The DOI matches its Crossref record; 45 of the 45 references it cites were found in a registry or an index.
Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors
Open accessAbstract
A brain-computer interface (BCI) is a communication system that can help users interact with the outside environment by translating brain signals into machine commands. The use of electroencephalographic (EEG) signals has become the most common approach for a BCI because of their usability and strong reliability. Many EEG-based BCI devices have been developed with traditional wet- or micro-electro-mechanical-system (MEMS)-type EEG sensors. However, those traditional sensors have uncomfortable disadvantage and require conductive gel and skin preparation on the part of the user. Therefore, acquiring the EEG signals in a comfortable and convenient manner is an important factor that should be incorporated into a novel BCI device. In the present study, a wearable, wireless and portable EEG-based BCI device with dry foam-based EEG sensors was developed and was demonstrated using a gaming control application. The dry EEG sensors operated without conductive gel; however, they were able to provide good conductivity and were able to acquire EEG signals effectively by adapting to irregular skin surfaces and by maintaining proper skin-sensor impedance on the forehead site. We have also demonstrated a real-time cognitive stage detection application of gaming control using the proposed portable device. The results of the present study indicate that using this portable EEG-based BCI device to conveniently and effectively control the outside world provides an approach for researching rehabilitation engineering.
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Research Methods and Statistics in Psychology
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Cited by
Kam, J. W. Y., Griffin, S., Shen, A., Patel, S., Hinrichs, H., Heinze, H.-J., Deouell, L. Y., & Knight, R. T. (2019) · NeuroImage · doi:10.1016/j.neuroimage.2018.09.012 · Cited by 188
Sun, W., Guo, Z., Yang, Z., Wu, Y., Lan, W., Liao, Y., Wu, X., & Liu, Y. (2022) · Sensors · doi:10.3390/s22207784 · Cited by 112
An Imperceptible Magnetic Skin
Almansouri, A. S., Alsharif, N. A., Khan, M. A., Swanepoel, L., Kaidarova, A., Salama, K. N., & Kosel, J. (2019) · Advanced Materials Technologies · doi:10.1002/admt.201900493 · Cited by 46
Metadata
- Authors
- Liao, L.-D., Chen, C.-Y., Wang, I.-J., Chen, S.-F., Li, S.-Y., Chen, B.-W., Chang, J.-Y., & Lin, C.-T.
- Venue
- Journal of NeuroEngineering and Rehabilitation
- Published
- 2012-01-28
- Volume
- 9
- Issue
- 1
- Pages
- 5-5
- ISSN
- 1743-0003 (ISSN-L)
- OpenAlex
- W1977884228
- Cited by
- 258
- References
- 45
- FWCI
- 8.75
- Type
- journal article
- Language
- en
- Open access
- gold
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- Liao, L.-D., Chen, C.-Y., Wang, I.-J., Chen, S.-F., Li, S.-Y., Chen, B.-W., Chang, J.-Y., & Lin, C.-T. (2012). Gaming control using a wearable and wireless EEG-based brain-computer interface device with novel dry foam-based sensors. Journal of NeuroEngineering and Rehabilitation. https://doi.org/10.1186/1743-0003-9-5
Data sources
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.