The DOI matches its Crossref record; 27 of the 27 references it cites were found in a registry or an index.
Violent Video Games and Hostile Expectations: A Test of the General Aggression Model
Abstract
Research conducted over several decades has shown that violent media increase aggression. It is now time to move beyond the question of whether violent media increase aggression to answering the question why violent media increase aggression. The present research tested whether violent video games produce a hostile expectation bias—the tendency to expect others to react to potential conflicts with aggression. Participants (N = 224) played either a violent or nonviolent video game. Next, they read ambiguous story stems about potential interpersonal conflicts. They were asked what the main character will do, say, think, and feel as the story continues. People who played a violent video game described the main character as behaving more aggressively, thinking more aggressive thoughts, and feeling more angry than did people who played a nonviolent video game. These results are consistent with the General Aggression Model.
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Self-citationThe language-as-fixed-effect fallacy: A critique of language statistics in psychological research
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Self-citationAggression: Its Causes, Consequences, and Control
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Cited by
The benefits of playing video games.
Granic, I., Lobel, A., & Engels, R. C. M. E. (2014) · American Psychologist · doi:10.1037/a0034857 · Cited by 2,456
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
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“If the game includes prosocial content, then prosocial scripts would be likely to be primed and rehearsed— script priming has already been demonstrated with aggressive game content and aggressive scripts (e.g., Bushman & Anderson, 2002).”
BackgroundInfluentialSelf-citationChewing on It Can Chew You Up: Effects of Rumination on Triggered Displaced Aggression.
Bushman, B. J., Bonacci, A. M., Pedersen, W. C., Vasquez, E. A., & Miller, N. (2005) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.88.6.969 · Cited by 420
Self-citation
Metadata
- Authors
- Bushman, B. J., & Anderson, C. A.
- Venue
- Personality and Social Psychology Bulletin
- Publisher
- SAGE Publications
- Published
- 2002-12
- Volume
- 28
- Issue
- 12
- Pages
- 1679-1686
- ISSN
- 0146-1672 (ISSN-L)
- 1552-7433
- OpenAlex
- W2100826991
- Cited by
- 615
- References
- 27
- FWCI
- 12.98
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.