The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
Experiential learning in teams
Abstract
Teamwork is prevalent in organizations, yet it has pitfalls such as social loafing, groupthink, overdependence on a dominant leader, overcommitment to goals, and diffusion of responsibility. Such negative factors can be overcome and team effectiveness improved when teams intentionally focus on learning. This article draws on nearly four decades of research and theory on experiential learning theory in teams. We identify learning as the key component of six aspects of team development: purpose, membership, role leadership, context, process, and action. Teams learn differently in early versus later stages of development. The Kolb Team Learning Experience addresses all six aspects through a structured written simulation. Upon completion of the simulation, the team has knowledge about the functions of teams in general, experience about the functions of its team specifically, and awareness of learning and progress through the learning cycle modes.
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Citations
Cites
Psychological Safety and Learning Behavior in Work Teams
Edmondson, A. (1999) · Administrative Science Quarterly · doi:10.2307/2666999 · Cited by 12,026
What Makes Teams Work: Group Effectiveness Research from the Shop Floor to the Executive Suite
Cohen, S. G., & Bailey, D. E. (1997) · Journal of Management · doi:10.1177/014920639702300303 · Cited by 3,526
Disrupted Routines: Team Learning and New Technology Implementation in Hospitals
Edmondson, A. C., Bohmer, R. M., & Pisano, G. P. (2001) · Administrative Science Quarterly · doi:10.2307/3094828 · Cited by 1,729
The Escalation of Commitment To a Course of Action
Staw, B. M. (1981) · The Academy of Management Review · doi:10.5465/amr.1981.4285694 · Cited by 1,693
Cited by
Exploring antecedents of social loafing in students’ group work: A mixed-methods approach
Luo, Z., Marnburg, E., Øgaard, T., & Okumus, F. (2021) · Journal of Hospitality, Leisure, Sport & Tourism Education · doi:10.1016/j.jhlste.2021.100314 · Cited by 32
Games that Motivate to Learn: Design Serious Games by Identified Regulations
Deen, M., & Schouten, B. A. M. (2011) · Advances in Game-Based Learning · doi:10.4018/978-1-60960-495-0.ch016 · Cited by 12
Nelson-Hurwitz, D. C., Kehl, L., & Braun, K. L. (2019) · Frontiers in Public Health · doi:10.3389/fpubh.2019.00016 · Cited by 3
Metadata
- Authors
- Kayes, A. B., Kayes, D. C., & Kolb, D. A.
- Venue
- Simulation & Gaming
- Publisher
- SAGE Publications
- Published
- 2005-09
- Volume
- 36
- Issue
- 3
- Pages
- 330-354
- ISSN
- 1046-8781 (ISSN-L)
- 1552-826X
- OpenAlex
- W2127898662
- Cited by
- 431
- References
- 4
- FWCI
- 12.47
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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