Cited by 419Digital Games and MediaEducational Games and GamificationPhysical education and sports games research

There is No Magic Circle

Consalvo, Mia·2009·Games and Culture

Abstract

Games are created through the act of gameplay, which is contingent on player acts. However, to understand gameplay, we must also investigate contexts, justifications, and limitations. Cheating can be an excellent path into studying the gameplay situation, because it lays bare player’s frustrations and limitations. It points to ludic hopes and activities, and it causes us to question our values, our ethics. In comparison, the concept of the magic circle seems static and overly formalist. Structures may be necessary to begin gameplay, but we cannot stop at structures as a way of understanding the gameplay experience. Because of that, we cannot say that games are magic circles, where the ordinary rules of life do not apply. Of course they apply, but in addition to, in competition with, other rules and in relation to multiple contexts, across varying cultures, and into different groups, legal situations, and homes.

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Crossref · 10.1177/1555412009343575

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1 of 1 references verified0 citation errors · 0 not checkable

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  • The magic circle is a contested concept, leading some researchers to criticize it or deny its value as a concept.

    “The magic circle is a contested concept, leading some researchers to criticize it or to deny its value altogether as a concept (Consalvo, 2009; cf. Juul, 2008).”

    From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Consalvo, 2009

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Authors
Consalvo, M.
Affiliations
Ohio University (US)
Corresponding author
Consalvo, Mia
Venue
Games and Culture
Published
2009-08-20
Volume
4
Issue
4
Pages
408-417
ISSN
  • 1555-4120 (ISSN-L)
  • 1555-4139
OpenAlex
W1979917218
Cited by
419
References
1
Citations by year
2026: 22 · 2025: 12 · 2024: 64 · 2023: 35 · 2022: 16 · 2021: 34 · 2020: 40 · 2019: 20 · 2018: 39 · 2017: 30 · 2016: 19 · 2015: 22 · 2014: 21 · 2013: 12 · 2012: 14
FWCI
35.58
Type
journal article
Language
en
Open access
closed
Locations
Games and Culture (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Social Psychology › Physical education and sports games research
Keywords
magic circle, gameplay, cheating, game structure, player frustration, game ethics, rules of life, game context

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