Use of augmented reality in mental health-related conditions: A systematic review
Open accessAbstract
Objective: Augmented reality (AR) is a relatively new technology that merges virtual and physical environments, augmenting one's perception of reality. AR creates a computer-generated environment that evokes a unique perception of reality, where real and virtual objects are registered with one another, which operates interactively and in real time. Recently, the medical application of AR technology has dramatically increased with other assisted technologies, from training to clinical practice. The ability to manipulate the real environment extensively has given AR interventions an advantage over traditional approaches. In this study, we aim to conduct a systematic review of the use of AR to have a better understanding of how the use of AR may affect patients with mental health-related conditions when combined with gamification. Method: This systematic review followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines by searching Pubmed and Web of Science databases. Results and Conclusion: We identified 48 relevant studies that fulfill the criteria. The studies were grouped into four categories: Neurodevelopmental disorders, anxiety and phobia, psychoeducation & well-being, and procedural & pain management. Our results revealed the effectiveness of AR in mental health-related conditions. However, the heterogeneity and small sample sizes demonstrate the need for further research with larger sample sizes and high-quality study designs.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
A systematic review concentrating on mental health applications of AR did not reveal any applications of AR in either treatment or assessment of depression.
“a systematic review concentrating on the mental health applications of AR did not reveal any applications of this particular IMT modality in either the treatment or the assessment of depression [53].”
From Immersive technologies for depression care: scoping review (2024) · cites this paper as [53]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
The PRISMA 2020 statement: An updated guideline for reporting systematic reviews
Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., et al. (2021) · BMJ · doi:10.1136/bmj.n71 · Cited by 108,283 · see citing works
Thapar, A., Cooper, M., & Rutter, M. (2017) · The Lancet Psychiatry · doi:10.1016/s2215-0366(16)30376-5 · Cited by 903 · see citing works
Conducting systematic reviews of association (etiology): The Joanna Briggs Institute's approach
Moola, S., Munn, Z., Sears, K., Sfetcu, R., Currie, M., Lisy, K., Tufanaru, C., Qureshi, R., Mattis, P., & Mu, P. (2015) · International Journal of Evidence-Based Healthcare · doi:10.1097/xeb.0000000000000064 · Cited by 849 · see citing works
Neurodevelopmental disorders—the history and future of a diagnosticconcept
Morris-Rosendahl, D. J., & Crocq, M. (2020) · Dialogues in Clinical Neuroscience · doi:10.31887/dcns.2020.22.1/macrocq · Cited by 525 · see citing works
Augmented Reality in Medicine: Systematic and Bibliographic Review
Eckert, M., Volmerg, J. S., & Friedrich, C. M. (2019) · JMIR mhealth and uhealth · doi:10.2196/10967 · Cited by 350 · see citing works
Minimizing pediatric healthcare-induced anxiety and trauma
Lerwick, J. L. (2016) · World Journal of Clinical Pediatrics · doi:10.5409/wjcp.v5.i2.143 · Cited by 280 · see citing works
Chen, C., Lee, I.-J., & Lin, L. (2015) · Computers in Human Behavior · doi:10.1016/j.chb.2015.09.033 · Cited by 251 · see citing works
Chen, C., Lee, I.-J., & Lin, L. (2014) · Research in Developmental Disabilities · doi:10.1016/j.ridd.2014.10.015 · Cited by 231 · see citing works
Augmented reality in medical education: a systematic review
Tang, K. S., Cheng, D. L., Mi, E., & Greenberg, P. B. (2019) · Canadian Medical Education Journal · doi:10.36834/cmej.61705 · Cited by 225 · see citing works
Ruiz‐Ariza, A., Casuso, R. A., Suárez-Manzano, S., & López, E. J. M. (2017) · Computers & Education · doi:10.1016/j.compedu.2017.09.002 · Cited by 206 · see citing works
Using Augmented Reality to Help Children with Autism Stay Focused
Escobedo, L., Tentori, M. E., Quintana, E., Favela, J., & Garcia-Rosas, D. (2014) · IEEE Pervasive Computing · doi:10.1109/mprv.2014.19 · Cited by 181 · see citing works
Using Augmented Reality to Treat Phobias
Juan, M. ‐., Alcañíz, M., Monserrat, C., Botella, C., Baños, R., & Guerrero, B. (2005) · IEEE Computer Graphics and Applications · doi:10.1109/mcg.2005.143 · Cited by 177 · see citing works
Treating Cockroach Phobia With Augmented Reality
Botella, C., Bretón-López, J., Quero, S., Baños, R., & García-Palacios, A. (2010) · Behavior Therapy · doi:10.1016/j.beth.2009.07.002 · Cited by 173 · see citing works
Liu, R., Salisbury, J. P., Vahabzadeh, A., & Sahin, N. T. (2017) · Frontiers in Pediatrics · doi:10.3389/fped.2017.00145 · Cited by 160 · see citing works
Mott, J., Bucolo, S., Cuttle, L., Mill, J., Hilder, M., Miller, K., & Kimble, R. M. (2008) · Burns · doi:10.1016/j.burns.2007.10.010 · Cited by 155 · see citing works
Botella, C., Bretón-López, J., Quero, S., Baños, R., García-Palacios, A., Zaragozá, I., & Alcañíz, M. (2011) · Computers in Human Behavior · doi:10.1016/j.chb.2010.07.043 · Cited by 152 · see citing works
McMahon, D. D., Cihak, D. F., & Wright, R. E. (2015) · Journal of Research on Technology in Education · doi:10.1080/15391523.2015.1047698 · Cited by 150 · see citing works
Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders
Giglioli, I. A. C., Pallavicini, F., Pedroli, E., Serino, S., & Riva, G. (2015) · Computational and Mathematical Methods in Medicine · doi:10.1155/2015/862942 · Cited by 150 · see citing works
Berenguer, C., Baixauli, I., Gómez, S., Andrés, M. D. E. P., & STASIO, S. D. (2020) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph17176143 · Cited by 148 · see citing works
Mixing realities? An application of augmented reality for the treatment of cockroach phobia
Botella, C. M., Juan, M. C., Baños, R. M., Alcañiz, M., Guillén, V., & Rey, B. (2005) · CyberPsychology & Behavior · doi:10.1089/cpb.2005.8.162 · Cited by 139 · see citing works
Hospitalized Children: Anxiety, Coping Strategies, and Pretend Play
Delvecchio, E., Salcuni, S., Lis, A., Germani, A., & Riso, D. D. (2019) · Frontiers in Public Health · doi:10.3389/fpubh.2019.00250 · Cited by 136 · see citing works
Using Augmented Reality to Elicit Pretend Play for Children with Autism
Bai, Z., Blackwell, A. F., & Coulouris, G. (2014) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2014.2385092 · Cited by 131 · see citing works
Botella, C., Pérez-Ara, M. Á., Bretón-López, J., Quero, S., García-Palacios, A., & Baños, R. M. (2016) · PLoS ONE · doi:10.1371/journal.pone.0148237 · Cited by 124 · cited 2× · see citing works
“51,57 One of the studies utilized AR to orient nursing students to the clinical environment, investigating the effect of AR on anxiety.”
BackgroundLee, I.-J., Chen, C., Wang, C.-P., & Chung, C.-H. (2018) · The Asia-Pacific Education Researcher · doi:10.1007/s40299-018-0382-5 · Cited by 116 · see citing works
A scoping review of augmented reality in nursing
Wüller, H., Behrens, J., Garthaus, M., Marquard, S., & Remmers, H. (2019) · BMC Nursing · doi:10.1186/s12912-019-0342-2 · Cited by 113 · see citing works
Phobia Exposure Therapy Using Virtual and Augmented Reality: A Systematic Review
Albakri, G., Bouaziz, R., Alharthi, W. J., Kammoun, S., Al-Sarem, M., Saeed, F., & Hadwan, M. (2022) · Applied Sciences · doi:10.3390/app12031672 · Cited by 113 · see citing works
Evaluating Augmented Reality to Complete a Chain Task for Elementary Students With Autism
Cihak, D. F., Moore, E. J., Wright, R. E., McMahon, D. D., Gibbons, M. M., & Smith, C. C. (2016) · Journal of Special Education Technology · doi:10.1177/0162643416651724 · Cited by 111 · see citing works
Lorenzo, G., Gómez‐Puerta, M., Arráez-Vera, G., & Lorenzo-Lledó, . (2018) · Education and Information Technologies · doi:10.1007/s10639-018-9768-5 · Cited by 109 · see citing works
Ellis, L. A., Lee, M. D., Ijaz, K., Smith, J. A., Braithwaite, J., & Yin, K. (2020) · Journal of Medical Internet Research · doi:10.2196/25117 · Cited by 109 · see citing works
Adverse Effects of Virtual and Augmented Reality Interventions in Psychiatry: Systematic Review
Lundin, R. M., Yeap, Y., & Menkes, D. B. (2023) · JMIR Mental Health · doi:10.2196/43240 · Cited by 100 · see citing works
Smith, C. C., Cihak, D. F., Kim, B., McMahon, D. D., & Wright, R. E. (2016) · Journal of Special Education Technology · doi:10.1177/0162643416681159 · Cited by 99 · see citing works
Vahabzadeh, A. B. N., Keshav, N. U., Abdus-Sabur, R., Huey, K., Liu, R., & Sahin, N. T. (2018) · Behavioral Sciences · doi:10.3390/bs8100085 · Cited by 98 · see citing works
Suso‐Ribera, C., Fernández‐Álvarez, J., García‐Palacios, A., Hoffman, H. G., Bretón-López, J. M., Baños, R., Quero, S., & Botella, C. (2018) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2017.0672 · Cited by 97 · see citing works
Effects of Digital Navigation Aids on Adults With Intellectual Disabilities
McMahon, D. D., Smith, C. C., Cihak, D. F., Wright, R. E., & Gibbons, M. M. (2015) · Journal of Special Education Technology · doi:10.1177/0162643415618927 · Cited by 95 · see citing works
Look on the Bright Side (of Media Effects): Pokémon Go as a Catalyst for Positive Life Experiences
Bonus, J. A., Peebles, A. L., Mares, M., & Sarmiento, I. G. (2017) · Media Psychology · doi:10.1080/15213269.2017.1305280 · Cited by 90 · see citing works
Augmented Reality: Teaching Daily Living Skills to Adults With Intellectual Disabilities
Bridges, S. A., Hester, O. R., Stewart, E. W., Kwon, D., & Mutua, K. (2019) · Journal of Special Education Technology · doi:10.1177/0162643419836411 · Cited by 89 · see citing works
Augmented Reality in Medical Practice: From Spine Surgery to Remote Assistance
Cofano, F., Perna, G. D., Bozzaro, M., Longo, A., Marengo, N., Zenga, F., Zullo, N., Cavalieri, M., Damiani, L., Boges, D. J., et al. (2021) · Frontiers in Surgery · doi:10.3389/fsurg.2021.657901 · Cited by 82 · see citing works
Lee, I.-J. (2020) · Interactive Learning Environments · doi:10.1080/10494820.2019.1710851 · Cited by 81 · see citing works
“Pokémon Go!” May Promote Walking, Discourage Sedentary Behavior in College Students
Barkley, J. E., Lepp, A., & Glickman, E. L. (2017) · Games for Health Journal · doi:10.1089/g4h.2017.0009 · Cited by 78 · see citing works
Coleman, B., Marion, S., Rizzo, A., Turnbull, J., & Nolty, A. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.01851 · Cited by 78 · cited 1× · see citing works
“12,13 Although AR is relatively less studied than other technologies, its gami fi cation and easy application to traditional management modalities have made it a focus of research.”
BackgroundA serious game for children with Attention Deficit Hyperactivity Disorder: Who benefits the most?
Bul, K. C. M., Doove, L. L., Franken, I. H. A., Oord, S. V. D., Kato, P. M., & Maras, A. (2018) · PLOS ONE · doi:10.1371/journal.pone.0193681 · Cited by 71 · see citing works
Antão, J. Y. F. D. L., de Abreu, L. C., Barbosa, R. T. D. A., Crocetta, T. B., Guarnieri, R., Massetti, T., Antunes, T. P. C., Tonks, J., & Monteiro, C. B. D. M. (2020) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2019.0103 · Cited by 70 · see citing works
Vahabzadeh, A., Keshav, N. U., Salisbury, J. P., & Sahin, N. T. (2018) · JMIR Mental Health · doi:10.2196/mental.9631 · Cited by 61 · see citing works
Extended reality for mental health: Current trends and future challenges
Pons, P., Medrano, S. N., & Soler-Dominguez, J. L. (2022) · Frontiers in Computer Science · doi:10.3389/fcomp.2022.1034307 · Cited by 59 · see citing works
Site-specific visual feedback reduces pain perception
Diers, M., Zieglgänsberger, W., Trojan, J., Drevensek, A. M., Erhardt-Raum, G., & Flor, H. (2013) · Pain · doi:10.1016/j.pain.2013.02.022 · Cited by 57 · see citing works
Sahin, N. T., Abdus-Sabur, R., Keshav, N. U., Liu, R., Salisbury, J. P., & Vahabzadeh, A. B. N. (2018) · Frontiers in Education · doi:10.3389/feduc.2018.00057 · Cited by 56 · see citing works
Kang, Y., & Chang, Y. (2019) · Journal of Applied Research in Intellectual Disabilities · doi:10.1111/jar.12683 · Cited by 55 · see citing works
Tosto, C., Hasegawa, T., Mangina, E., Chifari, A., Treacy, R., Merlo, G., & Chiazzese, G. (2020) · Virtual Reality · doi:10.1007/s10055-020-00485-z · Cited by 51 · see citing works
Bray, L., Sharpe, A., Gichuru, P., Fortune, P.-M., Blake, L., & Appleton, V. (2020) · Journal of Medical Internet Research · doi:10.2196/17367 · Cited by 50 · see citing works
Catching more than pocket monsters: Pokémon Go's social and psychological effects on players
Ewell, P. J., Quist, M. C., Øverup, C. S., Watkins, H., & Guadagno, R. E. (2019) · The Journal of Social Psychology · doi:10.1080/00224545.2019.1629867 · Cited by 49 · see citing works
Kim, S., Ryu, J.-H., Choi, Y., Kang, Y., Li, H., & Kim, K. (2020) · IEEE Access · doi:10.1109/access.2020.2977688 · Cited by 49 · see citing works
Zimmer, A., Wang, N., Ibach, M. K., Fehlmann, B., Schicktanz, N., Bentz, D., Michael, T., Papassotiropoulos, A., & de Quervain, D. D. (2021) · Journal of Anxiety Disorders · doi:10.1016/j.janxdis.2021.102442 · Cited by 44 · see citing works
Kang, Y., & Chang, Y. (2019) · Journal of Applied Research in Intellectual Disabilities · doi:10.1111/jar.12587 · Cited by 43 · see citing works
Pérez-Fuster, P., Herrera, G., Kossyvaki, L., & Ferrer, A. (2022) · Children · doi:10.3390/children9020258 · Cited by 43 · see citing works
The Therapeutic Lamp: Treating Small-Animal Phobias
Wrzesien, M., Alcaiz, M., Botella, C., Burkhardt, J., Bretón-López, J. M., Ortega, M., & Brotons, D. B. (2013) · IEEE Computer Graphics and Applications · doi:10.1109/mcg.2013.12 · Cited by 41 · see citing works
Social Behaviors and Active Videogame Play in Children with Autism Spectrum Disorder
Chung, P. J., Vanderbilt, D. L., & Soares, N. S. (2015) · Games for Health Journal · doi:10.1089/g4h.2014.0125 · Cited by 40 · see citing works
Bernaerts, S., Bonroy, B., Daems, J., Sels, R., Struyf, D., Gies, I., & van de Veerdonk, W. (2022) · Frontiers in Digital Health · doi:10.3389/fdgth.2022.866119 · Cited by 39 · see citing works
Ni, M. Y., Hui, R. W., Li, T. K., Tam, A. H. M., Choy, L. Y. L., Kitty, K. W., Cheung, F., & Leung, G. M. (2018) · Games for Health Journal · doi:10.1089/g4h.2017.0181 · Cited by 34 · see citing works
AR-Therapist: Design and Simulation of an AR-Game Environment as a CBT for Patients with ADHD
Alqithami, S., Alzahrani, M., Alzahrani, A., & Mostafa, A. M. (2019) · Healthcare · doi:10.3390/healthcare7040146 · Cited by 33 · see citing works
Иванов, В. М., Krivtsov, A. M., Strelkov, S., Smirnov, A. Y., Shipov, R. Y., Grebenkov, V. G., Николаевич, Р. В., Gheleznyak, I. S., Surov, D. A., Korzhuk, M. S., et al. (2022) · Journal of Imaging · doi:10.3390/jimaging8070183 · Cited by 33 · see citing works
Hsieh, C., & Chen, T. (2019) · Journal of Educational Computing Research · doi:10.1177/0735633119854006 · Cited by 29 · see citing works
Wrzesien, M., Bretón-López, J. M., Botella, C., Burkhardt, J., Alcañíz, M., Pérez-Ara, M. Á., & del Amo, A. R. (2013) · Behavioural and Cognitive Psychotherapy · doi:10.1017/s1352465813000088 · Cited by 26 · see citing works
Lee, I.-J. (2019) · Interaction Studies Social Behaviour and Communication in Biological and Artificial Systems · doi:10.1075/is.18004.lee · Cited by 25 · see citing works
Nicosia, J., Wang, B., Aschenbrenner, A. J., Sliwinski, M. J., Yabiku, S. T., Roque, N. A., Germine, L. T., Bateman, R. J., Morris, J. C., & Hassenstab, J. J. (2022) · Behavior Research Methods · doi:10.3758/s13428-022-01925-1 · Cited by 25 · see citing works
The Effects of Augmented Reality on Prelicensure Nursing Students' Anxiety Levels
Ball, S. J., & Hussey, L. C. (2020) · Journal of Nursing Education · doi:10.3928/01484834-20200220-04 · Cited by 20 · see citing works
Akin, N. T. A., & Göktürk, M. (2019) · IEEE Access · doi:10.1109/access.2019.2902836 · Cited by 13 · see citing works
Javanbakht, A., Madaboosi, S., & Grasser, L. R. (2021) · Annals of Clinical Psychiatry · doi:10.12788/acp.0042 · Cited by 13 · see citing works
Alarcón‐Yaquetto, D. E., Tincopa, J. P., Guillén–Pinto, D., Bailon, N., & Cárcamo, C. (2021) · International Journal of Medical Informatics · doi:10.1016/j.ijmedinf.2021.104404 · Cited by 12 · see citing works
Usability study of a smart toy on students with intellectual disabilities
Ekin, C. Ç., Çağıltay, K., & Karasu, N. (2018) · Journal of Systems Architecture · doi:10.1016/j.sysarc.2018.08.001 · Cited by 11 · see citing works
Flagged first, then by citations
Research works printed but not linked: 3
- [40]Afrianto I Faishal A Atin S. Hijaiyah letter interactive learning for mild mental retardation children using Gillingham method and augmented reality. Int J Adv Comput Sci Appl 2019; 10. DOI: 10.14569/IJACSA.2019.0100643 · DOI
- [51]Botella C Pérez-Ara M Bretón-López J, et al. In vivo versus augmented reality exposure in the treatment of small animal phobia: a randomized controlled trial. PLoS One 2016; 11: e0148237. PMC4757089 26886423
- [71]Warren Z Veenstra-VanderWeele J Stone W, et al. AHRQ comparative effectiveness reviews. Therapies for children with autism spectrum disorders. Rockville (MD): Agency for Healthcare Research and Quality (US), 2011. 21834171
Cited by
Sorted by citations
AI in Mental Health: A Review of Technological Advancements and Ethical Issues in Psychiatry
Poudel, U., Jakhar, S., Prakash, M., & Nepal, A. (2025) · Issues in Mental Health Nursing · doi:10.1080/01612840.2025.2502943 · Cited by 46 · see citing works
Evaluating virtual reality technology in psychotherapy: impacts on anxiety, depression, and ADHD
Wang, P., Ai, X., Zhang, X. Q., Ma, F., Zhuang, Y., & Wang, S. (2024) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2024.1480788 · Cited by 28 · see citing works
Immersive technologies for depression care: scoping review
Reategui-Rivera, C. M., Villarreal-Zegarra, D., De La Cruz-Torralva, K., Díaz-Sánchez, P., & Finkelstein, J. (2024) · JMIR Mental Health · doi:10.2196/56056 · Cited by 19 · see citing works
Huang, H. (2024) · Clinical Simulation in Nursing · doi:10.1016/j.ecns.2024.101601 · Cited by 15 · see citing works
Emotion Recognition in Psychology of Human-robot Interaction
Zhao, M. (2023) · Psychomachina · doi:10.59388/pm00331 · Cited by 12 · see citing works
Digital Horizons: Enhancing Autism Support with Augmented Reality
Koumpouros, Y. (2025) · Journal of Autism and Developmental Disorders · doi:10.1007/s10803-024-06709-4 · Cited by 15 · see citing works
Augmented reality exposure treatments in anxiety and related disorders: A systematic review
Grimaldos, J., Fernández-Buendía, S., Bretón-López, J., Miguel, C., Cuijpers, P., & Quero, S. (2025) · Internet Interventions · doi:10.1016/j.invent.2025.100812 · Cited by 12 · see citing works
Stasolla, F., Passaro, A., Curcio, E., Gioia, M. D., Zullo, A., Dragone, M., & Martini, E. (2025) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2025.1557826 · Cited by 11 · see citing works
Augmented Reality and Virtual Reality in Exergaming
Λαμπρόπουλος, Γ., Anastasiadis, T., & Garzón, J. (2025) · Future Internet · doi:10.3390/fi17080332 · Cited by 11 · see citing works
How virtual reality therapy is shaping mental health
May, M. (2024) · Nature Medicine · doi:10.1038/d41591-024-00032-2 · Cited by 8 · see citing works
Gupta, S., Saxena, S., & Kataria, S. (2025) · Psychology and Marketing · doi:10.1002/mar.70093 · Cited by 7 · see citing works
Principales tendencias sobre salud mental en el campo de la Psicología: una revisión mixta en Scopus
González‐Argote, J., Sánchez, A. A. L., & Gamboa, A. J. P. (2024) · PSIQUEMAG/ Revista Científica Digital de Psicología · doi:10.18050/psiquemag.v13i2.3135 · Cited by 5 · see citing works
Bouguettaya, A., & Aboujaoude, E. (2024) · JMIR Formative Research · doi:10.2196/64494 · Cited by 5 · see citing works
Advancing Mental Health with Immersive Virtual Reality: Benefits, Challenges, and Emerging Trends
Gkoumas, C., Bourikas, L., Mantadelis, T., & Karakasidou, E. (2024) · IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) · doi:10.1109/ismar-adjunct64951.2024.00064 · Cited by 4 · see citing works
Bridging the digital and physical: The psychology of augmented reality
Hadi, R., & Park, E. S. (2024) · Current Opinion in Psychology · doi:10.1016/j.copsyc.2024.101842 · Cited by 4 · see citing works
Noh, H., Chishti, S. M. K., Jo, H., Newhouse, N., Kim, S., Kleek, M. G. V., & Kang, Y. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713387 · Cited by 3 · see citing works
Méndez-López, M., Juan, M. ‐., Burgos, T., Méndez, M., & Fidalgo, C. (2024) · PsyCh Journal · doi:10.1002/pchj.784 · Cited by 3 · see citing works
Digital Psychiatry: Opportunities, Challenges, and Future Directions
Sidani, L., Nadar, S. M., Tfaili, J., Rayes, S. E., Sharara, F., Elhage, J. C., & Fakhoury, M. (2024) · Journal of Psychiatric Practice · doi:10.1097/pra.0000000000000819 · Cited by 5 · see citing works
Augmented reality as an aid to behavior therapy for anxiety disorders: A narrative review
Rajkumar, R. P. (2024) · Cureus · doi:10.7759/cureus.69454 · Cited by 3 · see citing works
Coelho, F., & Abreu, A. M. (2025) · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health · doi:10.1109/segah65397.2025.11168435 · Cited by 2 · see citing works
Real-Time Emotion Detection in AR Mental Health Applications Using Sentiment Analysis Algorithms
Ragothaman, H., Jaggi, A., Singh, J., Sapaev, S., Eshchanova, N., & Adarsh, A. (2025) · International Conference on Advances in Computer Science, Electrical, Electronics, and Communication Technologies (CE2CT) · doi:10.1109/ce2ct64011.2025.10939650 · Cited by 2 · see citing works
Tranquil: Enhancing Student Well-Being Through Personalized Mindful Activities for Stress Reduction
Subawickrama, N. S. P., S.D.R.Y.L, K., Punchihewa, P. H. K. C., Silva, R. L. G., Arachchi, D. S. U., Kalapuge, V., & Divarathna, A. (2025) · International Conference on Advancements in Computing (ICAC) · doi:10.1109/icac69156.2025.11361426 · Cited by 1 · see citing works
Promoting Mental Health of Adolescents with a Mild Intellectual Disability
Ooms, S. (2024) · ACM Conference on User Modeling, Adaptation and Personalization (UMAP) · doi:10.1145/3631700.3664920 · Cited by 1 · see citing works
Augmented Reality Gamification for Promoting Healthy Lifestyles and Wellbeing in Children
Modak, K. C., Mahawar, S., & Mukherjee, P. (2024) · Advances in medical technologies and clinical practice book series · doi:10.4018/979-8-3693-1123-3.ch013
ЗАСТОСУВАННЯ ДОПОВНЕНОЇ РЕАЛЬНОСТІ В МОБІЛЬНИХ ДОДАТКАХ ДЛЯ ТЕРАПІЇ ПТСР
Клименко, І. С., Романова, I., & Карачинський, О. А. (2024) · Перспективи та інновації науки · doi:10.52058/2786-4952-2024-8(42)-754-766
Hudon, A., & Beaudoin, M. (2024) · Santé mentale au Québec · doi:10.7202/1114407ar
Medical Procedures for PTSD Treatment
Singh, B., & Jermsittiparsert, K. (2024) · Advances in human and social aspects of technology book series · doi:10.4018/979-8-3693-6190-0.ch022
Ravesangar, K., Singh, B., & Jermsittiparsert, K. (2024) · Advances in human and social aspects of technology book series · doi:10.4018/979-8-3693-6190-0.ch021
Theoretical Perspectives of the Application of Digital Technologies in Music Therapy
Rucsanda, M. D., Karácsony, N., & Rucsanda, A. I. (2025) · Lecture notes in networks and systems · doi:10.1007/978-3-031-83520-9_61
A Review of Augmented Reality in Healthcare: Innovations and Challenges
Rani, P., Lamba, R., Ghantasala, G. S. P., Sachdeva, R. K., Rajesh Sharma, R., Sungheetha, A., & Bathla, P. (2025) · Lecture notes in networks and systems · doi:10.1007/978-981-96-4071-3_35
Case Study: Augmented Reality Enabled Mental Health Chatbot
KUMAR, S. P., Kumar, A., & Prasanna, A. A. (2025) · Global Clinical Engineering Journal · doi:10.31354/globalce.v7i2.229
Regulatory Aspects of Augmented Reality and Virtual Reality Medical Devices: Navigating Compliance
Kaur, S. J., Sharma, N., & Shukla, V. K. (2025) · Recent Advances in Computer Science and Communications · doi:10.2174/0126662558373018250625184034
KI-Anwendungen in der Praxis Soziale Arbeit und angrenzender Professionen – ein Überblick
Plafky, C. S., & Badertscher, H. (2025) · Springer eBooks · doi:10.1007/978-3-658-49009-6_2
Knoben, V., Stellmacher, M., Blattgerste, J., Hein, B., & Wurll, C. (2026) · Virtual Worlds · doi:10.3390/virtualworlds5010001
Smell Therapy with Augmented Reality
Yilmaz, Y. T., Saltik, K., Çon, Y., & Nalbant, K. G. (2025) · WSEAS Transactions on Computers archive · doi:10.37394/23205.2025.24.24
Railway track surface defect 3D reconstruction and relocalisation through cross-modality fusion
Wang, Y., Yang, L., Durazo-Cardenas, I., & Zhao, Y. (2026) · ISPRS Journal of Photogrammetry and Remote Sensing · doi:10.1016/j.isprsjprs.2026.03.021
Mental healing through immersive play: An umbrella review
Coelho, F., & Abreu, A. M. (2026) · Virtual Reality · doi:10.1007/s10055-026-01352-z
Zenflow: Investigating MR Transitions for Enhancing Sleep and Relaxation
Sasikumar, P., Sasikumar, P., Ramesh, S., Masuda, T., Qiao, H., & Nanayakkara, S. C. (2026) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3791875
AReframedChair: Reframing the Empty Chair through Dyadic and Triadic AR-Mediated Self-Embodiment
Li, Y., Ling, L., Song, Y., Huang, Y., & Cai, Z. (2026) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3790406
Treating Behavioral Addictions With Augmented Reality and Virtual Reality: Scoping Review
Chiew, F. X. R., Li, G. H., Tseung, V., & Shi, J. C. (2026) · Interactive Journal of Medical Research · doi:10.2196/77011
Córdoba-Delgado, M. A., Sierra, V. M., López, J. G. R., Ferreira, N. S. M., Meza, M. G. C., & González-Ballesteros, L. M. (2026) · doi:10.2196/preprints.99756
Wang, D., Ye, R., Ren, K., & Gao, C. (2026) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2026.1888424
Zhang, W., & Yang, L. (2026) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2026.1948675
Augmented Reality in Mental Health: Current Use, Perspectives and Limitations
Gonçalves, L. L. (2026) · IntechOpen eBooks · doi:10.5772/intechopen.1017873
Mutluer, T., Morey, A. Ö., Karaturhan, P., Genç, H. A., Markaroğlu, R., Erbey, F., Eker, N., Küpesiz, A., Küpesiz, F. T., Guler, E., et al. (2026) · Pediatric Blood & Cancer · doi:10.1002/1545-5017.70721
Self-citation
- Authors
- Bakır, Ç. N., Abbas, S. O., Sever, E., Özcan Morey, A., Aslan Genç, H., & Mutluer, T.
- Affiliations
- Koç University (TR)
- Koç University Hospital, Istanbul, Turkey
- Department of Psychiatry, Koç University School of Medicine, Istanbul, Turkey
- Corresponding author
- Mutluer, Tuba
- Venue
- DIGITAL HEALTH
- Publisher
- SAGE Publications
- Published
- 2023-01
- Volume
- 9
- Pages
- 20552076231203649-20552076231203649
- ISSN
- 2055-2076 (ISSN-L)
- PMC
- PMC10542245
- OpenAlex
- W4387197558
- Cited by
- 45
- References
- 69
- Citations by year
- 2026: 11 · 2025: 16 · 2024: 17 · 2023: 1
- FWCI
- 1.17
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Digital Health (publishedVersion, cc-by-nc-nd)
- PubMed Central (publishedVersion, cc-by-nc-nd)
- PubMed (publishedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Keywords
- augmented reality, mental health, gamification, neurodevelopmental disorders, anxiety, phobia, psychoeducation, well-being, procedural pain management, virtual reality intervention
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review