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Cited by 5

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety

Ferreira, Marta, Pinha, Ana, Fonseca, Micaela, Lopes, Phil·2023·Proceedings of the 18th International Conference on the Foundations of Digital Games

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Research works printed but not linked: 33

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  15. C. Kothe, D. Medine, C. Boulay, and Grivich M.and Stenner T.2012. (2012) Lab Streaming Layer (LSL)-A software framework for synchronizing a large array of data collection and stimulation devices. The Swartz Center for Computational Neuroscience Software.Available online: https://code. google. com/archive/p/labstreaminglayer/(accessed on 15 April 2022). https://code. google. com/archive/p/labstreaminglayer/
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Metadata

Authors
Ferreira, M., Pinha, A., Fonseca, M., & Lopes, P.
Venue
Proceedings of the 18th International Conference on the Foundations of Digital Games
Publisher
ACM
Published
2023-04-12
Pages
1-11
Cited by
5
References
1
Funders
  • Hei-Lab R&D Unit (UIDB/05380/2020)
  • Project PlayersAll : media agency and empowerment (EXPL/COM-OUT/0882/2021)

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CoChat. (2026). Citation check: Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety. https://app.cochat.ai/papers/10.1145/3582437.3582482
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Ferreira, M., Pinha, A., Fonseca, M., & Lopes, P. (2023). Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety. Proceedings of the 18th International Conference on the Foundations of Digital Games. https://doi.org/10.1145/3582437.3582482

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.