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Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies
Abstract
Computer‐assisted learning is known to be an effective tool for improving learning in both adults and children. Recent years have seen the emergence of the so‐called ‘serious games (SGs)’ that are flooding the educational games market. In this paper, the term ‘serious games’ is used to refer to video games (VGs) intended to serve a useful purpose. The objective was to review the results of experimental studies designed to examine the effectiveness of VGs and SGs on players' learning and engagement. After pointing out the varied nature of the obtained results and the impossibility of reaching any reliable conclusion concerning the effectiveness of VGs and SGs in learning, we stress the limitations of the existing literature and make a number of suggestions for future studies.
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Cited by
Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis
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The effect of games and simulations on higher education: a systematic literature review
Vlachopoulos, D., & Makri, A. (2017) · International Journal of Educational Technology in Higher Education · doi:10.1186/s41239-017-0062-1 · Cited by 776
Skulmowski, A., & Xu, K. M. (2022) · Educational Psychology Review · doi:10.1007/s10648-021-09624-7 · Cited by 678
A mobile gamification learning system for improving the learning motivation and achievements
Su, C., & Cheng, C. (2015) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12088 · Cited by 648
Metadata
- Authors
- Girard, C., Ecalle, J., & Magnan, A.
- Venue
- Journal of Computer Assisted Learning
- Publisher
- Wiley
- Published
- 2012-06-13
- Volume
- 29
- Issue
- 3
- Pages
- 207-219
- ISSN
- 0266-4909 (ISSN-L)
- 1365-2729
- OpenAlex
- W1934782475
- Cited by
- 725
- References
- 5
- FWCI
- 69.35
- Type
- journal article
- Language
- en
- Open access
- closed
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- Girard, C., Ecalle, J., & Magnan, A. (2013). Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies. Journal of Computer Assisted Learning. https://doi.org/10.1111/j.1365-2729.2012.00489.x
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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