The DOI matches its Crossref record; 50 of the 50 references it cites were found in a registry or an index.
From Edutainment to Serious Games: A Change in the Use of Game Characteristics
Abstract
Serious games use instructional and video game elements for nonentertainment purposes. Serious games attempt to create instructionally sound and relevant learning experiences for a wide variety of audiences and industries. The author contends that for serious games to be effective, instructional designers and video game designers need to understand how the game characteristics, competition and goals, rules, challenges, choices, and fantasy, used in both edutainment and serious games, can influence motivation and facilitate learning.
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Cites
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Situated Cognition and the Culture of Learning
Brown, J. S., Collins, A., & Duguid, P. (1989) · Educational Researcher · doi:10.3102/0013189x018001032 · Cited by 13,645
What Video Games Have to Teach Us about Learning and Literacy
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Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.
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Multimedia for Learning: Methods and Development
Alessi, S. M., & Trollip, S. R. (2000) · Medical Entomology and Zoology · Cited by 1,152
A Theory of Fun for Game Design
Koster, R., & Wright, W. (2004) · Cited by 1,110
Cited by
Effects of video-game play on information processing: a meta-analytic investigation
Powers, K. L., Brooks, P. J., Aldrich, N. J., Palladino, M. A., & Alfieri, L. (2013) · Psychonomic Bulletin & Review · doi:10.3758/s13423-013-0418-z · Cited by 348
Christy, K. R., & Fox, J. (2014) · Computers & Education · doi:10.1016/j.compedu.2014.05.005 · Cited by 276
The effect of competition on learning in games
Cagiltay, N. E., Ozcelik, E., & Ozcelik, N. S. (2015) · Computers & Education · doi:10.1016/j.compedu.2015.04.001 · Cited by 255
A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
Tong, T., Chignell, M., Tierney, M. C., & Lee, J. (2016) · JMIR Serious Games · doi:10.2196/games.5006 · Cited by 132
Metadata
- Authors
- Charsky, D.
- Venue
- Games and Culture
- Publisher
- SAGE Publications
- Published
- 2010-02-11
- Volume
- 5
- Issue
- 2
- Pages
- 177-198
- ISSN
- 1555-4120 (ISSN-L)
- 1555-4139
- OpenAlex
- W2102631044
- Cited by
- 458
- References
- 50
- FWCI
- 35.44
- Type
- journal article
- Language
- en
- Open access
- closed
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- Charsky, D. (2010). From Edutainment to Serious Games: A Change in the Use of Game Characteristics. Games and Culture. https://doi.org/10.1177/1555412009354727
Data sources
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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