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Cited by 678

The DOI matches its Crossref record; 22 of the 22 references it cites were found in a registry or an index.

Collision Detection and Response for Computer Animation

Moore, Matthew, Wilhelms, Jane·1988·ACM SIGGRAPH Computer Graphics

Abstract

When several objects are moved about by computer animation, there is the chance that they will interpenetrate. This is often an undesired state, particularly if the animation is seeking to model a realistic world. Two issues are involved: detecting that a collision has occurred, and responding to it. The former is fundamentally a kinematic problem, involving the positional relationship of objects in the world. The latter is a dynamic problem, in that it involves predicting behavior according to physical laws. This paper discusses collision detection and response in general, presents two collision detection algorithms, describes modeling collisions of arbitrary bodies using springs, and presents an analytical collision response algorithm for articulated rigid bodies that conserves linear and angular momentum.

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Metadata

Authors
Moore, M., & Wilhelms, J.
Venue
ACM SIGGRAPH Computer Graphics
Published
1988-06
Volume
22
Issue
4
Pages
289-298
ISSN
0097-8930 (ISSN-L)
OpenAlex
W2151586077
Cited by
678
References
22
FWCI
22.77
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Collision Detection and Response for Computer Animation. https://app.cochat.ai/papers/10.1145/378456.378528
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Moore, M., & Wilhelms, J. (1988). Collision Detection and Response for Computer Animation. ACM SIGGRAPH Computer Graphics. https://doi.org/10.1145/378456.378528

Data sources

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.