The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
ARQuake: the outdoor augmented reality gaming system
Abstract
KE: In Communications of the ACM, Vol 45 No 1 January, 2002 - Copyright (C) 2001 ACM Please visit http://www.tinmith.net for more information The aim of the ARQuake project was to construct a first-person-perspective game with the following attributes: . The game is played in the physical world, with the user able to freely move about the world. . The view is determined solely by the orientation and position of the user's head. . The game is experienced as augmented reality using a transparent HMD. . The game is controlled using easy to understand real-life props and metaphors. We wanted to build a system that allowed the user to play the game in a natural way. The user can see the game monsters at their virtual locations, and use real-life props such as a plastic gun with simulated recoil to shoot at the monsters. Our experience with test subjects has shown they find the game very natural, since the haptic feedback gun operates in a way people are us
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Citations
Cites
Azuma, R. T. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.4.355 · Cited by 10,121
ARQuake: an outdoor/indoor augmented reality first person application
Thomas, B., Close, B., Donoghue, J., Squires, J., De Bondi, P., Morris, M., & Piekarski, W. (2002) · Digest of Papers. Fourth International Symposium on Wearable Computers · doi:10.1109/iswc.2000.888480 · Cited by 300
Self-citationPiekarski, W., & Thomas, B. H. (2002) · International Symposium on Wearable Computers · doi:10.1109/iswc.2001.962093 · Cited by 132
Self-citation
Cited by
Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M., & Row-Farr, J. (2006) · ACM Transactions on Computer-Human Interaction · doi:10.1145/1143518.1143522 · Cited by 383
Visualising the digital twin using web services and augmented reality
Schroeder, G., Steinmetz, C., Pereira, C. E., Muller, I., Garcia, N., Espindola, D., & Rodrigues, R. (2016) · 2016 IEEE 14th International Conference on Industrial Informatics (INDIN) · doi:10.1109/indin.2016.7819217 · Cited by 160
A survey of visual, mixed, and augmented reality gaming
Thomas, B. H. (2012) · Computers in Entertainment · doi:10.1145/2381876.2381879 · Cited by 128
Self-citationvon der Pütten, A. M., Klatt, J., Ten Broeke, S., McCall, R., Krämer, N. C., Wetzel, R., Blum, L., Oppermann, L., & Klatt, J. (2012) · Interacting with Computers · doi:10.1016/j.intcom.2012.03.004 · Cited by 69
Metadata
- Authors
- Piekarski, W., & Thomas, B.
- Venue
- Communications of the ACM
- Published
- 2002-01
- Volume
- 45
- Issue
- 1
- Pages
- 36-38
- ISSN
- 0001-0782 (ISSN-L)
- 1557-7317
- OpenAlex
- W1986534891
- Cited by
- 318
- References
- 3
- FWCI
- 18.72
- Type
- journal article
- Language
- en
- Open access
- closed
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