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Cited by 765

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

The Effectiveness of Games for Educational Purposes: A Review of Recent Research

Randel, Josephine M., Morris, Barbara A., Wetzel, C. Douglas, Whitehill, Betty V.·1992·Simulation & Gaming

Abstract

This article reviews the literature that compares the instructional effectiveness of games to conventional classroom instruction. Studies dealing with empirical research rather than teachers'judgments are reviewed. Published reviews of research in English dating from 1963 to 1984 were examined and the literature was searched for studies from 1984 to 1991. Of the 67 studies considered over a period of 28 years, 38 show no difference between games and conventional instruction; 22 favor games; 5 favor games, but their controls are questionable; and 3 favor conventional instruction. Results for social sciences, math, language arts, logic physics, biology, retention over time, and interest are examined. Math is the subject area with the greatest percentage of results favoring games, but only eight studies have adequate controls. Thirty-three out of 46 social science games/simulations show no difference between games/simulations and classroom instruction. The authors conclude that subject matter areas where very specific content can be targeted are more likely to show beneficial effects for gaming.

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Crossref · 10.1177/1046878192233001

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Metadata

Authors
Randel, J. M., Morris, B. A., Wetzel, C. D., & Whitehill, B. V.
Venue
Simulation & Gaming
Published
1992-09
Volume
23
Issue
3
Pages
261-276
ISSN
  • 1046-8781 (ISSN-L)
  • 1552-826X
OpenAlex
W2134337131
Cited by
765
References
1
FWCI
4.47
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: The Effectiveness of Games for Educational Purposes: A Review of Recent Research. https://app.cochat.ai/papers/10.1177/1046878192233001
The paper
Randel, J. M., Morris, B. A., Wetzel, C. D., & Whitehill, B. V. (1992). The Effectiveness of Games for Educational Purposes: A Review of Recent Research. Simulation & Gaming. https://doi.org/10.1177/1046878192233001

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.