Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms

Tyack, April, Mekler, Elisa D.·2024·ACM Transactions on Computer-Human Interaction

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  153. The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games
    Max Valentin Birk, Benjamin Buttlar, Jason T. Bowey, Susanne Poeller, Shelby C. Thomson, Nicola Baumann, Regan Lee Mandryk · 2016 · CHI Conference on Human Factors in Computing Systems
  154. Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience
    Michael Long, Carl A. Gutwin · 2018 · Annual Symposium on Computer-Human Interaction in Play
  155. Power-Ups in Digital Games
    Alena Denisova, Eliott Cook · 2019 · Annual Symposium on Computer-Human Interaction in Play
  156. Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools
    Jennifer R. Whitson · 2017 · New Media & Society
  157. Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors
    Felix Reer, Nicole C. Krämer · 2018 · Computers in Human Behavior
  158. The greatest battle is within ourselves: An experiment on the effects of competition alone on task performance
    Richard N. Landers, Andrew B. Collmus, Hayden Williams · 2018 · International Journal of Human-Computer Studies
  159. The ‘desk-chair countryside’: Affect, authenticity and the rural idyll in a farming computer game
    Lee‐Ann Sutherland · 2020 · Journal of Rural Studies
  160. The Effects of a Self-Similar Avatar Voice in Educational Games
    Dominic Kao, Rabindra Ratan, Christos Mousas, Alejandra J. Magana · 2021 · Proceedings of the ACM on Human-Computer Interaction
  161. Exploring the Weak Association between Flow Experience and Performance in Virtual Environments
    Yulong Bian, Chenglei Yang, Chao Zhou, Juan Liu, Wei Gai, Xiangxu Meng, Feng Tian, Chia Shen · 2018 · CHI Conference on Human Factors in Computing Systems
  162. Press Pause when you Play
    Colby Johanson, Carl A. Gutwin, Jason T. Bowey, Regan Lee Mandryk · 2019 · Annual Symposium on Computer-Human Interaction in Play
  163. Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory
    Tom Cole, Marco Fyfe Pietro Gillies · 2022 · CHI Conference on Human Factors in Computing Systems
  164. The edge of glory
    Daniel M. Johnson, Christopher N. Watling, John Gardner, Lennart E. Nacke · 2014 · Annual Symposium on Computer-Human Interaction in Play
  165. Insubordinate Spaces for Intemperate Times: Countering the Pedagogies of Neoliberalism
    Barbara Tomlinson, George Lipsitz · 2013 · The Review of Education Pedagogy & Cultural Studies
  166. Predicting Player Experience without the Player.
    Christian Guckelsberger B, Christoph Salge, Jeremy Gow, Paul A. Cairns · 2017 · Annual Symposium on Computer-Human Interaction in Play
  167. Self-Transforming Controllers for Virtual Reality First Person Shooters
    Andrey Krekhov, Katharina Emmerich, Philipp Bergmann, Sebastian Cmentowski, Jens Krüger · 2017 · Annual Symposium on Computer-Human Interaction in Play
  168. Predicting moral attitudes and antisocial behavior in young team sport athletes: A self‐determination theory perspective
    Luca Mallia, Fabio Lucidi, Arnaldo Zelli, Andrea Chirico, Martin S. Hagger · 2019 · Journal of Applied Social Psychology
  169. Predicting Game Difficulty and Churn Without Players
    Roohi, Shaghayegh, Relas, Asko, Takatalo, Jari, Heiskanen, Henri, Hämäläinen, Perttu · 2020 · Proceedings of the Annual Symposium on Computer-Human Interaction in Play
  170. Motivational characteristics of Turkish MMORPG players
    Muhterem Dindar, Yavuz Akbulut · 2014 · Computers in Human Behavior
  171. Waiting to play: The labour of background games
    Brendan Keogh, Ingrid Richardson · 2017 · European Journal of Cultural Studies
  172. Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks
    Michael Long, Carl A. Gutwin · 2019 · CHI Conference on Human Factors in Computing Systems
  173. Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game
    Lauri Lehtonen, Maximus Kaos, Raine Kajastila, Leo Holsti, Janne Karsisto, Sami Pekkola, Joni Vähämäki, Lassi Vapaakallio, Perttu Hämäläinen · 2019 · Annual Symposium on Computer-Human Interaction in Play
  174. Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters
    Colby Johanson, Regan Lee Mandryk · 2016 · CHI Conference on Human Factors in Computing Systems
  175. Mobile gamer's epistemic curiosity affecting continuous play intention. Focused on players' switching costs and epistemic curiosity
    Young-Berm Kim, Sang-Ho Lee · 2017 · Computers in Human Behavior
  176. The Reality of Reality-Based Interaction
    Audrey Girouard, Orit Shaer, Erin Solovey, G. Michael Poor, Robert J.K Jacob · 2019 · ACM Transactions on Computer-Human Interaction
  177. Computer games as distraction from PAIN: Effects of hardware and difficulty on pain tolerance and subjective IMMERSION
    Stephen H. Fairclough, Kellyann Stamp, Chelsea Dobbins, Helen M Poole · 2020 · International Journal of Human-Computer Studies
  178. Turning Your Book into a Game
    Jingya Li, Erik D. van der Spek, Jun Hu, Loe M. G. Feijs · 2019 · Annual Symposium on Computer-Human Interaction in Play
  179. How relevant is an expert evaluation of user experience based on a psychological needs-driven approach?
    Carine Lallemand, Vincent Koenig, Guillaume Gronier · 2014 · Nordic Conference on Human-Computer Interaction
  180. How to Measure the Game Experience?
    Florian Brühlmann, Gian-Marco Schmid · 2015
  181. Understanding Gaming Perceptions and Experiences in a Women's College Community
    Orit Shaer, Lauren Westendorf, Nicholas A. Knouf, Claudia Pederson · 2017 · CHI Conference on Human Factors in Computing Systems
  182. “I can’t wait for the next episode!” Investigating the motivational pull of television dramas through the lens of self-determination theory.
    Paul J. C. Adachi, Richard M. Ryan, Jonathan Frye, Dayne McClurg, C. Scott Rigby · 2017 · Motivation Science
  183. The Basic Psychological Need Satisfaction and Frustration Scales probably do not validly measure need frustration.
    Brett A. Murphy, Ashley L. Watts, Zachary G. Baker, Brian Paul Don, Tatum A. Jolink, Sara B. Algoe · 2022 · Psychological Assessment
  184. Misrepresentation of Health Research in Exertion Games Literature
    Joe Marshall, Conor Linehan · 2017 · CHI Conference on Human Factors in Computing Systems
  185. Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions
    Selen Türkay, Allan Lin, Daniel M. Johnson, Jessica Formosa · 2022 · Behaviour and Information Technology
  186. The Mimesis Effect
    Ignacio X. Domínguez, Rogelio Enrique Cardona-Rivera, James K. Vance, David L. Roberts · 2016 · CHI Conference on Human Factors in Computing Systems
  187. A Survey of the Trajectories Conceptual Framework
    Raphael Velt, Steve Benford, Stuart Reeves · 2017 · CHI Conference on Human Factors in Computing Systems
  188. Virtual Objects in the Physical World
    Lev Poretski, Ofer Arazy, Joel Lanir, Shalev Shahar, Oded Nov · 2019 · CHI Conference on Human Factors in Computing Systems
  189. Self-determination trajectories at work: A growth mixture analysis
    Claude Fernet, Alexandre J. S. Morin, Stéphanie Austin, Marylène Gagné, David Litalien, Mélanie Lavoie‐Tremblay, Jacques Forest · 2020 · Journal of Vocational Behavior
  190. Playing with Streakiness in Online Games
    Yubo Kou, Yao Li, Xinning Gui, Eli Suzuki-Gill · 2018 · CHI Conference on Human Factors in Computing Systems
  191. Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation
    Anke Verena Reinschluessel, Regan Lee Mandryk · 2016 · Annual Symposium on Computer-Human Interaction in Play
  192. The Influence of Virtual Agents on Player Experience and Performance
    Katharina Emmerich, Maic Masuch · 2016 · Annual Symposium on Computer-Human Interaction in Play
  193. Let Me Be Implicit
    Susanne Poeller, Max Valentin Birk, Nicola Baumann, Regan Lee Mandryk · 2018 · CHI Conference on Human Factors in Computing Systems
  194. "Enable or Disable Gamification?"
    Pascal Lessel, Maximilian Altmeyer, Lea Verena Schmeer, Antonio Krüger · 2019 · CHI Conference on Human Factors in Computing Systems
  195. Cooperative Game Play with Avatars and Agents
    Daniel M. Johnson, Peta A. Wyeth, Madison Clark, Christopher N. Watling · 2015 · CHI Conference on Human Factors in Computing Systems
  196. Why is This Happening to Me?
    Ansgar E. Depping, Regan Lee Mandryk · 2017 · CHI Conference on Human Factors in Computing Systems
  197. Brain training with the body in mind: Towards gamified approach-avoidance training using virtual reality
    Naomi Kakoschke, Rowan Page, Barbora Vozarova de Courten, Antonio Verdejo‐García, Jon McCormack · 2021 · International Journal of Human-Computer Studies
  198. The social implications of casual online gaming: Examining the effects of competitive setting and performance outcome on player perceptions
    Rory McGloin, Kyle S. Hull, John L. Christensen · 2016 · Computers in Human Behavior
  199. The enjoyment of shooting games: Exploring the role of perceived realism
    Rowan Daneels, Steven Malliet, Joyce Koeman, Wannes Ribbens · 2018 · Computers in Human Behavior
  200. "The Small Decisions Are What Makes it Interesting"
    April Tyack, Peta A. Wyeth · 2021 · Proceedings of the ACM on Human-Computer Interaction