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Cited by 58Educational Games and GamificationMathematics Education and Teaching TechniquesEducation and Technology Integration

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On-Task and Off-Task Behavior in the Classroom: A Study on Mathematics Learning With Educational Video Games

Beserra, Vagner, Nussbaum, Miguel, Oteo, Macarena·2019·Journal of Educational Computing Research

Abstract

When performing a task in the classroom, it is essential to place the focus on learning. In the classroom, it is possible to distinguish between time spent by students on-task and off-task. The former is the time in which the student is focused on the learning task; the latter is the remaining time in which they focus on other activities. Understanding the relationship between the two is a concern for teachers, especially for those who teach mathematics and other subjects that are often considered unattractive by students. Given the opportunity afforded by educational video games to motivate and engage math students, an educational drill-and-practice video game was used in this study to practice second-grade arithmetic and study the students' on-task and off-task behavior. We found that when practicing arithmetic using an educational drill-and-practice video game, time on-task decreases during an activity (30 minutes) as well as over the course of the school year (March to December). This study has implications for the length of mathematics classes at schools as well as the need to vary activities during a class.

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Cited by

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Metadata

Authors
Beserra, V., Nussbaum, M., & Oteo, M.
Affiliations
  • University of Tarapacá (CL)
  • Department of Computer Science, Escuela de Ingeniería, Pontificia Universidad Católica de Chile, Santiago, Chile
  • University College London (GB)
Corresponding author
Beserra, Vagner
Venue
Journal of Educational Computing Research
Published
2017-11-30
Volume
56
Issue
8
Pages
1361-1383
ISSN
  • 0735-6331 (ISSN-L)
  • 1541-4140
OpenAlex
W2774548175
Cited by
58
References
4
Citations by year
2026: 4 · 2025: 3 · 2024: 5 · 2023: 14 · 2022: 8 · 2021: 6 · 2020: 14 · 2019: 3 · 2018: 1
FWCI
9.97
Type
journal article
Language
en
Open access
closed
Locations
Journal of Educational Computing Research (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Education › Mathematics Education and Teaching Techniques
  • Social Sciences › Education › Education and Technology Integration
Keywords
on-task behavior, off-task behavior, educational video games, mathematics learning, student engagement, instructional time allocation

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CoChat. (2026). Citation check: On-Task and Off-Task Behavior in the Classroom: A Study on Mathematics Learning With Educational Video Games. https://app.cochat.ai/papers/10.1177/0735633117744346
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Beserra, V., Nussbaum, M., & Oteo, M. (2019). On-Task and Off-Task Behavior in the Classroom: A Study on Mathematics Learning With Educational Video Games. Journal of Educational Computing Research. https://doi.org/10.1177/0735633117744346

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