Cited by 45Augmented Reality ApplicationsVirtual Reality Applications and ImpactsDigital Mental Health Interventions

Use of augmented reality in mental health-related conditions: A systematic review

Open access
Bakır, Çiçek Nur, Abbas, Sharif Omar, Sever, Egemen, Özcan Morey, Aslıhan, Aslan Genç, Herdem, Mutluer, Tuba·2023·DIGITAL HEALTH

Abstract

Objective: Augmented reality (AR) is a relatively new technology that merges virtual and physical environments, augmenting one's perception of reality. AR creates a computer-generated environment that evokes a unique perception of reality, where real and virtual objects are registered with one another, which operates interactively and in real time. Recently, the medical application of AR technology has dramatically increased with other assisted technologies, from training to clinical practice. The ability to manipulate the real environment extensively has given AR interventions an advantage over traditional approaches. In this study, we aim to conduct a systematic review of the use of AR to have a better understanding of how the use of AR may affect patients with mental health-related conditions when combined with gamification. Method: This systematic review followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines by searching Pubmed and Web of Science databases. Results and Conclusion: We identified 48 relevant studies that fulfill the criteria. The studies were grouped into four categories: Neurodevelopmental disorders, anxiety and phobia, psychoeducation & well-being, and procedural & pain management. Our results revealed the effectiveness of AR in mental health-related conditions. However, the heterogeneity and small sample sizes demonstrate the need for further research with larger sample sizes and high-quality study designs.

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  • A systematic review concentrating on mental health applications of AR did not reveal any applications of AR in either treatment or assessment of depression.

    “a systematic review concentrating on the mental health applications of AR did not reveal any applications of this particular IMT modality in either the treatment or the assessment of depression [53].”

    From Immersive technologies for depression care: scoping review (2024) · cites this paper as [53]

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Research works printed but not linked: 3

  1. [40]Afrianto I Faishal A Atin S. Hijaiyah letter interactive learning for mild mental retardation children using Gillingham method and augmented reality. Int J Adv Comput Sci Appl 2019; 10. DOI: 10.14569/IJACSA.2019.0100643 · DOI
  2. [51]Botella C Pérez-Ara M Bretón-López J, et al. In vivo versus augmented reality exposure in the treatment of small animal phobia: a randomized controlled trial. PLoS One 2016; 11: e0148237. PMC4757089 26886423
  3. [71]Warren Z Veenstra-VanderWeele J Stone W, et al. AHRQ comparative effectiveness reviews. Therapies for children with autism spectrum disorders. Rockville (MD): Agency for Healthcare Research and Quality (US), 2011. 21834171

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Authors
Bakır, Ç. N., Abbas, S. O., Sever, E., Özcan Morey, A., Aslan Genç, H., & Mutluer, T.
Affiliations
  • Koç University (TR)
  • Koç University Hospital, Istanbul, Turkey
  • Department of Psychiatry, Koç University School of Medicine, Istanbul, Turkey
Corresponding author
Mutluer, Tuba
Venue
DIGITAL HEALTH
Published
2023-01
Volume
9
Pages
20552076231203649-20552076231203649
ISSN
2055-2076 (ISSN-L)
OpenAlex
W4387197558
Cited by
45
References
69
Citations by year
2026: 11 · 2025: 16 · 2024: 17 · 2023: 1
FWCI
1.17
Type
journal article
Language
en
Open access
Locations
  • Digital Health (publishedVersion, cc-by-nc-nd)
  • PubMed Central (publishedVersion, cc-by-nc-nd)
  • PubMed (publishedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
Keywords
augmented reality, mental health, gamification, neurodevelopmental disorders, anxiety, phobia, psychoeducation, well-being, procedural pain management, virtual reality intervention

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