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Physiological measures of presence in stressful virtual environments

Meehan, Michael, Insko, Brent, Whitton, Mary, Brooks, Frederick P.·2002·Proceedings of the 29th annual conference on Computer graphics and interactive techniques

Abstract

A common measure of the quality or effectiveness of a virtual environment (VE) is the mount of presence it evokes in users. Presence is often defined as the sense of being there in a VE. There has been much debate about the best way to measure presence, and presence researchers need, and have sought, a measure that is reliable, valid, sensitive, and objective.We hypothesized that to the degree that a VE seems real, it would evoke physiological responses similar to those evoked by the corresponding real environment, and that greater presence would evoke a greater response. To examine this, we conducted three experiments, the results of which support the use of physiological reaction as a reliable, valid, sensitive, and objective presence measure. The experiments compared participants' physiological reactions to a non-threatening virtual room and their reactions to a stressful virtual height situation. We found that change in heart rate satisfied our requirements for a measure of presence, change in skin conductance did to a lesser extent, and that change in skin temperature did not. Moreover, the results showed that inclusion of a passive haptic element in the VE significantly increased presence and that for presence evoked: 30FPS > 20FPS > 15FPS.

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Metadata

Authors
Meehan, M., Insko, B., Whitton, M., & Brooks, F. P.
Venue
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Publisher
ACM
Published
2002-07
Pages
645-652
OpenAlex
W2242315049
Cited by
475
References
2
FWCI
5.75
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Physiological measures of presence in stressful virtual environments. https://app.cochat.ai/papers/10.1145/566570.566630
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Meehan, M., Insko, B., Whitton, M., & Brooks, F. P. (2002). Physiological measures of presence in stressful virtual environments. Proceedings of the 29th annual conference on Computer graphics and interactive techniques. https://doi.org/10.1145/566570.566630

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