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Affect of the Game Player: Short-Term Effects of Highly and Mildly Aggressive Video Games
Abstract
Two experiments were conducted to examine the effects of playing different types of video games on players' short-term affective states. In the first experiment, college student subjects played 11 different video games and rated them on a number of characteristics. From these ratings, two games were selected for use in Experiment 2. These games differed only in the level of aggression displayed. One was highly aggressive; the other was only mildly aggressive. In Experiment 2, each subject played one of the games or was assigned to a no-game control condition. Hostility, anxiety, and depression subsequently were assessed by the Multiple Affect Adjective Checklist. Hostility was increased in both game conditions, relative to the control group. The high-aggression game led to higher hostility than the mild-aggression game, but the difference was not significant. However, those who had played the high-aggression game were significantly more anxious than either those who played the mild-aggression game or those who played no game (control). As expected, the experimental manipulation of game playing did not yield a main effect on depressive affect. Finally, there was a marginally significant sex by game interaction effect on the depression scores.
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Cites
Bower, G. H. (1981) · American Psychologist · doi:10.1037/0003-066x.36.2.129 · Cited by 4,154
Cited by
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
Self-citationThe effects of violent video games on aggression. A meta-analysis
Sherry, J. (2001) · Human Communication Research · doi:10.1093/hcr/27.3.409 · Cited by 444
Risk Factors in Adolescence: The Case of Gambling, Videogame Playing, and the Internet
Griffiths, M., & Wood, R. T. A. (2000) · Journal of Gambling Studies · doi:10.1023/a:1009433014881 · Cited by 358
Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games
Beasley, B., & Collins Standley, T. (2002) · Mass Communication and Society · doi:10.1207/s15327825mcs0503_3 · Cited by 296
Popular Video Games: Quantifying the Presentation of Violence and Its Context
Smith, S. L., Lachlan, K., & Tamborini, R. (2003) · Journal of Broadcasting & Electronic Media · doi:10.1207/s15506878jobem4701_4 · Cited by 262
Metadata
- Authors
- Anderson, C. A., & Ford, C. M.
- Venue
- Personality and Social Psychology Bulletin
- Publisher
- SAGE Publications
- Published
- 1986-12
- Volume
- 12
- Issue
- 4
- Pages
- 390-402
- ISSN
- 0146-1672 (ISSN-L)
- 1552-7433
- OpenAlex
- W2170152313
- Cited by
- 226
- References
- 1
- FWCI
- 4.44
- Type
- journal article
- Language
- en
- Open access
- closed
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- Anderson, C. A., & Ford, C. M. (1986). Affect of the Game Player: Short-Term Effects of Highly and Mildly Aggressive Video Games. Personality and Social Psychology Bulletin. https://doi.org/10.1177/0146167286124002
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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