Cited by 331Virtual Reality Applications and ImpactsSocial Robot Interaction and HRIAdvanced Optical Imaging Technologies

Presence within Virtual Environments as a Function of Visual Display Parameters

Hendrix, Claudia, Barfield, Woodrow·1996·Presence: Teleoperators and Virtual Environments

Abstract

This paper reports the results of three studies, each of which investigated the sense of presence within virtual environments as a function of visual display parameters. These factors included the presence or absence of head tracking, the presence or absence of stereoscopic cues, and the geometric field of view used to create the visual image projected on the visual display. In each study, subjects navigated a virtual environment and completed a questionnaire designed to ascertain the level of presence experienced by the participant within the virtual world. Specifically, two aspects of presence were evaluated: (1) the sense of “being there” and (2) the fidelity of the interaction between the virtual environment participant and the virtual world. Not surprisingly, the results of the first and second study indicated that the reported level of presence was significantly higher when head tracking and stereoscopic cues were provided. The results from the third study showed that the geometric field of view used to design the visual display highly influenced the reported level of presence, with more presence associated with a 50 and 90° geometric field of view when compared to a narrower 10° geometric field of view. The results also indicated a significant positive correlation between the reported level of presence and the fidelity of the interaction between the virtual environment participant and the virtual world. Finally, it was shown that the survey questions evaluating several aspects of presence produced reliable responses across questions and studies, indicating that the questionnaire is a useful tool when evaluating presence in virtual environments.

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Crossref · 10.1162/pres.1996.5.3.274

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Cites

  • Musings on Telepresence and Virtual Presence

    Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344 · cited 4× · see citing works

    “Other types of correlated measures might include socially conditioned responses such as grasping for an object that is presented to the user, shaking hands, or even greeting other "beings" of a virtual environment (Sheridan, 1992a).”
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Authors
Hendrix, C., & Barfield, W.
Affiliations
University of Washington (US)
Venue
Presence: Teleoperators and Virtual Environments
Publisher
MIT Press
Published
1996-01
Volume
5
Issue
3
Pages
274-289
ISSN
1054-7460 (ISSN-L)
OpenAlex
W164678561
Cited by
331
References
1
Citations by year
2026: 7 · 2025: 5 · 2024: 5 · 2023: 11 · 2022: 11 · 2021: 16 · 2020: 16 · 2019: 11 · 2018: 14 · 2017: 10 · 2016: 10 · 2015: 13 · 2014: 7 · 2013: 7 · 2012: 12
FWCI
20.03
Type
journal article
Language
en
Open access
closed
Locations
PRESENCE Virtual and Augmented Reality (publishedVersion)
Funders
Air Force Office of Scientific Research
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
  • Physical Sciences › Engineering › Media Technology › Advanced Optical Imaging Technologies
Keywords
presence, virtual worlds, head tracking, field of view, virtual reality, presence questionnaire, immersion, interaction fidelity

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