Presence within Virtual Environments as a Function of Visual Display Parameters
Abstract
This paper reports the results of three studies, each of which investigated the sense of presence within virtual environments as a function of visual display parameters. These factors included the presence or absence of head tracking, the presence or absence of stereoscopic cues, and the geometric field of view used to create the visual image projected on the visual display. In each study, subjects navigated a virtual environment and completed a questionnaire designed to ascertain the level of presence experienced by the participant within the virtual world. Specifically, two aspects of presence were evaluated: (1) the sense of “being there” and (2) the fidelity of the interaction between the virtual environment participant and the virtual world. Not surprisingly, the results of the first and second study indicated that the reported level of presence was significantly higher when head tracking and stereoscopic cues were provided. The results from the third study showed that the geometric field of view used to design the visual display highly influenced the reported level of presence, with more presence associated with a 50 and 90° geometric field of view when compared to a narrower 10° geometric field of view. The results also indicated a significant positive correlation between the reported level of presence and the fidelity of the interaction between the virtual environment participant and the virtual world. Finally, it was shown that the survey questions evaluating several aspects of presence produced reliable responses across questions and studies, indicating that the questionnaire is a useful tool when evaluating presence in virtual environments.
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Previous studies report that a condition with the absence of sound elicits a lower sense of presence.
“Our result is consistent with previous studies reporting that a condition with the absence of sound elicits a lower sense of presence (e.g.,7,88,89).”
From The impact of multisensory integration and perceptual load in virtual reality settings on performance, workload and presence (2021) · cites this paper as [88]
Evidence demonstrates an enhanced sense of presence concurrent with a multisensory exposition in virtual reality.
“Evidence demonstrates an enhanced sense of presence concurrent with a multisensory exposition in virtual reality88,89”
From The impact of multisensory integration and perceptual load in virtual reality settings on performance, workload and presence (2021) · cites this paper as [88]
Cites
Musings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344 · cited 4× · see citing works
“Other types of correlated measures might include socially conditioned responses such as grasping for an object that is presented to the user, shaking hands, or even greeting other "beings" of a virtual environment (Sheridan, 1992a).”
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Slater, M., & Wilbur, S. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.6.603 · Cited by 3,034 · see citing works
From presence to consciousness through virtual reality.
Sanchez-Vives, M. V., & Slater, M. (2005) · Nature reviews. Neuroscience · doi:10.1038/nrn1651 · Cited by 1,831 · see citing works
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
Cummings, J. J., & Bailenson, J. N. (2016) · Media Psychology · doi:10.1080/15213269.2015.1015740 · Cited by 1,749 · see citing works
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Lessiter, J., Freeman, J., Keogh, E., & Davidoff, J. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343612 · Cited by 1,208 · see citing works
<title>Presence: concept, determinants, and measurement</title>
IJsselsteijn, W. A., de Ridder, H., Freeman, J., & Avons, S. E. (2000) · SPIE Proceedings · doi:10.1117/12.387188 · Cited by 529 · see citing works
Measurement of presence and its consequences in virtual environments
NICHOLS, S., HALDANE, C., & WILSON, J. R. (2000) · International Journal of Human-Computer Studies · doi:10.1006/ijhc.1999.0343 · Cited by 237 · see citing works
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
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Marucci, M., Di Flumeri, G., Borghini, G., Sciaraffa, N., Scandola, M., Pavone, E. F., Babiloni, F., Betti, V., & Aricò, P. (2021) · Scientific Reports · doi:10.1038/s41598-021-84196-8 · Cited by 170 · see citing works
Breaking The Experience: Effects of Questionnaires in VR User Studies
Putze, S., Alexandrovsky, D., Putze, F., Höffner, S., Smeddinck, J. D., & Malaka, R. (2020) · Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3313831.3376144 · Cited by 138 · see citing works
Presence and Immersion in Virtual Reality
Berkman, M. I., & Akan, E. (2019) · Encyclopedia of Computer Graphics and Games · doi:10.1007/978-3-319-08234-9_162-1 · Cited by 132 · see citing works
Causal interactive links between presence and fear in virtual reality height exposure
Gromer, D., Reinke, M., Christner, I., & Pauli, P. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.00141 · Cited by 127 · see citing works
Baus, O., Bouchard, S., Nolet, K., & Berthiaume, M. (2022) · Cogent Psychology · doi:10.1080/23311908.2022.2115690 · Cited by 15 · see citing works
- Authors
- Hendrix, C., & Barfield, W.
- Affiliations
- University of Washington (US)
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press
- Published
- 1996-01
- Volume
- 5
- Issue
- 3
- Pages
- 274-289
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W164678561
- Cited by
- 331
- References
- 1
- Citations by year
- 2026: 7 · 2025: 5 · 2024: 5 · 2023: 11 · 2022: 11 · 2021: 16 · 2020: 16 · 2019: 11 · 2018: 14 · 2017: 10 · 2016: 10 · 2015: 13 · 2014: 7 · 2013: 7 · 2012: 12
- FWCI
- 20.03
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- PRESENCE Virtual and Augmented Reality (publishedVersion)
- Funders
- Air Force Office of Scientific Research
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Physical Sciences › Engineering › Media Technology › Advanced Optical Imaging Technologies
- Keywords
- presence, virtual worlds, head tracking, field of view, virtual reality, presence questionnaire, immersion, interaction fidelity
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