ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents
Abstract
We propose ArtiLatent, a generative framework that synthesizes human-made 3D objects with fine-grained geometry, accurate articulation, and realistic appearance. Our approach jointly models part geometry and articulation dynamics by embedding sparse voxel representations and associated articulation properties—including joint type, axis, origin, range, and part category—into a unified latent space via a variational autoencoder. A latent diffusion model is then trained over this space to enable diverse yet physically plausible sampling. To reconstruct photorealistic 3D shapes, we introduce an articulation-aware Gaussian decoder that accounts for articulation-dependent visibility changes (e.g., revealing the interior of a drawer when opened). By conditioning appearance decoding on articulation state, our method assigns plausible texture features to regions that are typically occluded in static poses, significantly improving visual realism across articulation configurations. Extensive experiments on furniture-like objects from PartNet-Mobility and ACD datasets demonstrate that ArtiLatent outperforms existing approaches in geometric consistency and appearance fidelity. Our framework provides a scalable solution for articulated 3D object synthesis and manipulation.
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Other methods generate dynamic content or articulated objects, but typically represent motion, rigid-only articulation, or deformation sequences rather than complete skeletal rigs with skinning weights.
“Other methods generate dynamic content or articulated objects Ren et al. [2023], Wu et al. [2025], Chen et al. [2025], Li et al. [2025], but typically represent motion, rigid-only articulation, or deformation sequences rather than complete skeletal rigs with skinning weights.”
From Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation (2026) · cites this paper as Chen et al. [2025]
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Li, H., Xie, H., Xu, J., Wen, B., Hong, F., & Liu, Z. (2026) · Lecture notes in computer science · doi:10.1007/978-3-032-37464-6_5 · Cited by 1 · see citing works
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PWM-ArtGen: Part World Model for Articulated Object Generation
Zheng, W., & Wu, A. (2026) · Lecture notes in computer science · doi:10.1007/978-3-032-37556-8_14
K3AS: QoS-Aware Kinematic 3D Asset Service with Cache-Adaptive Progressive Asset Evolution
Ruan, H., Hu, R., Zhang, Z., Wang, W., & Hu, Z. (2026) · IEEE International Conference on Web Services (ICWS) · doi:10.1109/icws72778.2026.00048
- Authors
- Chen, H., Lan, Y., Chen, Y., & Pan, X.
- Affiliations
- Nanyang Technological University (SG)
- Venue
- Proceedings of the SIGGRAPH Asia 2025 Conference Papers
- Publisher
- ACM
- Published
- 2025-12-14
- Pages
- 1-11
- OpenAlex
- W7110023195
- Cited by
- 4
- References
- 34
- Citations by year
- 2026: 4
- FWCI
- 3.83
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- SIGGRAPH Asia Conference Papers (publishedVersion)
- Topics
- Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Generative Adversarial Networks and Image Synthesis
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
- Keywords
- latent diffusion models, variational autoencoder, joint embedding
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