The DOI matches its Crossref record; 53 of the 53 references it cites were found in a registry or an index.
The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction
Abstract
While educational games have been increasingly popular in education, insufficient studies have comprehensively reviewed their effectiveness. To complement this missing link, this study explored game-based learning outcomes including academic achievements, problem-solving, and critical thinking abilities, knowledge, learning efficiency, skills, student attitudes, and behaviors. Both negative and positive effects of educational games on motivation were also explored based on comprehensive literature analysis. The role of engagement in game-based learning was studied, coupled with the ways to enhance student engagement. We also explored the importance of gamified components in student satisfaction and provided constructive suggestions for designers and practitioners. Future research should highlight learning analytics and data mining techniques of educational game-based learning and try to find out solutions to address various problems to improve the effectiveness of educational games.
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Cites
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Cited by
Teachers’ Satisfaction, Role, and Digital Literacy during the COVID-19 Pandemic
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Metadata
- Authors
- Yu, Z., Gao, M., & Wang, L.
- Venue
- Journal of Educational Computing Research
- Publisher
- SAGE Publications
- Published
- 2020-11-02
- Volume
- 59
- Issue
- 3
- Pages
- 522-546
- ISSN
- 0735-6331 (ISSN-L)
- 1541-4140
- OpenAlex
- W3097237491
- Cited by
- 331
- References
- 53
- FWCI
- 47.47
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- journals.sagepub.com/page/policies/text-and-data-mining-license (tdm)
- Funders
- The research and reform fund of the "Undergraduate Teaching Reform and Innovation Project" of Beijing higher education in 2020 -- innovative "multilingual +" excellent talent training system
- An online and offline hybrid course "Introduction to Linguistics" of Beijing Language and Culture University in 2020
- MOOCs of Beijing Language and Culture University (Important) “An introduction to Linguistics” in 2019 (MOOC201902)
- Chinese national fund for the humanities and social sciences (Chinese Academic translation) (17WSS005)
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- Yu, Z., Gao, M., & Wang, L. (2021). The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction. Journal of Educational Computing Research. https://doi.org/10.1177/0735633120969214
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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