The DOI matches its Crossref record; 11 of the 11 references it cites were found in a registry or an index.
The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing
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Citations
Cites
The proof and measurement of association between two things
Spearman, C. (1904) · The American Journal of Psychology · doi:10.2307/1412159 · Cited by 8,039
Measuring Presence in Virtual Environments: A Presence Questionnaire
Witmer, B. G., & Singer, M. J. (1998) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474698565686 · Cited by 6,371
Development, reliability, and validity of a dissociation scale
BERNSTEIN, E. M., & PUTNAM, F. W. (1986) · The Journal of Nervous and Mental Disease · doi:10.1097/00005053-198612000-00004 · Cited by 3,793 · cited 5×
“The 28-item Dissociative Experiences Scale (DES) (Bernstein & Putnam, 1986) is the gold standard in this area.”
BackgroundMethodInfluentialTellegen, A., & Atkinson, G. (1974) · Journal of Abnormal Psychology · doi:10.1037/h0036681 · Cited by 2,196
Optimal experience in work and leisure.
Csikszentmihalyi, M., & LeFevre, J. (1989) · Journal of Personality and Social Psychology · doi:10.1037//0022-3514.56.5.815 · Cited by 1,943
A Process Model of the Formation of Spatial Presence Experiences
Wirth, W., Hartmann, T., Böcking, S., Vorderer, P., Klimmt, C., Schramm, H., Saari, T., Laarni, J., Ravaja, N., Gouveia, F. R., et al. (2007) · Media Psychology · doi:10.1080/15213260701283079 · Cited by 893
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Slater, M. (1999) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474699566477 · Cited by 855 · cited 1×
“This measure was criticized on several dimensions by Slater (1999) who recommended using behavioral data gathered during a virtual reality experience to complement a few study-designed Likert-style questions measuring subjective experience (‘‘During the time of the experience, which was strongest…”
MethodDissociative experiences in the general population
(1990) · American Journal of Psychiatry · doi:10.1176/ajp.147.11.1547 · Cited by 402
Absorption: Nature, assessment, and correlates.
Roche, S. M., & McConkey, K. M. (1990) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.59.1.91 · Cited by 364
Development, reliability, and validity of a child dissociation scale
Putnam, F. W., Helmers, K., & Trickett, P. K. (1993) · Child Abuse & Neglect · doi:10.1016/s0145-2134(08)80004-x · Cited by 311
Cited by
Engagement in digital entertainment games: A systematic review
Boyle, E. A., Connolly, T. M., Hainey, T., & Boyle, J. M. (2012) · Computers in Human Behavior · doi:10.1016/j.chb.2011.11.020 · Cited by 630
Assessment in and of Serious Games: An Overview
Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., & Berta, R. (2013) · Advances in Human-Computer Interaction · doi:10.1155/2013/136864 · Cited by 592
A Survey of Presence and Related Concepts
Skarbez, R., Brooks, Jr., & Whitton, M. C. (2018) · ACM Computing Surveys · doi:10.1145/3134301 · Cited by 549
Abeele, V. V., Spiel, K., Nacke, L., Johnson, D., & Gerling, K. (2020) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2019.102370 · Cited by 411
Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game
McMahan, R. P., Bowman, D. A., Zielinski, D. J., & Brady, R. B. (2012) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2012.43 · Cited by 408
Metadata
- Authors
- Brockmyer, J. H., Fox, C. M., Curtiss, K. A., McBroom, E., Burkhart, K. M., & Pidruzny, J. N.
- Venue
- Journal of Experimental Social Psychology
- Publisher
- Elsevier BV
- Published
- 2009-07
- Volume
- 45
- Issue
- 4
- Pages
- 624-634
- ISSN
- 0022-1031 (ISSN-L)
- OpenAlex
- W2003215225
- Cited by
- 1,010
- References
- 11
- FWCI
- 80.32
- Type
- journal article
- Language
- en
- Open access
- closed
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- The paper
- Brockmyer, J. H., Fox, C. M., Curtiss, K. A., McBroom, E., Burkhart, K. M., & Pidruzny, J. N. (2009). The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing. Journal of Experimental Social Psychology. https://doi.org/10.1016/j.jesp.2009.02.016
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.