Cited by 13D Shape Modeling and AnalysisGenerative Adversarial Networks and Image SynthesisComputer Graphics and Visualization Techniques

AniGen: Unified S 3 Fields for Animatable 3D Asset Generation

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Huang, Yi-Hua, Zou, Zi-Xin, He, Yuting, Chang, Chirui, Pu, Cheng-Feng, Yang, Ziyi, Guo, Yuan-Chen, Cao, Yan-Pei +1 more·2026·ACM Transactions on Graphics

Abstract

Animatable 3D assets, defined as geometry equipped with an articulated skeleton and skinning weights, are fundamental to interactive graphics, embodied agents, and animation production. While recent 3D generative models can synthesize visually plausible shapes from images, the results are typically static. Obtaining usable rigs via post-hoc auto-rigging is brittle and often produces skeletons that are topologically inconsistent with the generated geometry. We present AniGen , a unified framework that directly generates animate-ready 3D assets conditioned on a single image. Our key insight is to represent shape, skeleton, and skinning as mutually consistent S 3 Fields (Shape, Skeleton, Skin) defined over a shared spatial domain. To enable the robust learning of these fields, we introduce two technical innovations: (i) a confidence-decaying skeleton field that explicitly handles the geometric ambiguity of bone prediction at Voronoi boundaries, and (ii) a dual skin feature field that decouples skinning weights from specific joint counts, allowing a fixed-architecture network to predict rigs of arbitrary complexity. Built upon a two-stage flow-matching pipeline, AniGen first synthesizes a sparse structural scaffold and then generates dense geometry and articulation in a structured latent space. Extensive experiments demonstrate that AniGen substantially outperforms state-of-the-art sequential baselines in rig validity and animation quality, generalizing effectively to in-the-wild…

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Crossref · 10.1145/3811297

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  • AniGen produces a discrete skeleton through a post-processing clustering step.

    “They produce a discrete skeleton through a post-processing clustering step.”

    From Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation (2026) · cites this paper as Huang et al. [2026]

  • AniGen is concurrent work that directly generates animatable 3D assets by representing shape, skeleton, and skinning as continuous S3 fields over a shared spatial domain.

    “AniGen Huang et al. [2026] is concurrent work that directly generates animatable 3D assets by representing shape, skeleton, and skinning as continuous S 3 fields over a shared spatial domain.”

    From Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation (2026) · cites this paper as Huang et al. [2026]

  • Since the generated meshes do not share vertex correspondence with the reference mesh, we follow Anigen and align predicted skinning weights to the reference skeleton using optimal transport induced by the Wasserstein distance between predicted and reference joints.

    “Since the generated meshes do not share vertex correspondence with the reference mesh, we follow Anigen Huang et al. [2026] and align predicted skinning weights to the reference skeleton using optimal transport induced by the Wasserstein distance between predicted and reference joints.”

    From Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation (2026) · cites this paper as Huang et al. [2026]

  • On ArticulationXL, Rigel3D substantially improves all skeleton metrics over AniGen, reducing J2J from 10.667 to 7.168 (32.8% relative reduction), J2B from 9.715 to 6.036 (37.9%), and B2B from 8.601 to 5.976 (30.5%).

    “On ArticulationXL, Rigel3D substantially improves all skeleton metrics over AniGen, reducing J2J from 10 . 667 to 7 . 168 ( 32 . 8% relative reduction), J2B from 9 . 715 to 6 . 036 ( 37 . 9% ), and B2B from 8 . 601 to 5 . 976 ( 30 . 5% ).”

    From Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation (2026) · cites this paper as Huang et al. [2026]

  • Our ArticulationXL numbers differ from those reported by AniGen because, at the time of submission, their test images, rendering parameters, and evaluation code were not publicly available.

    “We note that our ArticulationXL numbers differ from those reported by AniGen because, at the time of submission, their test images, rendering parameters, and evaluation code were not publicly available.”

    From Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation (2026) · cites this paper as Huang et al. [2026]

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Authors
Huang, Y.-H., Zou, Z.-X., He, Y., Chang, C., Pu, C.-F., Yang, Z., Guo, Y.-C., Cao, Y.-P., & Qi, X.
Affiliations
  • University of Hong Kong (HK)
  • VAST, Beijing, China
  • Chinese University of Hong Kong (HK)
  • Tsinghua University, Beijing, China
  • VAST, Shanghai, China
Venue
ACM Transactions on Graphics
Published
2026-07-03
Volume
45
Issue
4
Pages
1-16
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W7167253557
Cited by
0
References
43
FWCI
0.00
Type
journal article
Language
en
Open access
Locations
ACM Transactions on Graphics (publishedVersion, cc-by)
Funders
  • Hong Kong Research Grant Council (17202422, 17212923, 17215025)
  • International (Hong Kong, Macao, and Taiwan) Collaborative R&D Project, Beijing Major Science and Technology Project (Z251100007125016)
Topics
  • Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Generative Adversarial Networks and Image Synthesis
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
Keywords
skinning weights, flow matching, 3D shape synthesis

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