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Cited by 262

The DOI matches its Crossref record; 35 of the 35 references it cites were found in a registry or an index.

Popular Video Games: Quantifying the Presentation of Violence and Its Context

Smith, Stacy L., Lachlan, Ken, Tamborini, Ron·2003·Journal of Broadcasting & Electronic Media

Abstract

The aim of this study was to content analyze 60 of the most popular video games for violence from three gaming systems: Nintendo 64, Sega Dream- Cast, and Sony Playstation. Games were played for l0 minutes and videotaped for later content analysis. Adapting the coding scheme from the National Television Violence Study (Wilson et al., 7 997, 1998; Smith et al., 1998, the amount as well as the context of violence in games rated for general (e.g., "E" or "K-A") or mature audiences (e.g., "T" or "M") were assessed. The results show that mature games are more likely to feature violence than are those rated for general audiences. Differences also emerged in the context of violence. When compared to general audience games, mature games are not only more likely to feature child perpetrators but also justified acts of repeated gun violence that are graphic in nature. The findings are discussed in terms of the risks interactive violence may be posing to youth.

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Metadata

Authors
Smith, S. L., Lachlan, K., & Tamborini, R.
Venue
Journal of Broadcasting & Electronic Media
Published
2003-01
Volume
47
Issue
1
Pages
58-76
ISSN
  • 0883-8151 (ISSN-L)
  • 1550-6878
OpenAlex
W2061235254
Cited by
262
References
35
FWCI
37.27
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Popular Video Games: Quantifying the Presentation of Violence and Its Context. https://app.cochat.ai/papers/10.1207/s15506878jobem4701_4
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Smith, S. L., Lachlan, K., & Tamborini, R. (2003). Popular Video Games: Quantifying the Presentation of Violence and Its Context. Journal of Broadcasting & Electronic Media. https://doi.org/10.1207/s15506878jobem4701_4

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

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