Can crowdsourcing platforms be useful for educational research?
Open accessAbstract
A growing number of social science researchers, including educational researchers, have turned to online crowdsourcing platforms such as Prolific and MTurk for their experiments. However, there is a lack of research investigating the quality of data generated by online subjects and how they compare with traditional subject pools of college students in studies that involve cognitively demanding tasks. Using an interactive problem-solving task embedded in an educational simulation, we compare the task engagement and performance based on the interaction log data of college students recruited from Prolific to those from an introductory physics course. Results show that Prolific participants performed on par with participants from the physics class in obtaining the correct solutions. Furthermore, the physics course students who submitted incorrect answers were more likely than Prolific participants to make rushed cursory attempts to solve the problem. These results suggest that with thoughtful study design and advanced learning analytics and data mining techniques, crowdsourcing platforms can be a viable tool for conducting research on teaching and learning in higher education.
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Prolific participants outperform MTurk participants in educational problem-solving tasks that require sustained effort and deliberate engagement.
“They also outperform MTurk participants in educational problem-solving tasks that require sustained effort and deliberate engagement (Wang et al., 2024).”
From Testing the testing effect on prolific: when retrieval practice fails to boost learning (2026) · cites this paper as Wang et al., 2024
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- Authors
- Wang, K. D., Chen, Z., & Wieman, C.
- Affiliations
- Stanford University (US)
- University of Central Florida (US)
- Venue
- Proceedings of the 14th Learning Analytics and Knowledge Conference
- Publisher
- ACM
- Published
- 2024-03-18
- Pages
- 416-425
- OpenAlex
- W4392484199
- Cited by
- 9
- References
- 35
- Citations by year
- 2026: 3 · 2025: 4 · 2024: 2
- FWCI
- 3.95
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- International Conference on Learning Analytics and Knowledge (LAK) (publishedVersion, cc-by-nc-nd)
- Funders
- NSF (DUE-1845436)
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Mobile Crowdsensing and Crowdsourcing
- Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- crowdsourcing platforms, Prolific, Amazon Mechanical Turk, data quality, task engagement, problem-solving performance, educational simulation, interaction logs, learning analytics, university students, physics education, participant recruitment
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