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Cited by 318

The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.

ARQuake: the outdoor augmented reality gaming system

Piekarski, Wayne, Thomas, Bruce·2002·Communications of the ACM

Abstract

KE: In Communications of the ACM, Vol 45 No 1 January, 2002 - Copyright (C) 2001 ACM Please visit http://www.tinmith.net for more information The aim of the ARQuake project was to construct a first-person-perspective game with the following attributes: . The game is played in the physical world, with the user able to freely move about the world. . The view is determined solely by the orientation and position of the user's head. . The game is experienced as augmented reality using a transparent HMD. . The game is controlled using easy to understand real-life props and metaphors. We wanted to build a system that allowed the user to play the game in a natural way. The user can see the game monsters at their virtual locations, and use real-life props such as a plastic gun with simulated recoil to shoot at the monsters. Our experience with test subjects has shown they find the game very natural, since the haptic feedback gun operates in a way people are us

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Metadata

Authors
Piekarski, W., & Thomas, B.
Venue
Communications of the ACM
Published
2002-01
Volume
45
Issue
1
Pages
36-38
ISSN
  • 0001-0782 (ISSN-L)
  • 1557-7317
OpenAlex
W1986534891
Cited by
318
References
3
FWCI
18.72
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: ARQuake: the outdoor augmented reality gaming system. https://app.cochat.ai/papers/10.1145/502269.502291
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Piekarski, W., & Thomas, B. (2002). ARQuake: the outdoor augmented reality gaming system. Communications of the ACM. https://doi.org/10.1145/502269.502291

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

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