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How “Real” Are Computer Personalities?: Psychological Responses to Personality Types in Human-Computer Interaction
Abstract
How “real” are computer personalities? Using a psychological criterion for “reality,” 2 studies tested whether people respond to computer personalities the same way they tend to respond to human personalities. In Experiment 1, dominant and submissive subjects were randomly matched with a computer endowed with the personality characteristics associated with dominance or submissiveness (N = 48). Consistent with similarity-attraction theory in interpersonal interaction, subjects were more attracted to the similar computer compared to the dissimilar computer. Experiment 2 (N = 88) used the same experimental design to assess users' psychological responses to changes in personality-based behavior in computers. Consistent with gain-loss theory in interpersonal interaction, changes in the direction of similarity had a more positive effect on attraction than a consistently similar personality. Loss effects were not obtained. The findings suggest that computer personalities are psychologically real to users.
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“In HCI contexts, when presented with a technology possessing cues that are normally associated with human behavior (e.g., language, turn-taking, interactivity), individuals respond by exhibiting social behavior and making anthropomorphic attributions (Epley et al. 2007; Moon and Nass 1996; Nass et al. 1995).”
From AI-based chatbots in customer service and their effects on user compliance (2021) · cites this paper as Moon and Nass 1996
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Older adults’ user experience with introvert and extravert humanoid robot personalities
Zedda, E., Manca, M., Paternò, F., & Santoro, C. (2023) · Universal Access in the Information Society · doi:10.1007/s10209-023-01054-2 · Cited by 6
Lee, J., You, J. S., & Lee, D. (2024) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2024.2307695 · Cited by 8
“Among these five personality factors, extroversion is the most psychologically important because the dimension of extroversion is the strongest factor that explains what an individual is like (Moon & Nass, 1996).”
Lee, H., Lee, K., Lee, K. M., & Choo, H. (2012) · International Conference on Information Networking · doi:10.1109/icoin.2012.6164429 · Cited by 6
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations
Johnson, D. M., & Gardner, J. (2005) · Lecture notes in computer science · doi:10.1007/11558651_45 · Cited by 6
Metadata
- Authors
- MOON, Y., & NASS, C.
- Venue
- Communication Research
- Publisher
- SAGE Publications
- Published
- 1996-12
- Volume
- 23
- Issue
- 6
- Pages
- 651-674
- ISSN
- 0093-6502 (ISSN-L)
- 1552-3810
- OpenAlex
- W2110531388
- Cited by
- 291
- References
- 62
- Citations by year
- 2026: 13 · 2025: 8 · 2024: 14 · 2023: 15 · 2022: 11 · 2021: 15 · 2020: 9 · 2019: 14 · 2018: 8 · 2017: 4 · 2016: 8 · 2015: 6 · 2014: 12 · 2013: 10 · 2012: 10
- FWCI
- 7.29
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Communication Research (publishedVersion)
- Topics
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Social Sciences › Business, Management and Accounting › Marketing › AI in Service Interactions
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Keywords
- person perception, similarity attraction, interpersonal attraction, human-computer interaction
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