The DOI matches its Crossref record; 35 of the 35 references it cites were found in a registry or an index.
Popular Video Games: Quantifying the Presentation of Violence and Its Context
Abstract
The aim of this study was to content analyze 60 of the most popular video games for violence from three gaming systems: Nintendo 64, Sega Dream- Cast, and Sony Playstation. Games were played for l0 minutes and videotaped for later content analysis. Adapting the coding scheme from the National Television Violence Study (Wilson et al., 7 997, 1998; Smith et al., 1998, the amount as well as the context of violence in games rated for general (e.g., "E" or "K-A") or mature audiences (e.g., "T" or "M") were assessed. The results show that mature games are more likely to feature violence than are those rated for general audiences. Differences also emerged in the context of violence. When compared to general audience games, mature games are not only more likely to feature child perpetrators but also justified acts of repeated gun violence that are graphic in nature. The findings are discussed in terms of the risks interactive violence may be posing to youth.
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Cites
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Cited by
Development and validation of a Game Addiction Scale for adolescents
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009) · Media Psychology · doi:10.1080/15213260802669458 · Cited by 1,428
Gaming at a LAN event: the social context of playing video games
Jansz, J., & Martens, L. (2005) · New Media & Society · doi:10.1177/1461444805052280 · Cited by 285
Exposure to violent video games and aggression in German adolescents: a longitudinal analysis
Möller, I., & Krahé, B. (2009) · Aggressive Behavior · doi:10.1002/ab.20290 · Cited by 277
Weber, R., Ritterfeld, U., & Mathiak, K. (2006) · Media Psychology · doi:10.1207/s1532785xmep0801_4 · Cited by 260
It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games
Hartmann, T., & Vorderer, P. (2010) · Journal of Communication · doi:10.1111/j.1460-2466.2009.01459.x · Cited by 251
Metadata
- Authors
- Smith, S. L., Lachlan, K., & Tamborini, R.
- Venue
- Journal of Broadcasting & Electronic Media
- Publisher
- Informa UK Limited
- Published
- 2003-01
- Volume
- 47
- Issue
- 1
- Pages
- 58-76
- ISSN
- 0883-8151 (ISSN-L)
- 1550-6878
- OpenAlex
- W2061235254
- Cited by
- 262
- References
- 35
- FWCI
- 37.27
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.