0 of 3 sources checkedProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationThere are no item dependencies between likeability, intelligence, and trust in Godspeed measures.
“Here, it is important to note that there are no item dependencies between likeability, intelligence, and trust in Godspeed measures.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [4] source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationThe Godspeed questionnaire has been successfully modified to accommodate VUIs in previous studies.
“This questionnaire from robotics research has been successfully modifed to accommodate VUIs in previous studies (e.g., [24,57]).”
Quote in the paperNot a substantial claim0 of 2 sources checkedProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationIn previous studies with text-based pedagogical agents, self-regulated learning strategies such as scaffolding building, self-explanation, self-assessment, and motivation have been used.
“In previous studies [2,29] with text-based pedagogical agents (e.g., MetaTutor), SRL strategies like scafolding building, self-explanation, self-assessment, and motivations have been used.”
Quote in the paperNot a substantial claim0 of 2 sources checkedProbably not a substantial claim: may not pass S4 (based). May combine two claims.
Premisenone givenRepeat is a common feature of VUI interactions but is often not used because users are not informed of its affordance.
“Although repeat is a common feature of interactions with VUIs, often it is not used because users are not signifed of its afordance.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Premisenone givenOlder adults' health information-seeking behavior has transferred to information-seeking activities with voice user interfaces.
“Current literature in HCI suggests that older adults' health information-seeking behavior has also transferred to information-seeking activities with VUIs.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationAuditory storytelling is a foundational medium of human culture.
“Auditory storytelling is a foundational medium of human culture [43] and has been found to be more cognitively and emotionally engaging than text and even visual stories [54].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [43] source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataThe quantitative result of positive affect is corroborated by the qualitative analysis of participants' impressions.
“This result is corroborated by our qualitative analysis of participants' impressions.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningThe variability in intentions to continue using Mystery Agent could be because a few participants considered themselves nonauditory learners, and some indicated they would use it on their own terms, not frequently or daily.
“This could be because a few participants considered themselves nonauditory learners, and some indicated that they would use Mystery Agent on their own terms, not frequently or on a day-to-day basis.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationThe qualitative analysis used Nowell et al.'s recommendations to meet trustworthiness criteria.
“We used Nowell et al. 's [48] recommendations to meet the trustworthiness criteria.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [48] source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductnone givenA third researcher reviewed the codes to develop the final codes.
“A third researcher reviewed the codes to develop the fnal codes.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationown dataMystery Agent offered a low entry point and a comparatively less steep learning curve, since nearly all participants were not frequent VUI users and a few were first-time users.
“These ratings also refect that Mystery Agent ofered a low entry point and presented a comparatively less steep learning curve since nearly all the participants were not frequent users of VUIs, with a few participants indicating that this was their frst time using any VUI.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationThis is consistent with the broader field of 'sociophonetics', which treats voice as an important design element.
“This is consistent with the broader feld of 'sociophonetics' [61], which treats voice as an important design element.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [61] source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductnone givenTwo researchers individually familiarized themselves with the primary data using reflexive journaling over two weeks.
“Two researchers individually familiarized themselves with the primary data using refexive journaling over two weeks.”
Quote in the paperNot a substantial claimMay combine two claims. The quote only partly states this claim.
Interpretationown dataGiving older adults more control makes the system more usable, evidenced by participants rating Mystery Agent's usability as good.
“Moreover, it makes the system more usable-evidenced by the participants rating Mystery Agent's usability as good.”
Quote in the paperSubstantial claimMay combine two claims.
Study design and conductown dataInternal reliability was excellent for likeability and intelligence and acceptable for trust.
“The internal reliability for likeability and intelligence was at an excellent level, and for trust it was at an acceptable level (summarized in Table 3).”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Interpretationown dataGiving older adults more control over their interaction prepares them for conversational errors.
“Thus, giving them more control over their interaction and preparing them for conversational errors.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductown dataInternal consistency was good for positive affect and acceptable for negative affect.
“The internal consistency for positive afect was at a good level, and for negative afect, it was at an acceptable level.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Study design and conductnone givenAll three researchers have experience in qualitative analysis and a background in HCI.
“All three researchers have experience in qualitative analysis and a background in HCI.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationOlder adults suffer a comparatively high rate of conversational errors, resulting in more confusion on how to progress or recover the conversation in case of a breakdown.
“Further, they sufer a comparatively high rate of conversational errors [38]-resulting in more confusion on how to progress or recover the conversation in the case of a breakdown.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [38] source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationThe qualitative analysis used Thematic Analysis.
“The audio recordings were transcribed and analyzed by two researchers using Thematic Analysis [8].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [8] source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataCodes were discussed over three data sessions until conflicts about interpretation, importance, and relevance were resolved.
“Over three data sessions, the codes were discussed until all conficts of opinion regarding the codes' interpretation, importance, and relevance were resolved.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationown dataAlthough increased control increases cognitive load, it allows users to explore all interaction elements.
“Although this increases the cognitive load on the users, it allows them to explore all interaction elements.”
Quote in the paperSubstantial claimMay combine two claims.
Study design and conductreasoningParticipants were recruited via university email, so all participants were familiar with email and considerably tech-savvy.
“The participants were recruited via university email, so all participants were familiar with email and considerably tech-savvy.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationUnlike searching online health information using the internet, in which users would be able to track where they found the information, the quick and short answer provided by VUIs may be easy for users to grab, but lack opportunities to track the source of information.
“Unlike searching online health information using the internet, in which users would be able to track where they found the information, the quick and short answer provided by VUIs may be easy for users to grab, but lack of opportunities to track the source of information [52].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [52] source
Not checked in the free run.
May combine two claims.
PremisecitationIn a study with 54 participants, Bickmore et al. found that the health information participants' voice assistants shared, if applied in practice, could have resulted in some degree of harm in 29% and potential death in 16% of the participants' health situation instances.
“In a study with 54 participants, Bickmore et al. [7] found that the health information the participants' voice assistants shared, if it had been applied in practice, could have resulted in some degree of harm in 29% and potential death in 16% of the participants' health situation instances.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [7] source
Not checked in the free run.
May combine two claims.
Study design and conductcitationAlthough SUS, Godspeed, and PANAS are popularly used in VUI literature, none of these scales were developed for VUIs, and their validity for VUIs remains limited.
“Although popularly used in VUI literature [57], none of these scales were developed for VUIs, and their validity for VUIs remains limited.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [57] source
Not checked in the free run.
The quote only partly states this claim.
Study design and conductown dataThe Godspeed measures and PANAS used in the study demonstrated acceptable internal consistency, as indicated by Cronbach's alpha values.
“Table 3 : Reliability of the measures used in Godspeed measures and PANAS”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
InterpretationreasoningThis presents a limitation in our study and highlights a major gap in VUI literature.
“This presents a limitation in our study and highlights a major gap in VUI literature.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductnone givenThe lab environment was a limitation which could have increased participant anxiety, and contexts of home use could only be speculated.
“The lab environment was also a limitation which could have increased participant anxiety, and contexts of home use could only be speculated.”
Quote in the paperNot a substantial claimMay combine two claims.
Study design and conductown dataAll participants had a college degree, and nearly all participants were white, which is a major limitation.
“All participants had a college degree, and nearly all participants were white, which is a major limitation.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThe study's findings have implications for design that prioritizes older adults' specific needs and design priorities.
“More broadly, the fndings in this study have design implications for prioritizing older adults' specifc needs and design priorities.”
Quote in the paperNot a substantial claim
The paper relies on this without support.
The 10 older adult participants are representative of the broader older adult population for the study's design conclusions.
“We recruited 10 participants (3 Male, 6 Female, and 1 person who preferred not to answer), ranging in age from 63 to 78 (Mean age=68.1,SD=4.46, see Table 2), from a midwestern U.S. city, to participate in a 90-minute user study using University mailing lists and newsletters.”
The paper relies on this without support.
The research lab setting approximates older adults' home environment for VUI use.
“The study was conducted in a research lab.”
The paper relies on this without support.
A sample of 10 older adults is sufficient to reach thematic saturation for the qualitative findings.
“We recruited 10 participants (3 Male, 6 Female, and 1 person who preferred not to answer), ranging in age from 63 to 78 (Mean age=68.1,SD=4.46, see Table 2), from a midwestern U.S. city, to participate in a 90-minute user study using University mailing lists and newsletters.”
The paper relies on this without support.
Participants' perceptions of credibility, compassion, and control predict long-term use of the VUI.
“However, older adults identifed credibility, compassion, and control as crucial factors infuencing long-term use.”
The paper relies on this without support.
Current versions of popular VUIs like Alexa, Google Assistant, and Siri are not designed to support health-information seeking behaviors.
“The current versions of popular VUIs like Alexa, Google Assistant, and Siri are not designed to support health-information seeking behaviors.”
The paper relies on this without support.
Learning health information is a sensitive and personal experience.
“Learning health information is a sensitive and personal experience.”
The paper relies on this without support.
Health information is important and high-stakes.
“Given the importance and high-stakes nature of health information, the quality and credibility of the information were a key design priority for the older adults sampled here.”
The paper relies on this without support.
Older adults are not aware of all the functionalities VUIs have to offer.
“This might be because older adults are not aware of all the functionalities VUIs have to ofer.”
The paper relies on this without support.
There is a lack of research on how older adults want to learn health information using VUIs from an informal storytelling perspective.
“This study begins to fll two gaps in current research, lack of (1) research on how older adults want to learn health information using VUIs, specifcally from an informal storytelling perspective, and (2) engaging learning solutions focusing on older adults.”
The paper relies on this without support.
There is a lack of engaging learning solutions focusing on older adults.
“This study begins to fll two gaps in current research, lack of (1) research on how older adults want to learn health information using VUIs, specifcally from an informal storytelling perspective, and (2) engaging learning solutions focusing on older adults.”
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Older adults in co-design sessions imagined their ideal VUI for imparting health information to be 'compassionate.'
“Older adults, in co-design sessions, imagined their ideal VUI for imparting health information to be “compassionate” [21, 22].”
From Examining Humanness as a Metaphor to Design Voice User Interfaces (2024) · cites this paper as [22]
Making the repeat feature explicit lets older adults use its benefits.
“By making it explicit, older adults could avail its advantages [18].”
From Using Experience-Based Participatory Approach to Design Interactive Voice User Interfaces for Delivering Physical Activity Programs with Older Adults (2023) · cites this paper as [18]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Mayo Clinic source points to a different reference
MinorThe text attributes its heart-health information to Mayo Clinic reference [42], but entry 42 is an emergency-department study by Lee and colleagues. The Mayo Clinic heart-attack resource appears instead as entry 43.
“Heart health information was drawn from reputable Mayo Clinic resources [42].”
“42. Sang Bum Lee, Jae Hun Oh, Jeong Ho Park, Seung Pill Choi, and Jung Hee Wee. 2018. Diferences in youngest-old, middle-old, and oldest-old patients who visit the emergency department.”
Positive-affect mean disagrees with its component means
MinorThe three reported components contain 3 joy items, 3 interest items, and 4 activation items, accounting for all 10 positive-affect items. Weighting their reported means by those item counts gives 4.102, not the reported overall mean of 4.02; rounding cannot explain the difference.
Reported 4.02 · recomputed 4.102
“The participants strongly experienced positive afect (M=4.02,SD=0.47)”
Cites
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Development and validation of brief measures of positive and negative affect: The PANAS scales.
Watson, D., Clark, L. A., & Tellegen, A. (1988) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.54.6.1063 · Cited by 32,433 · see citing works
S., N. L. (2017) · doi:10.1177/1609406917733847 · Cited by 14,051 · see citing works
Zimmerman, B. J. (2008) · American Educational Research Journal · doi:10.3102/0002831207312909 · Cited by 3,735 · see citing works
Bartneck, C., Kulić, D., Croft, E., & Zoghbi, S. (2009) · International Journal of Social Robotics · doi:10.1007/s12369-008-0001-3 · Cited by 3,193 · see citing works
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Campbell, J. L., Quincy, C., Osserman, J., & Pedersen, O. K. (2013) · Sociological Methods & Research · doi:10.1177/0049124113500475 · Cited by 2,974 · see citing works
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The Thing and I: Understanding the Relationship Between User and Product
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“Older adults seeking health-related information from VUIs is well-documented in VUI literature [9, 31, 38, 52], but no research investigates how older adults would like to learn the health information.”
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“The rationale for developing the demo function was based on previous studies [9, 20, 52] investigating the use of VUIs by older adults, which found that older adults often do not know how to start a conversation with a VUI and what to do during conversational”
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Is Alexa like a computer? A search engine? A friend? A silly child? Yes.
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- Authors
- Desai, S., Lundy, M., & Chin, J.
- Affiliations
- University of Illinois Urbana-Champaign (US)
- Venue
- Proceedings of the 5th International Conference on Conversational User Interfaces
- Publisher
- ACM
- Published
- 2023-07-19
- Pages
- 1-16
- OpenAlex
- W4384520656
- Semantic Scholar
- 8ec803fb81b32bf8d9b1f7cbf7263216bb49b97f
- Cited by
- 25
- References
- 63
- Citations by year
- 2026: 9 · 2025: 7 · 2024: 8 · 2023: 1
- FWCI
- 22.86
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- ACM Conference on Conversational User Interfaces (CUI) (publishedVersion)
- Topics
- Social Sciences › Demography › Technology Use by Older Adults
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Health Sciences › Health Professions › Speech and Hearing › Digital Storytelling and Education
- Keywords
- voice user interface, interactive storytelling, older adults, student self-regulation, mystery game, health information, usability, credibility, compassion, user control, design guidelines, co-design
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Claims read by deepseek-v4.1-flash under definition version 3 (extract-v3) on 2026-10-04.
Classified by jev-1.13-20260917 (gold-guideline-v0.2) on 2026-10-04.
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