The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
Abstract
Designers and evaluators of immersive virtual reality systems have many ideas concerning how virtual reality can facilitate learning. However, we have little information concerning which of virtual reality's features provide the most leverage for enhancing understanding or how to customize those affordances for different learning environments. In part, this reflects the truly complex nature of learning. Features of a learning environment do not act in isolation; other factors such as the concepts or skills to be learned, individual characteristics, the learning experience, and the interaction experience all play a role in shaping the learning process and its outcomes. Through Project Science Space, we have been trying to identify, use, and evaluate immersive virtual reality's affordances as a means to facilitate the mastery of complex, abstract concepts. In doing so, we are beginning to understand the interplay between virtual reality's features and other important factors in shaping the learning process and learning outcomes for this type of material. In this paper, we present a general model that describes how we think these factors work together and discuss some of the lessons we are learning about virtual reality's affordances in the context of this model for complex conceptual learning.
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Measuring Presence in Virtual Environments: A Presence Questionnaire
Witmer, B. G., & Singer, M. J. (1998) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474698565686 · Cited by 6,371
Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness
Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993) · The International Journal of Aviation Psychology · doi:10.1207/s15327108ijap0303_3 · Cited by 5,457
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Dalgarno, B., & Lee, M. J. W. (2010) · British Journal of Educational Technology · doi:10.1111/j.1467-8535.2009.01038.x · Cited by 1,840
Virtual reality: Applications and implications for tourism
Guttentag, D. A. (2010) · Tourism Management · doi:10.1016/j.tourman.2009.07.003 · Cited by 1,747
Makransky, G., & Petersen, G. B. (2021) · Educational Psychology Review · doi:10.1007/s10648-020-09586-2 · Cited by 1,438
Blascovich, J., Loomis, J., Beall, A. C., Swinth, K. R., Hoyt, C. L., & Bailenson, J. N. (2002) · Psychological Inquiry · doi:10.1207/s15327965pli1302_01 · Cited by 1,280
Educational virtual environments: A ten-year review of empirical research (1999–2009)
Mikropoulos, T. A., & Natsis, A. (2011) · Computers & Education · doi:10.1016/j.compedu.2010.10.020 · Cited by 1,122
Metadata
- Authors
- Salzman, M. C., Dede, C., Loftin, R. B., & Chen, J.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 1999-06
- Volume
- 8
- Issue
- 3
- Pages
- 293-316
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W2161153780
- Cited by
- 330
- References
- 2
- FWCI
- 9.38
- Type
- journal article
- Language
- en
- Open access
- closed
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- Salzman, M. C., Dede, C., Loftin, R. B., & Chen, J. (1999). A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning. Presence: Teleoperators and Virtual Environments. https://doi.org/10.1162/105474699566242
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