Cited by 28Technology Use by Older AdultsInnovative Human-Technology InteractionDigital Storytelling and Education

“A Painless Way to Learn:” Designing an Interactive Storytelling Voice User Interface to Engage Older Adults in Informal Health Information Learning

Open access
Desai, Smit, Lundy, Morgan, Chin, Jessie·2023·Proceedings of the 5th International Conference on Conversational User Interfaces

Abstract

We present “Mystery Agent,” an interactive storytelling voice user interface (VUI) equipped with self-regulated learning strategies to deliver informal health-related learning to older adults through a murder mystery story. We conducted a mixed methods user study with 10 older adults to evaluate Mystery Agent, using usability and perception-based questionnaires, followed by a semi-structured interview and co-design activity to generate design insights and identify design priorities. We found older adults had a positive experience interacting with Mystery Agent and considered storytelling to be an appropriate and engaging way to learn health information. However, older adults identified credibility, compassion, and control as crucial factors influencing long-term use. To address this, we present design guidelines using Mystery Agent as an example to help practitioners and researchers devise novel solutions to address the informal health information learning needs of older adults.

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Crossref · 10.1145/3571884.3597141

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Claims the paper makes

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  • Findingown data

    Older adults had a positive experience when interacting with Mystery Agent.

    “We found older adults had a positive experience interacting with Mystery Agent and considered storytelling to be an appropriate and engaging way to learn health information.”
    Quote in the paperSubstantial claim
    • Rests on an assumption: The 10 older adult participants are representative of the broader older adult population for the study's design conclusions.
    • Rests on an assumption: A sample of 10 older adults is sufficient to reach thematic saturation for the qualitative findings.
  • Findingown data

    Older adults considered storytelling an engaging way to learn health information.

    “We found older adults had a positive experience interacting with Mystery Agent and considered storytelling to be an appropriate and engaging way to learn health information.”
    Quote in the paperSubstantial claim
    • Rests on an assumption: The 10 older adult participants are representative of the broader older adult population for the study's design conclusions.
    • Rests on an assumption: A sample of 10 older adults is sufficient to reach thematic saturation for the qualitative findings.
  • Findingown data

    Older adults identified compassion as a crucial factor influencing long-term use.

    “However, older adults identifed credibility, compassion, and control as crucial factors infuencing long-term use.”
    Quote in the paperSubstantial claim
    • Rests on an assumption: Participants' perceptions of credibility, compassion, and control predict long-term use of the VUI.
  • Findingown data

    Older adults identified credibility as a crucial factor influencing long-term use.

    “However, older adults identifed credibility, compassion, and control as crucial factors infuencing long-term use.”
    Quote in the paperSubstantial claim
    • Rests on an assumption: Participants' perceptions of credibility, compassion, and control predict long-term use of the VUI.
  • Findingown data

    Older adults identified control as a crucial factor influencing long-term use.

    “However, older adults identifed credibility, compassion, and control as crucial factors infuencing long-term use.”
    Quote in the paperSubstantial claim
    • Rests on an assumption: Participants' perceptions of credibility, compassion, and control predict long-term use of the VUI.
  • May combine two claims. 48
  • Classified as probably not a substantial claim. 39
  • The quote only partly states this claim. 2
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    Findingown data

    Nearly all participants successfully used the various functions of Mystery Agent and found them useful.

    “Nearly all the participants successfully used the various functions of Mystery Agent and found them useful.”
    Quote in the paperSubstantial claim
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    Findingown data

    Some participants oscillated between pronouns.

    “Some participants oscillated between pronouns.”
    Quote in the paperNot a substantial claim
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    Findingown data

    Some participants found the speed of information and instructions too fast, while a few found them too slow.

    “For example, some participants found the speed of information and instructions too fast, while a few participants found the information and instructions too slow.”
    Quote in the paperNot a substantial claim
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    Findingown data

    Some participants mentioned the VUI's accessibility when they cannot read for long periods without irritating their eyes, or as a listening option when they'd like to take their eyes away from a computer screen.

    “Some participants mentioned the VUI's accessibility when they cannot read for long periods of time without irritating their eyes [P9], or accessible as a listening option when they'd like to take their eyes away from an often-used computer screen [P1].”
    Quote in the paperSubstantial claim
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    Findingown data

    A few participants expressed that prioritizing empathy and focusing on user input would make an agent feel more trustworthy and compassionate.

    “A few participants expressed that prioritizing empathy and focusing on user input would make an agent feel more trustworthy and compassionate [P1, P2].”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Some participants considered their interactions with the VUI as a strong starting point or gateway to further health information-seeking techniques like searching online, and some imagined the agent sharing further resources to encourage further health information seeking beyond the VUI interaction.

    “Some participants also considered their interactions with the VUI as a strong starting point or gateway to further health informationseeking techniques like searching online, and some participants imagined the agent sharing further resources to encourage further health information seeking beyond the VUI interaction.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    A few participants imagined a social approach, where they would work together with their relatives and romantic partners.

    “A few participants also imagined a social approach, where they would work together with their relatives [P8] and romantic partners [P10].”
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    Findingown data

    To establish trust, some participants discussed a potential strategy in co-design to share a disclaimer at the beginning of the agent interaction that shares when, where, by whom, and with what expertise the health information is being drawn.

    “To establish trust, some participants discussed a potential strategy in co-design to share a disclaimer at the beginning of the agent interaction that shares when, where, by whom, and with what expertise the health information is being drawn.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Findingown data

    In imagined at-home interactions, interaction time ranged from an hour and a half to 15-minute sessions, unless the story is too compelling and they want to spend longer.

    “In their imagined at-home interactions with Mystery Agent, interaction time ranged from hour and a half [P1] to 15-minute sessions, unless the story is too compelling, and they want to spend longer [P7]”
    Quote in the paperNot a substantial claim
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    Findingown data

    Most participants were neutral towards the amount of feedback and encouragement from Mystery Agent, while a few found it very positive, and a few would have preferred not to have it at all.

    “Most participants were neutral towards the amount of feedback and encouragement from Mystery Agent, while a few found it very positive, and a few would have preferred not to have it at all.”
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  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    An important personalization feature mentioned by a few participants was to have options based on the user's familiarity with medical terminology.

    “An important personalization feature mentioned by a few participants was to have options based on the user's familiarity with medical terminology [P8, P9].”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    For one participant, establishing credibility was also part of creating a trustworthy persona for the agent.

    “For one participant, establishing credibility was also part of creating a trustworthy persona for the agent.”
    Quote in the paperNot a substantial claim
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    Findingown data

    Many participant comments were intimately related to anxieties about loss of memory with aging and feeling judged.

    “Many of these participant comments were intimately related to anxieties about loss of memory with aging and feeling judged.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    Participants hypothesized diverse approaches to interacting with Mystery Agent at home, from a casual approach while multi-tasking to a focused approach while sitting down and concentrating.

    “Participants hypothesized diverse approaches to interacting with Mystery Agent at home, from a casual approach to interacting while multi-tasking around the house [P7] to a focused approach while sitting down and concentrating on the session.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Participants mentioned the auditory medium's accessibility when they are tired or fatigued or when their dexterity becomes limited, making using GUIs and keyboards more difficult.

    “Participants mentioned the auditory medium's accessibility when they are tired or fatigued [P6] or when their dexterity becomes limited, making using GUIs and keyboards more difcult [P2].”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    Other strategies for developing compassion in an imagined VUI design included having a caring agent persona with extended back-and-forth interactions and personable statements beyond disseminating only health facts.

    “Other strategies for developing compassion in an imagined VUI design included having a caring agent persona with extended backand-forth interactions and personable statements beyond disseminating only health facts.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    One participant perceived the VUI to be like a tour guide, emphasizing the story's movement through settings and even pace.

    “Another participant perceived the VUI to be like a tour guide [P5], emphasizing the story's movement through settings and story progression at an even pace.”
    Quote in the paperNot a substantial claim
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    Findingown data

    All participants emphasized the importance of health information and found health information to be an appropriate topic for learning via interaction with an interactive storytelling VUI, but some shared caveats such as requiring trustworthiness, timeliness, and accuracy.

    “All participants emphasized the importance of health information and found health information to be an appropriate topic for learning via interaction with an interactive storytelling VUI-but some participants shared caveats such as requiring trustworthiness, timeliness [P5], and accuracy.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S1 (asserted), S3 (load-bearing). May combine two claims.

    Findingown data

    Priorities for this disclaimer included using a well-known and respected source like the Mayo Clinic, mentioning the specific studies information is drawn from, including a date to establish how current the information is, and offering references for further information gathering.

    “Priorities for this disclaimer included using a well-known and respected source like the Mayo Clinic [P2, P3], mentioning the specifc studies information is drawn from [P3], including a date to establish how current the information is [P5], and ofering references for further information gathering [P5].”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    While one participant would have preferred not to have the story interrupted, most found the back-and-forth interactions more fun and engaging, and a few considered the interaction a game or puzzle.

    “While one participant would have preferred not to have the story interrupted [P4], most found the back-and-forth interactions more fun and engaging [P8], and a few considered the interaction a game [P3] or puzzle [P7, P10].”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Participants had diverse ideas of what voice they would prefer for Mystery Agent (gender, nationality, friendliness), what the agent's speech cadence and speed should be, and even desired options for different story genres.

    “Participants also had diverse ideas of what voice they would prefer for Mystery Agent (gender, nationality, friendliness), what the agent's speech cadence and speed should be, and even desiring options for diferent story genres.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    One participant described how an interactive storytelling VUI could make learning more accessible to users who are home-bound, have diverse levels of formal education, or are currently under or unemployed in their home environments.

    “Last, one participant described how an interactive storytelling VUI could make learning more accessible to users who are home-bound, have diverse levels of formal education, or are currently under or unemployed in their home environments.”
    Quote in the paperNot a substantial claim
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    Findingown data

    While all participants thought the questions kept them more attentive, a few wanted more questions, and a few would have preferred fewer questions or moving the questions to the end.

    “While all participants thought the questions kept them more attentive, a few wanted more questions, and a few would have preferred fewer questions or moving the questions to the end.”
    Quote in the paperNot a substantial claim
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    Findingown data

    Anticipation of the questions caused all participants to pay more attention to the storytelling, with one participant becoming curious and looking forward to the questions.

    “Anticipation of the questions caused all of the participants to pay more attention to the storytelling, with one participant becoming curious and looking forward to the questions [P10].”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Findingown data

    Participants that imagined a focused approach included actions like taking notes during interactions and treating Mystery Agent like a puzzle, sitting at their kitchen table with pen and paper.

    “Participants that imagined a focused approach included actions like taking notes during interactions [P2, P3, P6, P10] and treating Mystery Agent like a puzzle [P10], sitting at their kitchen table with pen and paper [P10].”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Most participants considered learning health information to be anxiety-inducing and therefore prioritized a calming, patient voice for the VUI.

    “Most participants considered learning health information to be anxiety-inducing and therefore prioritized a calming, patient voice for the VUI.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    Most participants specifically mentioned that the story session was fun and that the story itself helped hold their attention.

    “Most of the participants specifcally mentioned that the story session was fun and that the story itself helped hold their attention, with a few participants enjoying the puzzle-like [P3] or game-like [P7] aspect of listening for clues.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    The interactive design was perceived as accessible for neurodiverse users unrelated to aging, with one participant sharing it was accessible and helpful for users with ADHD.

    “The interactive design was also perceived as accessible for neurodiverse users unrelated to aging.One participant shared how the experience with checkpoints and section-related questions was accessible and helpful for users with attention defcit/hyperactivity disorder (ADHD).”
    Quote in the paperNot a substantial claim
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    Findingown data

    Nearly all participants were able to easily imagine using Mystery Agent in their own homes, though one participant had privacy reservations.

    “Nearly all participants were able to easily imagine using Mystery Agent in their own homes, though one participant had privacy reservations.”
    Quote in the paperNot a substantial claim
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    Findingown data

    Another participant described how having increased control options could also broaden accessibility for hearing loss.

    “Another participant described how having these increased control options could also broaden accessibility for hearing loss [P4].”
    Quote in the paperNot a substantial claim
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    Findingown data

    A few participants desired a better balance between story and health information or more integration of health details throughout the story.

    “In contrast, a few others wanted to see a greater balance of story and health information [P10] or greater integrations of the health details throughout the story session [P2].”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim. May combine two claims.

    Findingnone given

    Among these older adults, credibility was defined as recent information, information drawn from peer-reviewed research studies, and well-known and established sources, like the Mayo Clinic or NIH.

    “Among these older adults, credibility was defned as recent information, information drawn from peer-reviewed research studies, and well-known and established sources, like the Mayo Clinic or NIH.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    A few participants mentioned they would enjoy different interactive storytelling genres such as historical fiction and travelogues.

    “A few participants also discussed how they would enjoy diferent interactive storytelling genres like historical fction [P4] and travelogues [P5]”
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    Findingown data

    The sense of compassion, some participants shared, is especially important when asking users to discuss sometimes anxiety-inducing health topics.

    “The sense of compassion, some participants shared, is especially important when asking users to discuss sometimes anxiety-inducing health topics.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Findingown data

    A few participants indicated that they would like to be introduced to health information with Mystery Agent but would also like references on how and where they could learn about the topic more.

    “Further, a few participants indicated that they would like to be introduced to health information with Mystery Agent but would also like references on how and where they could learn about the topic more.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    Participants characterized Mystery Agent as soothing, professional, non-judgmental, and affirming.

    “Participants also described Mystery Agent as soothing [P1], professional and non-judgmental [P10], and afrming [P7].”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    The repetitive nature of the instructions was helpful and necessary to feel confident using the VUI for some, and unnecessary and even condescending for a few.

    “The repetitive nature of the instructions was helpful and necessary to feel confdent using the VUI for some, and unnecessary and even condescending for a few.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingown data

    Other participants described the storytelling learning experience as likeable, refreshing, engaging, enjoyable, novel, neat, cool, or unexpected.

    “Similarly, other participants described their experience learning via storytelling as likeable and refreshing [P10], the listening experience engaging and enjoyable [P1], and the approach novel [P10], neat [P8], cool [P2], or unexpected [P7].”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Premisecitation

    Prior VUI learning studies are limited to second-language learning or STEM learning, and the resulting voice-based learning agents are built for younger adults or children.

    “However, these studies are limited to second-language learning [16,23] or STEM learning [22,36], and the resulting voice-based learning agents are built for younger adults or children.”
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    Study design and conductcitation

    The System Usability Scale has face validity for VUIs and face and construct validity for a specific use scenario.

    “For VUIs, SUS has been successfully tested for face validity [28], and face and construct validity for a specifc use scenario [10].”
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    Premisecitation

    Interactive fiction is a highly engaging informal learning medium that incorporates story and user interaction.

    “These choices are drawn from interactive fction [45], another highly engaging informal learning medium that incorporates story and user interaction [30].”
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    Premisecitation

    Older adults tend to be more verbose than younger adults in speaking style and often take longer to respond.

    “Older adults tend to be more verbose than younger adults in their speaking style and often take longer to respond [18], leading to interruptions [9] and high error rates [38].”
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    Premisecitation

    Older adults are at risk for low health literacy and have more difficulties finding, understanding, and using health information.

    “Despite the high interest and need for health information seeking, older adults are at risk for low health literacy [27,39] and have more difculties fnding, understanding, and using health information [46].”
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    Premisecitation

    In scenario-based interviews with 35 older adults, participants had difficulties formulating complex queries and often did not find the information they sought.

    “Brewer et al. [9]-in scenario-based interviews with 35 older adults-found that participants had difculties formulating complex queries and often did not fnd the information they sought.”
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    Premisecitation

    Older adults are often unfamiliar with how to initiate a conversation with voice user interfaces and what to do during a conversational breakdown.

    “Additionally, older adults are often unfamiliar with how to initiate a conversation with VUIs [38,51] and what to do during a conversational breakdown.”
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    Premisecitation

    Older adults often do not know how to start a conversation with a VUI and what to do during conversational failure.

    “The rationale for developing the demo function was based on previous studies [9,20,52] investigating the use of VUIs by older adults, which found that older adults often do not know how to start a conversation with a VUI and what to do during conversational failure.”
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    Premisecitation

    There are no item dependencies between likeability, intelligence, and trust in Godspeed measures.

    “Here, it is important to note that there are no item dependencies between likeability, intelligence, and trust in Godspeed measures.”
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    Study design and conductcitation

    The Godspeed questionnaire has been successfully modified to accommodate VUIs in previous studies.

    “This questionnaire from robotics research has been successfully modifed to accommodate VUIs in previous studies (e.g., [24,57]).”
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    Premisecitation

    In previous studies with text-based pedagogical agents, self-regulated learning strategies such as scaffolding building, self-explanation, self-assessment, and motivation have been used.

    “In previous studies [2,29] with text-based pedagogical agents (e.g., MetaTutor), SRL strategies like scafolding building, self-explanation, self-assessment, and motivations have been used.”
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    Premisenone given

    Repeat is a common feature of VUI interactions but is often not used because users are not informed of its affordance.

    “Although repeat is a common feature of interactions with VUIs, often it is not used because users are not signifed of its afordance.”
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    Premisenone given

    Older adults' health information-seeking behavior has transferred to information-seeking activities with voice user interfaces.

    “Current literature in HCI suggests that older adults' health information-seeking behavior has also transferred to information-seeking activities with VUIs.”
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    Premisecitation

    Auditory storytelling is a foundational medium of human culture.

    “Auditory storytelling is a foundational medium of human culture [43] and has been found to be more cognitively and emotionally engaging than text and even visual stories [54].”
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    Study design and conductown data

    The quantitative result of positive affect is corroborated by the qualitative analysis of participants' impressions.

    “This result is corroborated by our qualitative analysis of participants' impressions.”
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    Interpretationreasoning

    The variability in intentions to continue using Mystery Agent could be because a few participants considered themselves nonauditory learners, and some indicated they would use it on their own terms, not frequently or daily.

    “This could be because a few participants considered themselves nonauditory learners, and some indicated that they would use Mystery Agent on their own terms, not frequently or on a day-to-day basis.”
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    Study design and conductcitation

    The qualitative analysis used Nowell et al.'s recommendations to meet trustworthiness criteria.

    “We used Nowell et al. 's [48] recommendations to meet the trustworthiness criteria.”
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    Study design and conductnone given

    A third researcher reviewed the codes to develop the final codes.

    “A third researcher reviewed the codes to develop the fnal codes.”
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    Interpretationown data

    Mystery Agent offered a low entry point and a comparatively less steep learning curve, since nearly all participants were not frequent VUI users and a few were first-time users.

    “These ratings also refect that Mystery Agent ofered a low entry point and presented a comparatively less steep learning curve since nearly all the participants were not frequent users of VUIs, with a few participants indicating that this was their frst time using any VUI.”
    Quote in the paperNot a substantial claim
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    Premisecitation

    This is consistent with the broader field of 'sociophonetics', which treats voice as an important design element.

    “This is consistent with the broader feld of 'sociophonetics' [61], which treats voice as an important design element.”
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    Study design and conductnone given

    Two researchers individually familiarized themselves with the primary data using reflexive journaling over two weeks.

    “Two researchers individually familiarized themselves with the primary data using refexive journaling over two weeks.”
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    Interpretationown data

    Giving older adults more control makes the system more usable, evidenced by participants rating Mystery Agent's usability as good.

    “Moreover, it makes the system more usable-evidenced by the participants rating Mystery Agent's usability as good.”
    Quote in the paperSubstantial claim
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    Study design and conductown data

    Internal reliability was excellent for likeability and intelligence and acceptable for trust.

    “The internal reliability for likeability and intelligence was at an excellent level, and for trust it was at an acceptable level (summarized in Table 3).”
    Quote in the paperNot a substantial claim
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    Interpretationown data

    Giving older adults more control over their interaction prepares them for conversational errors.

    “Thus, giving them more control over their interaction and preparing them for conversational errors.”
    Quote in the paperSubstantial claim
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    Study design and conductown data

    Internal consistency was good for positive affect and acceptable for negative affect.

    “The internal consistency for positive afect was at a good level, and for negative afect, it was at an acceptable level.”
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    Study design and conductnone given

    All three researchers have experience in qualitative analysis and a background in HCI.

    “All three researchers have experience in qualitative analysis and a background in HCI.”
    Quote in the paperNot a substantial claim
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    Premisecitation

    Older adults suffer a comparatively high rate of conversational errors, resulting in more confusion on how to progress or recover the conversation in case of a breakdown.

    “Further, they sufer a comparatively high rate of conversational errors [38]-resulting in more confusion on how to progress or recover the conversation in the case of a breakdown.”
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    Study design and conductcitation

    The qualitative analysis used Thematic Analysis.

    “The audio recordings were transcribed and analyzed by two researchers using Thematic Analysis [8].”
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  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductown data

    Codes were discussed over three data sessions until conflicts about interpretation, importance, and relevance were resolved.

    “Over three data sessions, the codes were discussed until all conficts of opinion regarding the codes' interpretation, importance, and relevance were resolved.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Interpretationown data

    Although increased control increases cognitive load, it allows users to explore all interaction elements.

    “Although this increases the cognitive load on the users, it allows them to explore all interaction elements.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Study design and conductreasoning

    Participants were recruited via university email, so all participants were familiar with email and considerably tech-savvy.

    “The participants were recruited via university email, so all participants were familiar with email and considerably tech-savvy.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Premisecitation

    Unlike searching online health information using the internet, in which users would be able to track where they found the information, the quick and short answer provided by VUIs may be easy for users to grab, but lack opportunities to track the source of information.

    “Unlike searching online health information using the internet, in which users would be able to track where they found the information, the quick and short answer provided by VUIs may be easy for users to grab, but lack of opportunities to track the source of information [52].”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites [52] source

      Not checked in the free run.

  • May combine two claims.

    Premisecitation

    In a study with 54 participants, Bickmore et al. found that the health information participants' voice assistants shared, if applied in practice, could have resulted in some degree of harm in 29% and potential death in 16% of the participants' health situation instances.

    “In a study with 54 participants, Bickmore et al. [7] found that the health information the participants' voice assistants shared, if it had been applied in practice, could have resulted in some degree of harm in 29% and potential death in 16% of the participants' health situation instances.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites [7] source

      Not checked in the free run.

  • May combine two claims.

    Study design and conductcitation

    Although SUS, Godspeed, and PANAS are popularly used in VUI literature, none of these scales were developed for VUIs, and their validity for VUIs remains limited.

    “Although popularly used in VUI literature [57], none of these scales were developed for VUIs, and their validity for VUIs remains limited.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [57] source

      Not checked in the free run.

  • The quote only partly states this claim.

    Study design and conductown data

    The Godspeed measures and PANAS used in the study demonstrated acceptable internal consistency, as indicated by Cronbach's alpha values.

    “Table 3 : Reliability of the measures used in Godspeed measures and PANAS”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Interpretationreasoning

    This presents a limitation in our study and highlights a major gap in VUI literature.

    “This presents a limitation in our study and highlights a major gap in VUI literature.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Study design and conductnone given

    The lab environment was a limitation which could have increased participant anxiety, and contexts of home use could only be speculated.

    “The lab environment was also a limitation which could have increased participant anxiety, and contexts of home use could only be speculated.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Study design and conductown data

    All participants had a college degree, and nearly all participants were white, which is a major limitation.

    “All participants had a college degree, and nearly all participants were white, which is a major limitation.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable).

    Interpretationreasoning

    The study's findings have implications for design that prioritizes older adults' specific needs and design priorities.

    “More broadly, the fndings in this study have design implications for prioritizing older adults' specifc needs and design priorities.”
    Quote in the paperNot a substantial claim
77 of 77
  • The paper relies on this without support.

    The 10 older adult participants are representative of the broader older adult population for the study's design conclusions.

    “We recruited 10 participants (3 Male, 6 Female, and 1 person who preferred not to answer), ranging in age from 63 to 78 (Mean age=68.1,SD=4.46, see Table 2), from a midwestern U.S. city, to participate in a 90-minute user study using University mailing lists and newsletters.”
  • The paper relies on this without support.

    The research lab setting approximates older adults' home environment for VUI use.

    “The study was conducted in a research lab.”
  • The paper relies on this without support.

    A sample of 10 older adults is sufficient to reach thematic saturation for the qualitative findings.

    “We recruited 10 participants (3 Male, 6 Female, and 1 person who preferred not to answer), ranging in age from 63 to 78 (Mean age=68.1,SD=4.46, see Table 2), from a midwestern U.S. city, to participate in a 90-minute user study using University mailing lists and newsletters.”
  • The paper relies on this without support.

    Participants' perceptions of credibility, compassion, and control predict long-term use of the VUI.

    “However, older adults identifed credibility, compassion, and control as crucial factors infuencing long-term use.”
  • The paper relies on this without support.

    Current versions of popular VUIs like Alexa, Google Assistant, and Siri are not designed to support health-information seeking behaviors.

    “The current versions of popular VUIs like Alexa, Google Assistant, and Siri are not designed to support health-information seeking behaviors.”
  • The paper relies on this without support.

    Learning health information is a sensitive and personal experience.

    “Learning health information is a sensitive and personal experience.”
  • The paper relies on this without support.

    Health information is important and high-stakes.

    “Given the importance and high-stakes nature of health information, the quality and credibility of the information were a key design priority for the older adults sampled here.”
  • The paper relies on this without support.

    Older adults are not aware of all the functionalities VUIs have to offer.

    “This might be because older adults are not aware of all the functionalities VUIs have to ofer.”
  • The paper relies on this without support.

    There is a lack of research on how older adults want to learn health information using VUIs from an informal storytelling perspective.

    “This study begins to fll two gaps in current research, lack of (1) research on how older adults want to learn health information using VUIs, specifcally from an informal storytelling perspective, and (2) engaging learning solutions focusing on older adults.”
  • The paper relies on this without support.

    There is a lack of engaging learning solutions focusing on older adults.

    “This study begins to fll two gaps in current research, lack of (1) research on how older adults want to learn health information using VUIs, specifcally from an informal storytelling perspective, and (2) engaging learning solutions focusing on older adults.”
10 of 10

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

Each contradiction between two passages listed here was confirmed by an independent check.

  • Mayo Clinic source points to a different reference

    Minor

    The text attributes its heart-health information to Mayo Clinic reference [42], but entry 42 is an emergency-department study by Lee and colleagues. The Mayo Clinic heart-attack resource appears instead as entry 43.

  • Positive-affect mean disagrees with its component means

    Minor

    The three reported components contain 3 joy items, 3 interest items, and 4 activation items, accounting for all 10 positive-affect items. Weighting their reported means by those item counts gives 4.102, not the reported overall mean of 4.02; rounding cannot explain the difference.

    Reported 4.02 · recomputed 4.102

2 of 2

Cites

Flagged first, then by citations

Research works printed but not linked: 3

  1. 10.1093/geronb · DOI
  2. Mayo Clinic. Heart attack - Symptoms and causes. Mayo Clinic. Retrieved October 12, 2022 from https://www.mayoclinic.org/diseases-conditions/heart-attack/symptoms-causes/syc-20373106
  3. Barry J. Zimmerman and Dale H. Schunk. 2008. Motivation: An essential dimension of self-regulated learning. In Motivation and self-regulated learning: Theory, research, and applications. Lawrence Erlbaum Associates Publishers, Mahwah, NJ, US, 1–30.

Cited by

Sorted by citations

Authors
Desai, S., Lundy, M., & Chin, J.
Affiliations
University of Illinois Urbana-Champaign (US)
Venue
Proceedings of the 5th International Conference on Conversational User Interfaces
Publisher
ACM
Published
2023-07-19
Pages
1-16
OpenAlex
W4384520656
Cited by
25
References
63
Citations by year
2026: 9 · 2025: 7 · 2024: 8 · 2023: 1
FWCI
22.86
Type
conference paper
Language
en
Open access
Locations
ACM Conference on Conversational User Interfaces (CUI) (publishedVersion)
Topics
  • Social Sciences › Demography › Technology Use by Older Adults
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Health Sciences › Health Professions › Speech and Hearing › Digital Storytelling and Education
Keywords
voice user interface, interactive storytelling, older adults, student self-regulation, mystery game, health information, usability, credibility, compassion, user control, design guidelines, co-design

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Claims read by deepseek-v4.1-flash under definition version 3 (extract-v3) on 2026-10-04.

Classified by jev-1.13-20260917 (gold-guideline-v0.2) on 2026-10-04.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

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