Media in performance: Interactive spaces for dance, theater, circus, and museum exhibits
Abstract
The future of artistic and expressive communication in the varied forms of film, theater, dance, and narrative tends toward a blend of real and imaginary worlds in which moving images, graphics, and text cooperate with humans and among themselves in the transmission of a message. We have developed a “media actors” software architecture used in conjunction with real-time computer-vision-based body tracking and gesture recognition techniques to choreograph digital media together with human performers or museum visitors. We endow media objects with coordinated perceptual intelligence, behaviors, personality, and intentionality. Such media actors are able to engage the public in an encounter with virtual characters that express themselves through one or more of these agents. We show applications to dance, theater, and the circus, which augment the traditional performance stage with images, video, music, and text, and are able to respond to movement and gesture in believable, aesthetical, and expres sive manners. We also describe applications to interactive museum exhibit design that exploit the media actors' perceptual abilities while they interact with the public.
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The virtual museum is both a space for subject interaction and a manifestation of object agency.
“In this dynamic, the virtual museum is both a space for subject interaction and, in a sense, a manifestation of object agency [85,86].”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [85]
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U-Drumwave: An Interactive Performance System for Drumming
Lin, Y.-T., Guan, S.-H., Yao, Y.-C., Cheng, W.-H., & Wu, J. (2012) · Lecture notes in computer science · doi:10.1007/978-3-642-27355-1_56
Intelligent spaces: Effects of pervasive environments on the role of interior designer
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RUŞEN, F., & Şahiner, R. (2025) · Dokuz Eylül Üniversitesi Güzel Sanatlar Fakültesi Dergisi · doi:10.17484/yedi.1649104
Experiencing and Engineering Robotic Art A Three-Axis Framework [Arts and Robotics]
Aktaş, B., & RUŞEN, F. (2026) · IEEE Robotics & Automation Magazine · doi:10.1109/mra.2026.3712363
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- Authors
- Sparacino, F., Davenport, G., & Pentland, A.
- Affiliations
- MIT Media Lab (US)
- ORCID
- Pentland, A.
- Venue
- IBM Systems Journal
- Publisher
- IBM
- Published
- 2000
- Volume
- 39
- Issue
- 3.4
- Pages
- 479-510
- ISSN
- 0018-8670 (ISSN-L)
- OpenAlex
- W1977025106
- Cited by
- 92
- References
- 42
- Citations by year
- 2026: 1 · 2025: 4 · 2024: 1 · 2023: 3 · 2021: 3 · 2020: 4 · 2019: 6 · 2018: 1 · 2016: 4 · 2015: 5 · 2014: 4 · 2013: 1 · 2012: 5
- FWCI
- 104.68
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- IBM Systems Journal (publishedVersion)
- Topics
- Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
- Keywords
- media actors, interactive performance, dance, theatre, circus, interactive museum exhibits, body tracking, gesture recognition, computer vision, virtual characters, expressive animation, perceptual intelligence, human-computer interaction
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