Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms
Tyack, April, Mekler, Elisa D.·2024·ACM Transactions on Computer-Human Interaction
DOI 10.1145/3673230
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- Self-Transforming Controllers for Virtual Reality First Person ShootersAndrey Krekhov, Katharina Emmerich, Philipp Bergmann, Sebastian Cmentowski, Jens Krüger · 2017 · Annual Symposium on Computer-Human Interaction in Play
- Predicting moral attitudes and antisocial behavior in young team sport athletes: A self‐determination theory perspectiveLuca Mallia, Fabio Lucidi, Arnaldo Zelli, Andrea Chirico, Martin S. Hagger · 2019 · Journal of Applied Social Psychology
- Predicting Game Difficulty and Churn Without PlayersRoohi, Shaghayegh, Relas, Asko, Takatalo, Jari, Heiskanen, Henri, Hämäläinen, Perttu · 2020 · Proceedings of the Annual Symposium on Computer-Human Interaction in Play
- Motivational characteristics of Turkish MMORPG playersMuhterem Dindar, Yavuz Akbulut · 2014 · Computers in Human Behavior
- Waiting to play: The labour of background gamesBrendan Keogh, Ingrid Richardson · 2017 · European Journal of Cultural Studies
- Effects of Local Latency on Game Pointing Devices and Game Pointing TasksMichael Long, Carl A. Gutwin · 2019 · CHI Conference on Human Factors in Computing Systems
- Movement Empowerment in a Multiplayer Mixed-Reality Trampoline GameLauri Lehtonen, Maximus Kaos, Raine Kajastila, Leo Holsti, Janne Karsisto, Sami Pekkola, Joni Vähämäki, Lassi Vapaakallio, Perttu Hämäläinen · 2019 · Annual Symposium on Computer-Human Interaction in Play
- Scaffolding Player Location Awareness through Audio Cues in First-Person ShootersColby Johanson, Regan Lee Mandryk · 2016 · CHI Conference on Human Factors in Computing Systems
- Mobile gamer's epistemic curiosity affecting continuous play intention. Focused on players' switching costs and epistemic curiosityYoung-Berm Kim, Sang-Ho Lee · 2017 · Computers in Human Behavior
- The Reality of Reality-Based InteractionAudrey Girouard, Orit Shaer, Erin Solovey, G. Michael Poor, Robert J.K Jacob · 2019 · ACM Transactions on Computer-Human Interaction
- Computer games as distraction from PAIN: Effects of hardware and difficulty on pain tolerance and subjective IMMERSIONStephen H. Fairclough, Kellyann Stamp, Chelsea Dobbins, Helen M Poole · 2020 · International Journal of Human-Computer Studies
- Turning Your Book into a GameJingya Li, Erik D. van der Spek, Jun Hu, Loe M. G. Feijs · 2019 · Annual Symposium on Computer-Human Interaction in Play
- How relevant is an expert evaluation of user experience based on a psychological needs-driven approach?Carine Lallemand, Vincent Koenig, Guillaume Gronier · 2014 · Nordic Conference on Human-Computer Interaction
- How to Measure the Game Experience?Florian Brühlmann, Gian-Marco Schmid · 2015
- Understanding Gaming Perceptions and Experiences in a Women's College CommunityOrit Shaer, Lauren Westendorf, Nicholas A. Knouf, Claudia Pederson · 2017 · CHI Conference on Human Factors in Computing Systems
- “I can’t wait for the next episode!” Investigating the motivational pull of television dramas through the lens of self-determination theory.Paul J. C. Adachi, Richard M. Ryan, Jonathan Frye, Dayne McClurg, C. Scott Rigby · 2017 · Motivation Science
- The Basic Psychological Need Satisfaction and Frustration Scales probably do not validly measure need frustration.Brett A. Murphy, Ashley L. Watts, Zachary G. Baker, Brian Paul Don, Tatum A. Jolink, Sara B. Algoe · 2022 · Psychological Assessment
- Misrepresentation of Health Research in Exertion Games LiteratureJoe Marshall, Conor Linehan · 2017 · CHI Conference on Human Factors in Computing Systems
- Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictionsSelen Türkay, Allan Lin, Daniel M. Johnson, Jessica Formosa · 2022 · Behaviour and Information Technology
- The Mimesis EffectIgnacio X. Domínguez, Rogelio Enrique Cardona-Rivera, James K. Vance, David L. Roberts · 2016 · CHI Conference on Human Factors in Computing Systems
- A Survey of the Trajectories Conceptual FrameworkRaphael Velt, Steve Benford, Stuart Reeves · 2017 · CHI Conference on Human Factors in Computing Systems
- Virtual Objects in the Physical WorldLev Poretski, Ofer Arazy, Joel Lanir, Shalev Shahar, Oded Nov · 2019 · CHI Conference on Human Factors in Computing Systems
- Self-determination trajectories at work: A growth mixture analysisClaude Fernet, Alexandre J. S. Morin, Stéphanie Austin, Marylène Gagné, David Litalien, Mélanie Lavoie‐Tremblay, Jacques Forest · 2020 · Journal of Vocational Behavior
- Playing with Streakiness in Online GamesYubo Kou, Yao Li, Xinning Gui, Eli Suzuki-Gill · 2018 · CHI Conference on Human Factors in Computing Systems
- Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-RegulationAnke Verena Reinschluessel, Regan Lee Mandryk · 2016 · Annual Symposium on Computer-Human Interaction in Play
- The Influence of Virtual Agents on Player Experience and PerformanceKatharina Emmerich, Maic Masuch · 2016 · Annual Symposium on Computer-Human Interaction in Play
- Let Me Be ImplicitSusanne Poeller, Max Valentin Birk, Nicola Baumann, Regan Lee Mandryk · 2018 · CHI Conference on Human Factors in Computing Systems
- "Enable or Disable Gamification?"Pascal Lessel, Maximilian Altmeyer, Lea Verena Schmeer, Antonio Krüger · 2019 · CHI Conference on Human Factors in Computing Systems
- Cooperative Game Play with Avatars and AgentsDaniel M. Johnson, Peta A. Wyeth, Madison Clark, Christopher N. Watling · 2015 · CHI Conference on Human Factors in Computing Systems
- Why is This Happening to Me?Ansgar E. Depping, Regan Lee Mandryk · 2017 · CHI Conference on Human Factors in Computing Systems
- Brain training with the body in mind: Towards gamified approach-avoidance training using virtual realityNaomi Kakoschke, Rowan Page, Barbora Vozarova de Courten, Antonio Verdejo‐García, Jon McCormack · 2021 · International Journal of Human-Computer Studies
- The social implications of casual online gaming: Examining the effects of competitive setting and performance outcome on player perceptionsRory McGloin, Kyle S. Hull, John L. Christensen · 2016 · Computers in Human Behavior
- The enjoyment of shooting games: Exploring the role of perceived realismRowan Daneels, Steven Malliet, Joyce Koeman, Wannes Ribbens · 2018 · Computers in Human Behavior
- "The Small Decisions Are What Makes it Interesting"April Tyack, Peta A. Wyeth · 2021 · Proceedings of the ACM on Human-Computer Interaction